CurseForge · Minecraft mod
Omega Mute
Ω [Client] The only mod you'll need to have full control over individual in-game sound.
Quick answer
Which Omega Mute release should I use?
Omega Mute [Fabric/Forge/Neo] 26.2.0-4.5 | Omega Mute targets 26.2 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Omega Mute required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Omega Mute [Fabric/Forge/Neo] 26.2.0-4.5 | Omega Mute need?
[Fabric/Forge/Neo] 26.2.0-4.5 | Omega Mute. Change the file and its required mods may change too.
Install Collective first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Omega Mute without breaking your instance.
Built for Omega Mute [Fabric/Forge/Neo] 26.2.0-4.5 | Omega Mute. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use [Fabric/Forge/Neo] 26.2.0-4.5 | Omega Mute. It targets 26.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Collective first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside [Fabric/Forge/Neo] 26.2.0-4.5 | Omega Mute. It opens that exact file at the source.
About this project
What does Omega Mute add?
Omega Mute is a client-side mod which allows you to mute/silence all Minecraft sounds while in-game or via a file. You won't need anything else to take full control over all in-game sounds! This works for modded sounds as well. Just place an exclamation mark in front of the sound you want to mute inside the config soundmap file, or use the commands.
The mod contains a sound culling feature. With this you can for example allow a sound to play every 10 seconds. This still allows being immersed into the game without having the same sound over and over and over again when near a source.
/omegamute reload - reloads all manual changes in the soundmap.txt.
/omegamute query - shows all sounds currently muted.
/omegamute listen (all) - toggles listening to sound events.
/omegamute mute <string> - mutes all sounds which contain <string>
/omegamute cull <integer> <string> - culls all sounds which contain <string> in between <integer> seconds
/omegamute unmute <string> - unmutes all sounds which contain <string>
/omegamute settings serilum - Configures the mod to use Serilum's default settings.
Usage:
All sound settings are saved inside the 'soundmap.txt' file, located in './config/omegamute/'
This is the content of the file. You can either use the in-game commands, or edit the file directly.
Prefixing '!' will mute the sound, prefixing 'n-' will cull it for n seconds.
The mod allows you to listen to your environment via '/omegamute listen'.
This will display the names of the sounds that are played, which you can use to mute, unmute or cull.

An example to mute all pig sounds. Using the '.pig.' identifier.
To unmute all sounds, just use the '.' wildcard identifier. The command would be '/omegamute unmute .':
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Project description from CurseForge.
Pick your setup
Omega Mute by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
4 loader builds26.1.2
4 loader builds26.1.1
4 loader builds26.1
4 loader builds1.21.11
4 loader builds1.21.10
4 loader builds1.21.9
4 loader builds1.21.8
4 loader builds1.21.7
4 loader builds1.21.6
4 loader builds1.21.5
4 loader builds1.21.4
4 loader buildsShowing the newest 12 of 28 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Omega Mute versions and loaders
[Fabric/Forge/Neo] 26.2.0-4.5 | Omega Mute
omegamute-26.2.0-4.5.jar
18 Jun 2026
[Fabric/Forge/Neo] 26.1.2-4.5 | Omega Mute
omegamute-26.1.2-4.5.jar
7 Jun 2026
[Fabric/Forge/Neo] 1.21.11-4.5 | Omega Mute
omegamute-1.21.11-4.5.jar
7 Jun 2026
[Fabric/Forge/Neo] 1.21.1-4.5 | Omega Mute
omegamute-1.21.1-4.5.jar
7 Jun 2026
[Fabric/Forge/Neo] 1.20.1-4.5 | Omega Mute
omegamute-1.20.1-4.5.jar
7 Jun 2026
[Fabric/Forge/Neo] 26.1.2-4.4 | Omega Mute
omegamute-26.1.2-4.4.jar
9 Apr 2026
[Fabric/Forge/Neo] 26.1.1-4.4 | Omega Mute
omegamute-26.1.1-4.4.jar
2 Apr 2026
[Fabric/Forge/Neo] 26.1.0-4.4 | Omega Mute
omegamute-26.1.0-4.4.jar
25 Mar 2026
[Fabric/Forge/Neo] 1.21.11-4.4 | Omega Mute
omegamute-1.21.11-4.4.jar
10 Dec 2025
[Fabric/Forge/Neo] 1.21.10-4.4 | Omega Mute
omegamute-1.21.10-4.4.jar
7 Oct 2025
[Fabric/Forge/Neo] 1.21.9-4.4 | Omega Mute
omegamute-1.21.9-4.4.jar
4 Oct 2025
[Fabric/Forge/Neo] 1.21.9-4.3 | Omega Mute
omegamute-1.21.9-4.3.jar
3 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.
