CurseForge · Minecraft mod
Compact
Highly Configurable Compressed blocks for 1.13+
Quick answer
Which Compact release should I use?
compact-4.0.jar targets 1.16.4. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is Compact required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does compact-4.0.jar need?
compact-4.0.jar. Change the file and its required mods may change too.
Install Advanced Runtime Resource Pack (Forge) first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Compact without breaking your instance.
Built for compact-4.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use compact-4.0.jar. It targets 1.16.4; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Advanced Runtime Resource Pack (Forge) first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside compact-4.0.jar. It opens that exact file at the source.
About this project
What does Compact add?
Overview
Compact is a mod that adds configurable compressed blocks to the game. Crafting recipes are as you expect with 3x3 compressing up to the next level with reversal.
What makes it different from the dozens of other mods that add compressed blocks?
* Unlike most traditional compressed blocks mods which have a hardcoded list of blocks, or hardcoded compression limit, this mod allows you to configure both, including modded blocks.
* In addition, this mod creates a unique block for every compression/compressible so that they can be easily used in recipes without having to remember complex prefixes or fiddle with NBT. For example, all compact registrynames will be in the form of compressed:cobblestone_1x
* Because this mod uses registry names instead of NBT to differentiate between them, no Tile Entities are required and it will work with mods like Project E that don't support NBT based implementations (Like Preston for example).
How does it work?
First configure the blocks that you want to be compressible(this includes most modded blocks), defaults are provided below,
Next, configure the max number of times that they are compressible from 1 (default: 32) up to 2 billion max although the game will crash so don't set it that high, remember every compression level/compressible is a new block.
Example is provided in the config file
Example config
| { | |
|---|---|
| "compressible": [ | |
| { | |
| "registry_name": "minecraft:cobblestone", | |
"texture": "block/cobblestone"<br>"max_compression" : 32<br> |
|
| }, | |
| { | |
| "registry_name": "minecraft:dirt", | |
"texture": "block/dirt"<br>"max_compression" : 32<br> |
|
| }, | |
| { | |
| "registry_name": "minecraft:netherrack", | |
"texture": "block/netherrack"<br>"max_compression" : 32<br> |
|
| }, | |
| { | |
| "registry_name": "minecraft:sand", | |
"texture": "block/sand"<br>"max_compression" : 32<br> |
|
| }, | |
| { | |
| "registry_name": "minecraft:gravel", | |
"texture": "block/gravel"<br>"max_compression" : 32<br> |
|
| } | |
| ], | |
| "loaded_blocks": -1 | |
| } |
Once configured, the resource pack will be automatically created and will not change until the config does.
Possible Overhead
Given that the mod can arbitrarily define any number of blocks, steps have been taken to ensure the lowest overhead possible while still being user friendly
The mod adds only 1 16x16 texture of it's own, the rest are taken from already existing textures via the config, this avoids the possibility of running into TextureStichExceptions or needlessly bloating the texture atlas, meaning less ram used.
This mod only has one model file that it uses to name and tint the compressed blocks, and uses IBlockColor for the different levels of compression to avoid the need for additional textures.
Anything else that is needed is generated in the external resource pack and loaded to give models/textures to the autogenerated blocks.
Dangers
* Even though Minecraft now has a 2 billion block id limit, a block is still a block and adding too many blocks to the game will slow it down and increase ram usage, don't add more compression levels than you will use.
* Because this mod's config is loaded before block registration, changing it may make you unable to join servers if you have the incorrect blocks so they must be kept in sync.
Defaults
In groups of 4x compression:

Contact info
Discord for all of my projects: https://discord.gg/T6xdX7G
Project description from CurseForge.
Pick your setup
Compact by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.16.4
1 loader build1.15.2
1 loader build1.15.1
1 loader build1.14.4
1 loader build1.14.3
1 loader build1.14.2
1 loader build1.13.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Compact versions and loaders
compact-4.0.jar
27 Nov 2020
compact-3.0.jar
30 Jan 2020
compact-2.6a.jar
6 Aug 2019
compact-2.6.jar
6 Aug 2019
compact-2.4a.jar
10 Jul 2019
compact-2.4.jar
7 Jul 2019
compact-2.3.jar
5 Jul 2019
compact-2.2.jar
4 Jul 2019
compact-2.1.jar
29 Jun 2019
compact-2.0.jar
8 Jun 2019
compact-1.0.jar
29 May 2019
Looking for an older file? The official CurseForge project page is in Resources.