CurseForge · Minecraft mod
PymTech
Alter atomic relative distances using Pym-Particles!
Quick answer
Which PymTech release should I use?
PymTech-1.12.2-1.0.2.jar targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is PymTech required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does PymTech-1.12.2-1.0.2.jar need?
PymTech-1.12.2-1.0.2.jar. Change the file and its required mods may change too.
Install Lucraft: Core first. We found matching files for this game-version and loader setup. 10 come through another mod in the chain.
10 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add PymTech without breaking your instance.
Built for PymTech-1.12.2-1.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use PymTech-1.12.2-1.0.2.jar. It targets 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Lucraft: Core first. We found matching files for this game-version and loader setup. 10 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside PymTech-1.12.2-1.0.2.jar. It opens that exact file at the source.
About this project
What does PymTech add?
🐜 PymTech: PymTech! This mod recreates the concept of Pym Particles to shrink and grow you, your pets, and even your house! This mod was originally the Ant-Man mod, which got renamed and planned to be re-structured in regards of the yet to be added Quantum Realm.
❗️ Getting started: To create Pym Particles you will need a Fluid Composer from ThreeCore. It lets you create the two types of Pym Particles you will need to change in size. I advise to use JEI since it lets you see the recipe for those. Once you got the fluids, you can fill them into your suit, put them in buckets to craft discs or to transfer them into structure shrinkers. The structure shrunker block lets you select an area which you want to shrink and transport. Besides Pym-Particles, it also needs energy. You can either use the Stirling Generator from ThreeCore and put it next to it, or you use one of the many energy mods that support Forge's energy system. To actually shrink something, you need 10.000 FE (Forge Energy) and 1000mb (milli buckets) Shrink-Pym-Particles. Once your structure is shrunken, you can pick it up, drop it somewhere, and throw a grow disc at it to enlarge it again.
❓ F.A.Q.:
- Will you add other suits from the comics/movies/etc.? - Eventually. If they are somewhat unique they will find a place in this mod. If they are not, you might be able to find them in my addonpack NotEnoughHeroes in the future.
- Will we be able to see the Quantum Realm like in the old Ant-Man mod? - I was already working on the Quantum Realm. But since I was nowhere near satisfied with it I decided the release the current progress of this mod. The Quantum Realm will be much more interesting and diverse this time, which is why I'd rather have it not released than it being public and unfinished.
- After some time of being giant, I get knocked out, why? - https://youtu.be/at1S1fXPTE0?t=84
- Does this mod contain an Infinity Stone? If not, which will it have? - There is currently no stone in this mod as of similiar reasons why the Quantum Realm isn't there. And which one it will be remains a secret. The stones aren't a priority for us.
- Will you "update" this to 1.7.10? - No. Do everyone a favour and never ask this question ever again.
📘 Credits:
- Neon: Models & textures
- BizDC: Janet Wasp, Giant-Man, Zombie Giant-Man skins
- Kill3rCreeper: Ant-Man 1 & 2 skins (with some edits by bigg713)
- Doom_: Ant-Man 3 & Wasp skin
⚰️ 1.12.2 Version: If you are using the 1.12.2 version of the mod, you'll need LucraftCore instead of ThreeCore. Other than that the mod works mostly the same. Instead of the Fluid Composer you use the boiler.

Project description from CurseForge.
Pick your setup
PymTech by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.16.5
1 loader build1.16.4
1 loader build1.16.3
1 loader build1.15.2
1 loader build1.14.4
1 loader build1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
PymTech versions and loaders
PymTech-1.16.4-2.1.1.jar
9 Jan 2021
PymTech-1.16.3-2.1.0.jar
14 Oct 2020
PymTech-1.15.2-2.0.4.jar
10 May 2020
PymTech-1.14.4-2.0.3.jar
29 Apr 2020
PymTech-1.14.4-2.0.2.jar
12 Apr 2020
PymTech-1.14.4-2.0.1.jar
26 Dec 2019
PymTech-1.14.4-2.0.0.jar
26 Oct 2019
PymTech-1.12.2-1.0.2.jar
2 May 2019
PymTech-1.12.2-1.0.1.jar
11 Mar 2019
PymTech-1.12.2-1.0.0.jar
9 Mar 2019
Looking for an older file? The official CurseForge project page is in Resources.