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BetterPortals project artwork

CurseForge · Minecraft mod

BetterPortals

See-through portals usable without any loading screen

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which BetterPortals release should I use?

Updated 6 years ago
beta file betterportals-0.3.7.7.jar
Game version 1.12.2
Loader Not required

betterportals-0.3.7.7.jar targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is BetterPortals required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does betterportals-0.3.7.7.jar need?

betterportals-0.3.7.7.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Shadowfacts' Forgelin first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

6 listed on this file 2 pulled in by those mods
AbyssalCraft Optional for betterportals-0.3.7.7.jar
optional
Matching file found Matched file: AbyssalCraft-1.12.2-1.11.3.jar
Mekanism Optional for betterportals-0.3.7.7.jar
optional
No matching file
The Aether Optional for betterportals-0.3.7.7.jar
optional
Matching file found Matched file: The Aether v1.12.2-1.5.4.1
Travel Huts Optional for betterportals-0.3.7.7.jar
optional
Matching file found Matched file: travelhut - 3.0.2
Shadowfacts' Forgelin Needed by betterportals-0.3.7.7.jar
required
Matching file found Matched file: Forgelin-1.8.4.jar

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add BetterPortals without breaking your instance.

Built for betterportals-0.3.7.7.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use betterportals-0.3.7.7.jar. It targets 1.12.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Shadowfacts' Forgelin first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside betterportals-0.3.7.7.jar. It opens that exact file at the source.

About this project

What does BetterPortals add?

A Minecraft mod which replaces vanilla portals with better ones. These better portals allow one to see the other side and pass through them without any pesky loading screens.

Video

Flat and arbitrarily shaped portals are supported as well:

And so are end portals:

(Side note: How tf do I make unordered lists in this mess of a markdown renderer?!)

Supported portals:

    • Vanilla Nether and End portal
    • Twilight Forest portal (as of BP 0.2, disabled by default in 0.1, BP 0.2.6+ supports TF 3.9+, BP 0.2.5 or below supports TF 3.8 or below)
    • The Aether portal (as of BP 0.2)
    • Mekanism Teleporter (as of BP 0.2, disabled by default as there are known issues for short distance (less than view-distance) teleportation within the same dimension which will require significant changes to BP to be resolved (#151), fixed and enabled by default as of BP 0.3)
    • Travel Huts (as of BP 0.3)
    • AbyssalCraft portals (as of BP 0.3.1)

Notes regarding compatibility:

    • Cubic Chunks requires BP 0.2.2 or above and CC 970 or above (#20)
    • Portal Gun requires BP 0.2.4 or above (mixed recursive rendering cannot be supported, see #69)
    • Tails requires BP 0.2 or above (#77)
    • Server-side JourneyMap requires journeymap-1.12.2-5.5.5b9 or above (#38)
    • Twilight Forest requires TF 3.9 or above (BP prior to 0.2.6 required TF 3.8 or below)
    • SereneSeasons must be at least 1.2.17, otherwise it will cause the world to repeatedly be re-loaded (SereneSeasons#153)
    • SpongeForge requires BP 0.3.4 (BP 0.3.7 for plugin worlds) and a recent SpongeForge (1.12.2-2825-7.1.6 is too old, 1.12.2-2838-7.1.7-RC3910 should do), additionally enhanced third-party transfers are disabled when Sponge is installed (#338)
    • Valkyrien Warfare is incompatible, likely fixed in VW 1.0 (#179)
    • Vivecraft requires BP 0.3.7, barely tested (I lack the necessary hardware), third-person/MR mode is not yet fully supported (it works fine but portal rendering is disabled), Optifine caveats apply (only default settings have been tested), Multiplayer is untested

Caveats when using Optifine:

    • Fast Render must be disabled (and Minecraft might need to be restarted afterwards)
    • It's either Shaders or see-through portals (It may be possible to fix this for shader packs which use the same shaders for both dimensions. For all other shader packs, substantial changes to OF would be required which won't be happening in the near future.) Note that portals may not render correctly if shaders have just been turned off, if that's the case, re-join the world.
    • The Render Region feature must not be toggled while near a portal (to be safe, change it from the main menu, otherwise the game might crash). As of BP 0.3, toggling of the Render Region feature in-game should now be supported.
    • Smooth World should be turned off because it will disable mobs' AI when they're far away, e.g. on the remote side of a portal (this is intended behavior and will probably not change, see #374)

1.14.x?

Eventually. Probably. I'm aware of the demand, please don't leave a comment for it. The plan atm is to get it fully working on 1.12.2 first. <sub>At this point (BP 0.2) a re-write of one large part (client-side seamless world transition) of the mod is in progress and I can think of at least two more parts (server-side portal visibility tracking and the Portal.Mutable API) that need to be re-written, so porting the mod now would just double that work.</sub> Done. I've begun with the 1.14.4 update in late August and might be done with it before 2020 with first usable alpha versions probably (at current pace, subject to change) late October / early November (also still blocked on Mixin 0.8 release).

DO NOT REPORT ISSUES ON CURSEFORGE, USE THE ISSUE TRACKER INSTEAD!

Project description from CurseForge.

Pick your setup

BetterPortals by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

BetterPortals versions and loaders

30 of 30 releases match

Looking for an older file? The official CurseForge project page is in Resources.