CurseForge · Minecraft mod
Relics
Just a mod about useful items with unique mechanics :3
Quick answer
Which Relics release should I use?
relics-1.20.1-0.8.0.13.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Relics required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does relics-1.20.1-0.8.0.13.jar need?
relics-1.20.1-0.8.0.13.jar. Change the file and its required mods may change too.
Install Curios API, ShatterLib | OctoLib first. We found matching files for this game-version and loader setup. 11 come through another mod in the chain.
11 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Relics without breaking your instance.
Built for relics-1.20.1-0.8.0.13.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use relics-1.20.1-0.8.0.13.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Curios API, ShatterLib | OctoLib first. We found matching files for this game-version and loader setup. 11 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside relics-1.20.1-0.8.0.13.jar. It opens that exact file at the source.
About this project
What does Relics add?

NOTE:
> This mod requires CuriosAPI to work!
> Since 1.19.2 this mod requires OctoLib to work!
Relics is an easy-to-install drag-and-drop mod that introduces dozens of unique items with complex and well-thought-out mechanics. Each relic can unlock its true potential both when used on its own and in combination with other relics or even mods. We designed each relic with the understanding that your modpack won’t consist of just our mod, so the balance automatically adjusts to fit the needs of your modpack. This makes Relics a perfect fit for both vanilla-style modpacks and those where health and damage values reach into the thousands.

Minecraft isn’t infinite; eventually, all game content runs out, and players need to find their own ways to have fun. We kept this in mind when designing Relics, aiming to make the experience enjoyable for as long as possible. With our leveling system and randomized stats, no two relics will ever feel the same. Players have the freedom to tailor their relics to their liking, creating a virtually endless number of unique relic combinations.

With this mod you get:
- 25 relics with unique and complex mechanics
- An MMO-like system of random stats
- Improvements and customizations for your relics
- Progressive active ability system
- ... and more!


Q: What about a port to Fabric/Quilt?
A: Currently, a port isn’t planned. However, it’s possible once Relics reaches a "finished phase"—if I don’t lose interest by then.
Q: What about a port to other Minecraft versions?
A: Every port to a new Minecraft version comes with a major update to Relics, as it often requires fundamental changes to the mod. I’ll start working on a port to a newer version once all the content for the current update is publicly released. As for older versions, no backports will be made.
Q: Can you add a guidebook or something similar?
A: I’m not a fan of guidebooks, so it’s not planned. However, you’re free to add one yourself to your modpack or create a public wiki if you like.
Q: Will content from newer Minecraft versions of Relics be ported to older ones?
A: No, new content will only be added to the latest Minecraft version that Relics supports. Older versions will only receive bug fixes.
Q: May I create addons for Relics?
A: You can, but I wouldn’t recommend it for now. The Relics API is still unstable and changes frequently. It’s best to wait until things stabilize.
Q: Can I create a public fork or legacy version of your mod?
A: No, you can’t. But if you want to make one for private use (like playing with friends without publishing it to CurseForge or other sites), that’s fine.
Q: Can I use your mod in a modpack?
A: Yes, feel free to include it.
Q: Can I repost your mod to another site?
A: No, you cannot.
Still have a question? - Visit our Discord!

WANT TO TRY OUT OUR OTHER MODS? - VISIT OCTO-STUDIOS.COM FOR MORE INFO!
Project description from CurseForge.
Pick your setup
Relics by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
2 loader builds1.19.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Relics versions and loaders
relics-1.21.1-0.12.8.jar
28 May 2026
relics-1.21.1-0.12.7.jar
21 May 2026
relics-1.21.1-0.12.6.jar
17 May 2026
relics-1.21.1-0.12.5.jar
17 May 2026
relics-1.21.1-0.12.4.jar
12 May 2026
relics-1.21.1-0.12.3.jar
10 May 2026
relics-1.21.1-0.12.2.jar
8 May 2026
relics-1.21.1-0.12.1.jar
5 May 2026
relics-1.21.1-0.12.0.jar
2 May 2026
relics-1.21.1-0.11.16.jar
29 Apr 2026
relics-1.21.1-0.11.15.jar
10 Apr 2026
relics-1.21.1-0.11.14.jar
7 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.




