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KubeJS Create project artwork

CurseForge · Minecraft mod

KubeJS Create

KubeJS Create integration

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which KubeJS Create release matches Fabric?

Updated last month
Best match for your filters KubeJS Create Fabric 1802.2.4-build.23
Game version 1.18.2
Loader Fabric

KubeJS Create Fabric 1802.2.4-build.23 targets 1.18.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 5 required mods have matching files.

Where it goes

Is KubeJS Create required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does KubeJS Create Fabric 1802.2.4-build.23 need?

KubeJS Create Fabric 1802.2.4-build.23 on Fabric. Every mod below is checked against that same setup.

All 5 required mods have matching files

Install Create Fabric, KubeJS, Fabric API, Rhino and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

2 listed on this file 3 pulled in by those mods
Create Fabric Needed by KubeJS Create Fabric 1802.2.4-build.23
required
Matching file found Matched file: Create 1.18.2 v0.5.1.i Patch 2
KubeJS Needed by KubeJS Create Fabric 1802.2.4-build.23
required
Matching file found Matched file: KubeJS Fabric 1802.5.5-build.569
Fabric API Needed by Create Fabric
pulled in
Matching file found Matched file: [1.18.2] Fabric API 0.77.0+1.18.2
Rhino Needed by KubeJS
pulled in
Matching file found Matched file: Rhino Fabric 1802.2.1-build.255
Architectury API Needed by KubeJS
pulled in
Matching file found Matched file: [Fabric 1.18.2] v4.12.94

3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add KubeJS Create without breaking your instance.

Built for KubeJS Create Fabric 1802.2.4-build.23 on Fabric. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use KubeJS Create Fabric 1802.2.4-build.23. It targets 1.18.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create Fabric, KubeJS, Fabric API, Rhino and 1 more first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside KubeJS Create Fabric 1802.2.4-build.23. It opens that exact file at the source.

About this project

What does KubeJS Create add?

  1. Create integration for KubeJS. This mod allows you to add and properly edit recipes of Create mod in KubeJS scripts. All supported recipe types and examples are below. See Recipes page for more info.

Supported recipe types:

  • createCrushing
  • createCutting
  • createMilling
  • createBasin
  • createMixing (supports .heated() and .superheated())
  • createCompacting (supports .heated() and .superheated())
  • createPressing
  • createSandpaperPolishing
  • createSplashing (Bulk Washing)
  • createDeploying
  • createFilling
  • createEmptying

Note: Bulk Smoking = vanilla smoking and Bulk Blasting = vanilla blasting recipe types.

event.recipes.createCrushing(output[], input[])
Output doesn't have to be array. It can be either items or fluids
Input doesn't have to be array. It can be either ingredients or Fluid.of('minecraft:water', 1000) or {fluidTag: 'some:fluid_tag', amount: 1000}

  • createMechanicalCrafting

event.recipes.createMechanicalCrafting(output, pattern[], {patternKey: input})
This recipe type is the same as regular crafting table shaped recipe

  • createSequencedAssembly
event.recipes.createSequencedAssembly(output[], input, sequence[]) 
// output[] are your output items
// input is your input item
// sequence[] is an array of sequences. These sequences are "regular" recipes that are supported.

Examples:

event.recipes.createCrushing([
'2x minecraft:cobblestone',
'minecraft:redstone',
Item.of('minecraft:redstone').withChance(0.5)
], 'minecraft:redstone_ore')

event.recipes.createMixing('create:chromatic_compound', [
'#forge:dusts/glowstone',
'#forge:dusts/glowstone',
'#forge:dusts/glowstone',
'create:powdered_obsidian',
'create:powdered_obsidian',
'create:powdered_obsidian',
'create:polished_rose_quartz'
]).superheated()

event.recipes.createFilling('create:blaze_cake', [
'create:blaze_cake_base',
Fluid.of('minecraft:lava', 250)
])

event.recipes.createEmptying([
'minecraft:glass_bottle',
Fluid.of('create:honey', 250)
], 'minecraft:honey_bottle')

event.recipes.createMechanicalCrafting('minecraft:piston', [
'CCCCC',
'CPIPC',
'CPRPC'
], {
C: '#forge:cobblestone',
P: '#minecraft:planks',
R: '#forge:dusts/redstone',
I: '#forge:ingots/iron'
})

event.recipes.createSequencedAssembly([ // start the recipe
Item.of('6x create:large_cogwheel').withChance(32.0), // have this item be an output with a certain chance
Item.of('create:brass_ingot').withChance(2.0), // have this item be an output with a certain chance
'minecraft:andesite', // have this item be a guaranteed output
'create:cogwheel', // have this item be a guaranteed output
'minecraft:stick', // have this item be a guaranteed output
'minecraft:iron_nugget' // have this item be a guaranteed output
], 'create:brass_ingot', [ // 'create:brass_ingot' is the input.
// the transitional item set by "transitionalItem('create:incomplete_large_cogwheel')" is the item that will be used during the recipe as the item that the input is using to transition to the output.
event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:planks']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:wooden_buttons']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
event.recipes.createCutting('create:incomplete_large_cogwheel', 'create:incomplete_large_cogwheel').processingTime(50) // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
]).transitionalItem('create:incomplete_large_cogwheel').loops(6) // set the transitional item and the loops (amount of repetitions)

If you want to use your own transitional item in sequenced_assembly recipes, you must register it in startup event:

onEvent('item.registry', event => {

// Texture for this item goes in kubejs/assets/kubejs/textures/item/my_part.png

event.create('my_part', 'create:sequenced_assembly').displayName('My Part')

})

Then you would use …transitionalItem('kubejs:my_part')…

Note! Mysterious Conversion recipes are client side only, so the only way to add them currently is using reflection with this code in client scripts (outside any event):

let MysteriousItemConversionCategory = java('com.simibubi.create.compat.jei.category.MysteriousItemConversionCategory')

let ConversionRecipe = java('com.simibubi.create.compat.jei.ConversionRecipe')

MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:apple', 'minecraft:carrot'))

MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:golden_apple', 'minecraft:golden_carrot'))

Project description from CurseForge.

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Looking for an older file? The official CurseForge project page is in Resources.