CurseForge · Minecraft mod
Sword Displays
A mod that allows you to display your weapons
Quick answer
Which Sword Displays release matches 26.1.2?
Sword Displays 1.3.0 for Forge 26.1.2 targets 26.1.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Sword Displays required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Sword Displays 1.3.0 for Forge 26.1.2 need?
Sword Displays 1.3.0 for Forge 26.1.2 on 26.1.2. Every mod below is checked against that same setup.
Install TheDragonLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Sword Displays without breaking your instance.
Built for Sword Displays 1.3.0 for Forge 26.1.2 on 26.1.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Sword Displays 1.3.0 for Forge 26.1.2. It targets 26.1.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install TheDragonLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Sword Displays 1.3.0 for Forge 26.1.2. It opens that exact file at the source.
About this project
What does Sword Displays add?
Sword Displays
Show off your weapons. Sword Displays adds pedestals, glass cases and wall mounts for your swords, axes and other weapons, in 244 materials: every wood, stone and brick, metals and gems, Nether and End blocks, plus every color of wool, concrete, terracotta and stained glass.
Features
- Three display types: a Sword Display (a pedestal), a Sword Case (the pedestal under glass) and a Wall Display (hangs on a wall).
- Three styles for each type: Original; Plaque, with a decorative plaque behind the weapon; and Rack, which holds three weapons side by side.
- Pose your weapons: tilt and spin each one in 45° steps. On a rack, every slot turns on its own.
- Theft protection: only the player who placed a weapon can take it out or turn it. Other players can't break a display while it holds a weapon (Creative mode excepted).
- Redstone support: a comparator reads a full signal from an undamaged weapon, and a weaker one as the weapon wears down.
- Works with modded weapons: any item tagged as a sword or an axe, or that accepts weapon enchantments, fits automatically. You can add anything else with a tag (see below).
- Configurable: turn whole groups of displays on or off, such as all racks or all wall plaques.
How to use
| Action | How |
|---|---|
| Place a weapon | Right-click an empty display with the weapon |
| Take it back | Shift + Right-click with an empty hand |
| Tilt it | Right-click with an empty hand |
| Spin it | Ctrl + Right-click with an empty hand |
On a rack, click the left, middle or right part of the block to pick a slot.
Crafting
Every display is made from its material (M). Any slab (S) and glass panes (G) complete the recipe:
Sword Display Sword Case Wall Display
. M . G G G . G .
M S M G M G G M G
M S M . G .
To get the Plaque style, place a leather above any display. For the Rack style, place a stick above it instead. All recipes show up in the recipe book.
Adding more weapons
Swords, axes and anything that accepts weapon enchantments already work. To allow any other item, add it to the sworddisplay:swords item tag with a datapack:
- Create a datapack (any name) with a
pack.mcmeta. - Inside it, create the file
data/sworddisplay/tags/item/swords.json. Before 1.21, the folder istags/items/instead oftags/item/. - List the items you want, using the tag format:
{
"replace": false,
"values": [
"minecraft:trident",
{ "id": "modid:item", "required": false }
]
}
Marking an entry "required": false lets the datapack load even if that mod isn't installed. Setting "replace": true only clears the mod's built-in extras (Tinkers' Construct, Draconic Evolution and ProjectE weapons). Vanilla swords and axes always stay allowed.
Config
Open config/sworddisplay-common.toml to turn each type and style group on or off (for example rack.wall = false). Restart the game after changing it.
Project description from CurseForge.
Pick your setup
Sword Displays by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
2 loader builds1.21.1
2 loader builds1.21
1 loader build1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader build1.20.1
1 loader build1.19.3
1 loader build1.19.2
1 loader build1.19
1 loader build1.18.2
1 loader build1.18.1
1 loader buildShowing the newest 12 of 19 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sword Displays versions and loaders
Sword Displays 1.3.0 for Forge 26.1.2
sworddisplay-26.1.2-1.3.0-forge.jar
2 Nov 2026
Sword Displays 1.3.0 for NeoForge 26.1.2
sworddisplay-26.1.2-1.3.0-neo.jar
30 Oct 2026
Sword Displays 1.2.0 for Forge 26.1.2
sworddisplay-26.1.2-1.2.0-forge.jar
25 Oct 2026
Sword Displays 1.2.1 for NeoForge 26.1.2
sworddisplay-26.1.2-1.2.1-neo.jar
25 Oct 2026
Sword Displays 1.2.0 for NeoForge 26.1.2
sworddisplay-26.1.2-1.2.0-neo.jar
25 Oct 2026
Sword Displays 1.1.0 for NeoForge 26.1.2
sworddisplay-26.1.2-1.1.0-neo.jar
12 Oct 2026
Sword Displays 1.1.0 for Forge 26.1.2
sworddisplay-26.1.2-1.1.0-forge.jar
12 Oct 2026
26.1.2 NeoForge v1.0.1
sworddisplay-26.1.2-1.0.0-neo.jar
30 Sept 2026
26.1.2 Forge v1.0.0
sworddisplay-26.1.2-1.0.0-forge.jar
30 Sept 2026
26.1.2 NeoForge v1.0.0
Sword Displays-26.1.2-1.0.0-neo.jar
30 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.