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Dynamic Stealth project artwork

CurseForge · Minecraft mod

Dynamic Stealth

For all my fellow rogues, spies, ninjas, assassins, etc. Sneak up behind mobs or players (works against all client mods / most minimaps), use stealth attacks, etc.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Dynamic Stealth release should I use?

Updated 1 year ago
Latest stable file DynamicStealth-1.12.2.120.jar
Game version 1.12.2
Loader Forge

Dynamic Stealth DynamicStealth-1.12.2.120.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Dynamic Stealth required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Dynamic Stealth DynamicStealth-1.12.2.120.jar need?

DynamicStealth-1.12.2.120.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Fantastic Lib first. We found matching files for this game-version and loader setup.

Fantastic Lib Needed by Dynamic Stealth DynamicStealth-1.12.2.120.jar
required
Matching file found Matched file: FantasticLib-1.12.2.070.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Dynamic Stealth without breaking your instance.

Built for Dynamic Stealth DynamicStealth-1.12.2.120.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use DynamicStealth-1.12.2.120.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fantastic Lib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside DynamicStealth-1.12.2.120.jar. It opens that exact file at the source.

About this project

What does Dynamic Stealth add?

Mobs can hide by default. If you want "vanilla sight" for players, set
(server settings -> senses -> use player senses)
to false.

For optifine compatibility, do the following:

  1. Disable entity fading (client settings -> entity fading) by setting "min opacity" to 1 and/or "max opacity at" to 0
  2. Disable targeting glow (client settings -> HUD -> targeting HUD style) by setting "glow" to false

Dynamic Stealth has an entity-specific full-bypass filter, so in theory any mob that bugs out with DS installed can be "fixed" using that config, but they won't use DS systems anymore.

I've at least done a basic official video guide. It doesn't go through advanced features; just the basics.

Also check out Inforno's BackStab mod; it can be especially useful if you just want backstabbing without all the other stuff that comes with Dynamic Stealth

The sight system uses many factors to decide whether things see each other, and has a config option to bypass it (natural soul sight). Factors include but are not limited to...

  1. How far behind the target you are, angle-wise

  2. How far you are from the target, distance-wise

  3. How bright it is where you're standing

  4. Whether you're sneaking

  5. Whether you're wearing a mob head that matches the target

  6. Armor worn (based on total armor points)

  7. Whether you're on fire

  8. Invisibility, blindness, glowing...

  9. Etc.

The AI is altered in a fairly mod-compatible way, and there is a config option to bypass it (threat bypass). There is also a config option to force the system to detect mobs as passive/non passive if it is detecting them incorrectly (but it detects most of them correctly). Some things the ai does:

  1. Searches for its target if it saw a target, or searches in a general area if it is alerted by something

  2. Warns other mobs using a customizable filter when it sees a target, takes damage, etc

  3. Flees from combat if health is low

  4. Rallies if health was low, but is not low anymore, coming back for revenge

  5. Gets desperate if cornered while fleeing, and fights back

  6. etc...

There are some other features as well, such as...

...at least one new potion effect (soul sight); I may add more later

...some stealth/visibility-related potions

...changes to what can be seen through; players and mobs can see through the exact same things (when trying to see other players/mobs, not when trying to see blocks)

...a HUD showing some data for entities you can see

Most things are very configurable. There are config options to bypass or customize most systems.

It also fixes some things. For example, vanilla mobs (and most modded mobs) can no longer see you through solid diagonal walls.

You can find a configurable graph emulating the base FOV shape (before modifiers are applied) here

Modifiers just take that shape and make it bigger or smaller, but the detection range never goes beyond Distance(Far), so if the shape is increased in size, it's cropped in a circular pattern.

Yes, you can use it in your modpack if you want (MIT license).

A list of my curseforge mods can be found here

Project description from CurseForge.

Pick your setup

Dynamic Stealth by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Dynamic Stealth versions and loaders

14 of 14 releases match

Looking for an older file? The official CurseForge project page is in Resources.