CurseForge · Minecraft mod
Dynamic Stealth
For all my fellow rogues, spies, ninjas, assassins, etc. Sneak up behind mobs or players (works against all client mods / most minimaps), use stealth attacks, etc.
Quick answer
Which Dynamic Stealth release should I use?
Dynamic Stealth DynamicStealth-1.12.2.120.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Dynamic Stealth required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Dynamic Stealth DynamicStealth-1.12.2.120.jar need?
DynamicStealth-1.12.2.120.jar. Change the file and its required mods may change too.
Install Fantastic Lib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Dynamic Stealth without breaking your instance.
Built for Dynamic Stealth DynamicStealth-1.12.2.120.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use DynamicStealth-1.12.2.120.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fantastic Lib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside DynamicStealth-1.12.2.120.jar. It opens that exact file at the source.
About this project
What does Dynamic Stealth add?
Mobs can hide by default. If you want "vanilla sight" for players, set
(server settings -> senses -> use player senses)
to false.
For optifine compatibility, do the following:
- Disable entity fading (client settings -> entity fading) by setting "min opacity" to 1 and/or "max opacity at" to 0
- Disable targeting glow (client settings -> HUD -> targeting HUD style) by setting "glow" to false
Dynamic Stealth has an entity-specific full-bypass filter, so in theory any mob that bugs out with DS installed can be "fixed" using that config, but they won't use DS systems anymore.
I've at least done a basic official video guide. It doesn't go through advanced features; just the basics.
Also check out Inforno's BackStab mod; it can be especially useful if you just want backstabbing without all the other stuff that comes with Dynamic Stealth
The sight system uses many factors to decide whether things see each other, and has a config option to bypass it (natural soul sight). Factors include but are not limited to...
How far behind the target you are, angle-wise
How far you are from the target, distance-wise
How bright it is where you're standing
Whether you're sneaking
Whether you're wearing a mob head that matches the target
Armor worn (based on total armor points)
Whether you're on fire
Invisibility, blindness, glowing...
Etc.
The AI is altered in a fairly mod-compatible way, and there is a config option to bypass it (threat bypass). There is also a config option to force the system to detect mobs as passive/non passive if it is detecting them incorrectly (but it detects most of them correctly). Some things the ai does:
Searches for its target if it saw a target, or searches in a general area if it is alerted by something
Warns other mobs using a customizable filter when it sees a target, takes damage, etc
Flees from combat if health is low
Rallies if health was low, but is not low anymore, coming back for revenge
Gets desperate if cornered while fleeing, and fights back
etc...
There are some other features as well, such as...
...at least one new potion effect (soul sight); I may add more later
...some stealth/visibility-related potions
...changes to what can be seen through; players and mobs can see through the exact same things (when trying to see other players/mobs, not when trying to see blocks)
...a HUD showing some data for entities you can see
Most things are very configurable. There are config options to bypass or customize most systems.
It also fixes some things. For example, vanilla mobs (and most modded mobs) can no longer see you through solid diagonal walls.
You can find a configurable graph emulating the base FOV shape (before modifiers are applied) here
Modifiers just take that shape and make it bigger or smaller, but the detection range never goes beyond Distance(Far), so if the shape is increased in size, it's cropped in a circular pattern.
Yes, you can use it in your modpack if you want (MIT license).
A list of my curseforge mods can be found here
Project description from CurseForge.
Pick your setup
Dynamic Stealth by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Dynamic Stealth versions and loaders
DynamicStealth-1.12.2.120.jar
13 May 2025
DynamicStealth-1.12.2.119.jar
10 Apr 2025
DynamicStealth-1.12.2.118.jar
20 Mar 2025
DynamicStealth-1.12.2.115.jar
15 Mar 2025
DynamicStealth-1.12.2.114.jar
4 Jun 2021
DynamicStealth-1.12.2.113.jar
1 Dec 2020
DynamicStealth-1.12.2.112.jar
20 Nov 2020
DynamicStealth-1.12.2.111.jar
13 Nov 2020
DynamicStealth-1.12.2.110.jar
7 Nov 2020
DynamicStealth-1.12.2.109.jar
24 Oct 2020
DynamicStealth-1.12.2.108.jar
11 Oct 2020
DynamicStealth-1.12.2.107.jar
8 Oct 2020
Looking for an older file? The official CurseForge project page is in Resources.