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Dungeons Mobs project artwork

CurseForge · Minecraft mod

Dungeons Mobs

A port of Minecraft: Dungeons mobs to Minecraft: Java Edition.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Dungeons Mobs release matches 1.16.2?

Updated 3 years ago
Best match for your filters dungeons_mobs-1.16.4-1.0.3.jar
Game version 1.16.3, 1.16.5, 1.16.4
Loader forge

Dungeons Mobs dungeons_mobs-1.16.4-1.0.3.jar targets 1.16.3, 1.16.5, 1.16.4. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Dungeons Mobs required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Dungeons Mobs dungeons_mobs-1.16.4-1.0.3.jar need?

dungeons_mobs-1.16.4-1.0.3.jar on 1.16.2. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Dungeons Mobs without breaking your instance.

Built for Dungeons Mobs dungeons_mobs-1.16.4-1.0.3.jar on 1.16.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use dungeons_mobs-1.16.4-1.0.3.jar. It targets 1.16.3, 1.16.5, 1.16.4; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside dungeons_mobs-1.16.4-1.0.3.jar. It opens that exact file at the source.

About this project

What does Dungeons Mobs add?

Dungeons Mobs LogoAvailable for 1.16.1-1.19.2.

This mod adds many mobs from Minecraft: Dungeons including (but certainly not limited to) the Royal Guard, the Redstone Golem, the Whisperer, and the Wraith.

Beta and Release

Beta builds, marked as such, will be released on CurseForge. These releases will most likely contain bugs. If you do use these versions, be sure to inform us of all bugs you encounter. If you enjoy the bug testing, be sure to follow us on Patreon, as the Patreons gain access to alpha builds through our discord.

Requires Dungeons Libraries

The mod now requires Dungeons Libraries. The library mod, by itself, does not affect your experience at all. It provides many helper methods to improve the Dungeons Suite of mods. Other modmakers are free to use Dungeons Libraries for their own project and we are willing to cooperate to fulfill their needs as well.

The Dungeons Experience:
There is automatic compatibility with Dungeons Gear, and it is intended for you to use both mods together. For example, the Armored mobs will spawn wearing their Minecraft Dungeons armors and weapons instead of the regular iron equipment they spawn with if only this mod is used.

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Spawning:

There are extensive spawn configuration options for most mobs to allow them to spawn throughout your world, even in modded biomes, right out of the box.

Pre-1.19.2: This Google Doccontains a guide to the Biome Dictionary system used by this mod.
1.19.2+: Use this guideto create a datapack that can allow you to adjust our spawns, found here.

Raids:

All of the Illagers (and the Redstone Golem and Squall Golem) can be configured to be added to raids (most are on by default). There is also an experimental biome-specific raiders option that lets you have certain Illagers only spawn as a part of raids in specific biomes. For example, Windcallers would only spawn as a part of raids in Mountains biomes, and Iceologers would only spawn as a part of raids in Snowy biomes.

Woodland Mansions:

This mod also includes a modification to Woodland Mansion code to allow it to spawn any mob instead of the hard-coded Vindicators and Evokers from structure files. A structure pack is included within the mod that adds Vindicator Chefs, Armored Vindicators and Royal Guards to specific rooms in the Woodland Mansion.

Enchanter?

bagu_chan has a lovely standalone mod for the Enchanter - Enchant With Mob!

Bosses?

Bosses will be added in a future update. Making a single Minecraft boss is a rather complicated process, so just imagine making 10+.

Notes:

The animations are a work in progress, my main focus was getting the mobs, special equipment, and the spawning system implemented so if you feel some animations are subpar at the moment, they will be improved upon in the future.

Any new mobs from upcoming DLCs will be added to this mod when they are released.

The Illager use models from tallestred's Illagers Wear Armor mod, allowing them to properly render equipment.

Mod Showcases:

Want a config GUI? Check out Configured

Discord: Infamous Misadventures

Project description from CurseForge.

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Dungeons Mobs by Minecraft version and loader

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11 available setups

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Recent files

Dungeons Mobs versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.