CurseForge · Minecraft mod
Guild & Commerce
Server Protection and Economy Mod
Quick answer
Which Guild & Commerce release matches 1.12.2?
Guild & Commerce GuildCommerce-1.2.9a.jar targets 1.12.1, 1.12, 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Guild & Commerce required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Guild & Commerce GuildCommerce-1.2.9a.jar need?
GuildCommerce-1.2.9a.jar on 1.12.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Guild & Commerce without breaking your instance.
Built for Guild & Commerce GuildCommerce-1.2.9a.jar on 1.12.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use GuildCommerce-1.2.9a.jar. It targets 1.12.1, 1.12, 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside GuildCommerce-1.2.9a.jar. It opens that exact file at the source.
About this project
What does Guild & Commerce add?
Guild & Commerce
Is an all-in-one protection and economy mod.
Protection
All land in your world will be protected. This prevents the placing and breaking of blocks in the world unless access is paid for. Players have the option of temporarily claiming land for a 12 hour duration to gain full access, or to band together as a guild and permanently buy the land under the ownership of the guild. Land that players have purchased for protection prevent blocks from being placed or broken, as well as denying non-monster entities from being damaged or interacted with. Your sheep farm is safe with us.
you can disable protection for unowned land in the config as well as the pricing and duration of temporary claims.
Land that is owned by guilds can then be sublet (rented) to either non-members for a fee, or guild members manually. Players can setup chunks in the world with very specific rules. These rules dictate what permitted players can and cannot do in that chunk (ie milking a cow is permitted, but attacking is denied). A tutorial on subletting can be found here: https://youtu.be/qRnwHDSIUI4

Guild
Guilds allow players to permanently purchase land, which is then protected from players outside the guild. Guilds can have unlimited land, but exceeding the per-player limit will subject the guild to taxes. Members of a guild may have various ranks and permissions can be managed to determine what certain ranks are allowed to do, all from in-game menus.


The above image shows two guilds' land with the red chunk hovered and displaying its tooltip.
Commerce (Economy)
The economy portion consists of a server-wide marketplace that players can use to buy, sell, and request items.

There are 3 market types: Local, Global, and Auction. The global market can be accessed by any player, anywhere. It has a modest 10% fee on the buy and sell transactions. Local markets have no fees, but are specific to the guild territory where the transactions take place. You can buy and sell on a local market while in any guild's territory. Anyone who wants to buy your item must be in the same territory to do so. Lastly, Auctions allow you to sell and item at a starting bid (plus a 30% fee). Players may out-bid each other to get the item, and after 3 (real-world) days the bidding ends.
Project description from CurseForge.
Pick your setup
Guild & Commerce by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.1
2 loader builds1.12
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Guild & Commerce versions and loaders
GuildCommerce-1.2.9b.jar
5 Mar 2021
GuildCommerce-1.2.9a.jar
3 Mar 2021
GuildCommerce-1.2.9.jar
19 Feb 2021
GuildCommerce-1.2.8d.jar
4 Jan 2021
GuildCommerce-1.2.8c.jar
28 Dec 2020
GuildCommerce-1.2.8b.jar
23 Dec 2020
GuildCommerce-1.2.8a.jar
23 Dec 2020
GuildCommerce-1.2.8.jar
14 Dec 2020
GuildCommerce-1.2.7a.jar
29 Oct 2020
GuildCommerce-1.2.7.jar
16 Oct 2020
GuildCommerce-1.2.6b.jar
14 Oct 2020
GuildCommerce-1.2.6a.jar
14 Sept 2020
Looking for an older file? The official CurseForge project page is in Resources.