CurseForge · Minecraft mod
Extra Spells (Electroblob's Wizardry)
Adds more spells.
Quick answer
Which Extra Spells (Electroblob's Wizardry) release should I use?
Extra Spells (Electroblob's Wizardry) ExtraSpells-1.12.2-1.2.0.jar targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Extra Spells (Electroblob's Wizardry) required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Extra Spells (Electroblob's Wizardry) ExtraSpells-1.12.2-1.2.0.jar need?
ExtraSpells-1.12.2-1.2.0.jar. Change the file and its required mods may change too.
Install Electroblob's Wizardry first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Extra Spells (Electroblob's Wizardry) without breaking your instance.
Built for Extra Spells (Electroblob's Wizardry) ExtraSpells-1.12.2-1.2.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ExtraSpells-1.12.2-1.2.0.jar. It targets 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Electroblob's Wizardry first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ExtraSpells-1.12.2-1.2.0.jar. It opens that exact file at the source.
About this project
What does Extra Spells (Electroblob's Wizardry) add?
For Electroblob's Wizardry - 4.3.0 and newer use Extra Spells v1.2.0 (or newer)
For Electroblob's Wizardry - 4.2.0 to 4.2.11 use Extra Spells v1.1.0 to v1.1.4
For Electroblob's Wizardry - 4.1.4 and older use Extra Spells v1.0.7 (or older)
Extra Spells
Adds more spells to collect. The count of new spells depends on the optional dependencies you have installed.
Dependencies
List of new Spells
General Spells:
- Time Manipulator - Changes the Time from Dawn to Dusk and vice versa.
- Vampirism - Be stronger at night. Avoid the sunlight!
- Super Jump - Rocket straight up into the air.
- Chargeable Strike - The longer you charge the harder it hits.
- Tribal Bless - Remember Hexxit? (If not: Strength II, Jump Boost II, Night Vision)
- Scale Bless - As the last one (Strength II, Resistance, Fire Resistance)
- Thief Bless - Still the same (Strength II, Speed Boost IV, Night Vision)
Potion Core Spells:
- Advanced Return - Teleports the magician back to his bed.
- Armor Piercing Missile - Shots a devastating missile which reduces armor by 25%.
- Surface Teleport - Escape the terrifying darkness of caves.
- Magical Offence - Increases your magical potential.
- Hunters Revenge - Increases the strength of your arrows.
- Solid Core - Decreases Knockback by making you as hard as stone.
- Magic Shield - Gain a shield that protects you from magic. Charge to make it stronger.
Extra Alchemy Spells:
- Return - Teleports the sorcerer back to his spawnpoint after standing still for 10 seconds.
- Time Travel - After 4 seconds the caster will travel back in time to the position where he cast the spell.
- Pacifism - Slows everyone that hits you.
- Photosynthesis - Refill your hunger while standing in the sunlight.
Permissions
- Redistributing my mods on other sites isn't allowed.
- Using my mods in modpacks/videos is allowed but you have to link the curseforge page
Project description from CurseForge.
Pick your setup
Extra Spells (Electroblob's Wizardry) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Extra Spells (Electroblob's Wizardry) versions and loaders
ExtraSpells-1.12.2-1.2.0.jar
24 Oct 2020
ExtraSpells-1.12.2-1.1.4.jar
20 Dec 2019
ExtraSpells-1.12.2-1.1.3.jar
18 Dec 2019
ExtraSpells-1.12.2-1.1.2.jar
16 Dec 2019
ExtraSpells-1.12.2-1.1.1.jar
23 Aug 2019
ExtraSpells-1.12.2-1.1.0.jar
22 Aug 2019
ExtraSpells-1.12.2-1.0.7.jar
18 Apr 2019
ExtraSpells-1.12.2-1.0.6.jar
8 Apr 2019
ExtraSpells-1.12.2-1.0.5.jar
7 Apr 2019
ExtraSpells-1.12.2-1.0.4.jar
7 Apr 2019
ExtraSpells-1.12.2-1.0.3.jar
10 Jan 2019
ExtraSpells-1.12.2-1.0.2.jar
7 Jan 2019
Looking for an older file? The official CurseForge project page is in Resources.