CurseForge · Minecraft mod
Lorespawn
More Interesting and sensible mob spawn & adventure mechanics
Quick answer
Which Lorespawn release should I use?
lorespawn-1.16.3-0.0.4.jar targets 1.16.3 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Lorespawn required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does lorespawn-1.16.3-0.0.4.jar need?
lorespawn-1.16.3-0.0.4.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Lorespawn without breaking your instance.
Built for lorespawn-1.16.3-0.0.4.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use lorespawn-1.16.3-0.0.4.jar. It targets 1.16.3 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside lorespawn-1.16.3-0.0.4.jar. It opens that exact file at the source.
About this project
What does Lorespawn add?
Mob Spawns Make Sense!
Entry for 2020 Spookyjam
*Will not update beyond 1.16
This mod aims to change the mob spawning logic of Minecraft. Instead of spawning randomly, mobs arise from certain blocks in the world.
Mobs in a certain radius around each player has a change of being awoken when the player is making too much noise.
Actions that cause noise in the current versions is : Block break, Sprinting
(this system will receive more polish later)
As the player adventures longer, the world will be lifted from the dark spells that caused these monsters to dwell in it... But beware, as they may return someday.
This has some effects on general gameplay.
- Mob farms get more complex, as a dark room won't be able to spawn much mobs. Renewable methods to gain the drops are planed, adding more depth to the concept.
- You don't have to spam torches as much. (If all mobs get changed). However mobs will be able to spawn even in torched places as long as there's a spawner block nearby
- Multiple ways to counter mob spawns. Adventuring, blocking off areas, breaking the spawners directly are all valid methods.
-Changes to spiders
Spiders begin their life cycle as egg sacks. You'll be able to find these blocks generated like ores underground. A spider might spawn from it when you make sound around it and convert into cobweb blocks.
Connected egg sacks will break all at once when they're broken. It'll explode into cobwebs and a bunch of baby spiders. Baby spiders try to get as far away from the player and each other. Once they've stayed around for some time, they'll find a suitable position to make a spider nest, and move into one.
Spider nests act similarly to egg sacks, spawning a full grown spider once a player is noticed. However, breaking one could be more dangerous than breaking a nest! Spider nests can generate in various places during worldgen.
Project description from CurseForge.
Pick your setup
Lorespawn by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Lorespawn versions and loaders
lorespawn-1.16.3-0.0.4.jar
29 Oct 2020
lorespawn-1.16.3-0.0.3.jar
27 Oct 2020
msms-1.16.3-0.0.2.jar
21 Oct 2020
msms-1.16.3-0.0.1.jar
20 Oct 2020
Looking for an older file? The official CurseForge project page is in Resources.