CurseForge · Minecraft mod
Modular Augment
An addon for Modular Machinery allowing for deferred item inputs
Quick answer
Which Modular Augment release should I use?
Modular Augment-1.12.2-1.1.1.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Modular Augment required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Modular Augment-1.12.2-1.1.1.jar need?
Modular Augment-1.12.2-1.1.1.jar. Change the file and its required mods may change too.
Install Modular Machinery first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Modular Augment without breaking your instance.
Built for Modular Augment-1.12.2-1.1.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Modular Augment-1.12.2-1.1.1.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Modular Machinery first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Modular Augment-1.12.2-1.1.1.jar. It opens that exact file at the source.
About this project
What does Modular Augment add?
What is Modular Augment?
Modular Augment is a small addon for Modular Machinery. It allows for a limited set of inputs to be consumed at the end of a recipe instead of when the crafting starts.
How to use
In a Modular Machinery recipe, set the item type to "modularaugment:deferred"
This type is only valid for io-type: input and does not support the arguments chance or item with value any:fuel
The presence of the keys item, fluid, and gas control if it will behave like the respective Modular Machinery types: "type": "item", "type": "fluid", and "type": "gas" respectively.
Example requirement for a recipe: { "type": "modularaugment:deferred", "io-type": "input", "item": "ore:plankWood", "amount": 3 } { "type": "modularaugment:deferred", "io-type": "input", "fluid": "water", "amount": 1000 } { "type": "modularaugment:deferred", "io-type": "input", "gas": "oxygen", "amount": 1000 }
Functionality notes:
- The item is still required to start the crafting process.</p>
- When crafting starts for a recipe with a deferred item, the item will be left in the input hatch until the end of the craft
- If the item is removed during the crafting, the crafting progress will get reset to 0%.
- If you have more than one item input hatch, it's possible to remove the item from one and put it into the other and still have the recipe complete.
- If the item is an oredict type (ore:*) it is possible to replace the item with a corresponding oredict item.
Credit
Relies heavily on Modulary Machinery by HellFirePvP
Issues/Contact
If you're looking to contact me about this project, leave a question here or an issue on github.
Project description from CurseForge.
Pick your setup
Modular Augment by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Modular Augment versions and loaders
Modular Augment-1.12.2-1.1.1.jar
21 Jun 2020
Modular Augment-1.12.2-1.0.0.jar
4 Jun 2020
Looking for an older file? The official CurseForge project page is in Resources.