CurseForge · Minecraft mod
Time Core
Library which adds Bedrock Animation loading, can generate models and blockstates on fly and more!
Quick answer
Which Time Core release matches 1.16.4?
Time Core TimeCore-1.16.4-3.1.1.0.jar targets 1.16.4. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Time Core required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Time Core TimeCore-1.16.4-3.1.1.0.jar need?
TimeCore-1.16.4-3.1.1.0.jar on 1.16.4. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Time Core without breaking your instance.
Built for Time Core TimeCore-1.16.4-3.1.1.0.jar on 1.16.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use TimeCore-1.16.4-3.1.1.0.jar. It targets 1.16.4; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside TimeCore-1.16.4-3.1.1.0.jar. It opens that exact file at the source.
About this project
What does Time Core add?
1.15.2+
Requires Kotlin For Forge for MC 1.20+!
This is a library mod that contains many features to simplify mod development!
Features:
- Bedrock JSON-Based Entity & TileEntity Animations - Easy-to-use system that allows you to play complex entity (or tile entity) animations, which are parsed from JSON. More info here: (click)
- JSON Models for EntityRenderers and TileEntityRenderers - Allows you to use Bedrock JSON Entity Models in Minecraft Java Edition! You can use Blockbench for creating them.
- On-Fly Blockstate/Model Generator - Allows you to generate simple item/block models and blockstates, so you don't need place them in resources now!
- Structure Revealer - Can be used for debug purposes, shows bounding box of the every subscribed structure piece.
- Comfortable system for Block/Item/Sound/TileEntity/Packet/Config/AdvancementCriterion/Structure/StructurePiece/StructureProcessorType Registering - Provides a simple way of creating and registering all specified stuff. And there is SimpleForgeRegister and SimpleVanillaRegister (thread-safe) for other registries, that doesn't have additional settings.
- Improved Config-Building System - More comfortable way of creating configs.
- Safe Network System - No more exploits of sending packets to the wrong side.
- Simple-to-use Reflection system - automatically unlocks fields, methods and constructors, when you're accessing them via Reflection.
- Client-side Commands - provides the way of creating commands, that exist only on client side.
1.12.2
This library mod contains some features that will be very useful especially while creating obj models for entities (or for example using these models in TESRs). It also brings some things, that simplify your life as a modder. The full list of features is noted below.
Features:
- Obj Model Loader - For now it supports triangular and square faces. Models can be loaded via ObjModelLoader. Example of using these models can be viewed in example package.
- Obj Model Generator - WARNING: BETA! Converts entity models that was created via code into OBJ files. Can be called via /timecore genobj <entity> command.
- Easy Registry - Aims to slightly simplify registry of blocks, items, tileentites and sounds.
- Log Helper - Advanced Logger that can print messages which appears only in development workspace. Also it has ability to print debug and trace leveled messages to console, not to debug.log.
- Profiler - Simply allows to understand how much time was spent on this or that action.
Support:
If you have any questions or suggestions, feel free to join this discord channel: https://discord.gg/KVpAJGa
Credits:
Thanks to Moonflower Team for their Molang compiler!
Permissions:
- You can use this mod in your modpack and distribute it inside your modpack across CurseForge Platform.
- You are not allowed to re-publish this mod to other sites if it doesn't provide CurseForge download link.
- You are not allowed to include Time Core or a part of it directly in your mod. But you can use it as a dependency.
Project description from CurseForge.
Pick your setup
Time Core by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20
2 loader builds1.19.2
1 loader build1.16.5
2 loader builds1.16.4
2 loader builds1.16.3
1 loader build1.15.2
1 loader build1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Time Core versions and loaders
TimeCore-1.16.4-3.1.1.0.jar
22 Jan 2021
TimeCore-1.16.4-3.1.0.2.jar
1 Dec 2020
Looking for an older file? The official CurseForge project page is in Resources.