CurseForge · Minecraft mod
E Magnet [FORGE]
Mod that adds magnets to the game
Quick answer
Which E Magnet [FORGE] release should I use?
E Magnet [FORGE] E-Magnet_1.2.0 targets 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is E Magnet [FORGE] required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does E Magnet [FORGE] E-Magnet_1.2.0 need?
E-Magnet_1.2.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add E Magnet [FORGE] without breaking your instance.
Built for E Magnet [FORGE] E-Magnet_1.2.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use E-Magnet_1.2.0. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside E-Magnet_1.2.0. It opens that exact file at the source.
About this project
What does E Magnet [FORGE] add?
This mod adds two magnets in the game of minecraft.
The magnets use FE to attract items to the player**.**
The magnet only works when held in your hand (you can change this in the config file).
You can also change other things in the config file such as how many energy a magnet can hold.
The first magnet is the "Basic magnet" this magnet has 10 000 FE and has a range of 6 blocks.


The second magnet is the "Advanced magnet" this magnet has 30 000 FE and has a range of 8 blocks.


Here is an example for what the magnets can be used, now you don't need to collect all the wood around the tree.
It comes automatically to you now.

There is also a magnet jar that you can place in the world and put a magnet inside to attract items to the jar.
The magnet jar can be placed in the world, whene you put a magnet inside by right clicking the jar with the magnet it will attract items to the jar.
The magnet jar can also be disabled whene you power it with redstone.

The magnet jar can charge the item inside whene it is powered from the top, it also can charge other items such as a powered bow the mod Mekanism.
(This mod is build for the energy system of Forge Energy)

Whene a lightning bolt hits the magnet jar it will fully charge the item inside.
This will be very handy in the 1.17 version of minecraft.

Here is an example for what the magnet jar can be used, now you don't need to collect all the eggs from the chickens.
The magnet jar automatically attracts all the items to itself (whene a magnet with energy is inside) and the hopper below will pick it up.

Some plans for the future:
make a filter for the advanced magnet (so you can blacklist specific items)
make it possible to have the player wear the magnet
Project description from CurseForge.
Pick your setup
E Magnet [FORGE] by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.16.4
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
E Magnet [FORGE] versions and loaders
E-Magnet_1.2.0
emagnet-1.2.0.jar
9 Jul 2021
RFMagnet-2.3
RFMagnet-1.16.4-2.3.jar
20 Feb 2021
RFMagnet-2.2
RFMagnet-2.2.jar
16 Feb 2021
Looking for an older file? The official CurseForge project page is in Resources.