CurseForge · Minecraft mod
So I heard you were talking crap about Minecraft's difficulty?
Basically a (hostile) mob update
Quick answer
Which So I heard you were talking crap about Minecraft's difficulty? release should I use?
So I heard you were talking crap about Minecraft's difficulty? sihywtcamd-1.11.1+1.21.3.jar targets 1.21.3 with Fabric. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. 1 required mod needs a matching file.
Where it goes
Is So I heard you were talking crap about Minecraft's difficulty? required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does So I heard you were talking crap about Minecraft's difficulty? sihywtcamd-1.11.1+1.21.3.jar need?
sihywtcamd-1.11.1+1.21.3.jar. Change the file and its required mods may change too.
Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add So I heard you were talking crap about Minecraft's difficulty? without breaking your instance.
Built for So I heard you were talking crap about Minecraft's difficulty? sihywtcamd-1.11.1+1.21.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use sihywtcamd-1.11.1+1.21.3.jar. It targets 1.21.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside sihywtcamd-1.11.1+1.21.3.jar. It opens that exact file at the source.
About this project
What does So I heard you were talking crap about Minecraft's difficulty? add?
NO PORT TO FORGE PLANNED! (but feel free to port it by yourself and link it)
The mod is fully configurable to enable only changes that you like
Description
This mod aims to increase Minecraft's difficulty. Basically, almost every hostile mob has been reworked, from small changes to huge ones. Some of them are inspired by the Bedrock edition, which is a bit different (and often harder) than the Java one. There are now also a few achievements to make the experience even funnier!
The mod was split starting v1.11 with SIHYWTCAMD Extensions in order to be fully server-side. Do not hesitate to play with both for the full mod experience if players can have mods installed!
Although we've changed almost every mob already, feel free to ask for new features or changes in the GitHub or the Discord. Indeed, don't hesitate to share your experience and tell me if you think I should tweak anything to make the experience even better =)
This is a short description, full description below.
More detailed information available on the Wiki.
FAQ
Does it work on a server? Yes, it works on a server. File needed for server only. You can still get it on your client for single player worlds (and players hosting a LAN world)
Can I include it in my modpack? Yes, you are free to include this mod into your modpack
For any other things: Feel free to share your experience, problems, enhancement ideas in the Discord server, or directly creating issues on the GitHub
Full description
General
- Mobs have a doubled "follow range" (but not "aggro range")
- Mobs that have a flee entity goal don't flee if the entity has less than half health
- Most hostile mobs are now hostile to villagers
- Mobs riding others path find with the accumulated dimension to avoid going through blocks
Arthropods
Arthropods General
- Don't get fall damage
- Larvae spawn with a bonus speed depending on local difficulty
Cave spider
- Cave spider can spawn naturally in caves, the deeper the more common
- Cave spider jockey has a slight chance to spawn
Silverfish
- Infested stone can be everywhere, not only under mountains
Skeletons
Skeletons General
- Runs away from the player
- Knows a bit how to swim
Skeleton
- Can spawn with spectral arrows
Stray
- Shoots freezing arrows
- Can spawn in any cold biome
Wither skeleton
- Can spawn holding a bow if adult, so they will shoot flame arrows
- Carry an iron sword instead of a stone one
Skeleton horse
- Spawn different kind of horsemen
- One is a regular Skeleton with spectral arrows
- One is a Stray
- One is a Bogged
- One is a Wither Skeleton holding a bow
- Moves faster when ridden by mobs
Undead
Undead General
- Steals life on attack
- Ignore other undead mob attacks
Phantom
- Can target and fly through blocks
- Is repelled by light (luminance level 10 or higher)
- Can spawn in End Cities
Zombies
Zombies General
- Has a better knockback resistance
- Is more likely to call reinforcement
- Can call reinforcement of the same Zombie type
- Can spawn with attributes variations when adults
- Caller have a call reinforcement bonus
- Runner have a speed bonus
- Tank have a health bonus
- Unstoppable have a knockback resistance bonus
- Baby zombies can spawn on top of each other
Husk
- Is no longer affected by fire damages
Drowned
- Spawns more often with a trident as in Bedrock
- Increased velocity in water
- Baby drowned can spawn riding a guardian
Zombified Piglin
- Has a slight chance to spawn in a "brute" variant
- Holds a golden axe instead of a golden sword
- Targets players on collision
Zombie horse
- A Zombie Horse trap can spawn when it thunders
- One is a Zombie with an iron sword
- One is a Zombie Villager with an iron axe (and a guaranteed diamond chestplate)
- One is a Husk with an iron shovel
- One is a Drowned with a trident
- Moves faster when ridden by mobs
Illagers
Pillager
- Can spawn as a Pillatrooper
- Can fly up in the air with a firework rocket
- Shoot quicker valve of arrows when airborne
- First shot guaranteed to be a firework rocket, with a chance to continue
- Increased chance for piercing enchantment on their crossbow
Evoker
- Immune to arrows
- Has more health
Illusioner
- Can spawn in Mansions
Vindicator
- Can have a speed bonus depending on local difficulty
- Can spawn in patrols
Ravager
- Can spawn in patrols, with a pillager riding it or not
Witch
- Flees the player
- Slightly increased spawn rate
Overworld
Creeper
- Doesn't get damage from explosions. Instead, they ignite
- Its explosion deals mining fatigue and weakness effects, duration depending on your distance with the creeper
Guardian
- Can spawn naturally (rarely, like dolphins)
- Attack silently other mobs
Slime
- Can spawn with 1 bigger size depending on local difficulty
- Can fuse with another same-sized slime on collision
- Can fuse only once, its children won't be able to fuse again
- Turns into Magma Cube when in lava in the Nether
Vex
- Can spawn naturally in dark forest
- Dies if its summoner dies
Nether
Blaze
- Sets entities on fire on attack, when on fire
- Has a reduced follow range
Ghast
- Has a lot more health
Magma cube
- Sets on fire on collision, fire duration depends on size
- Turns into Slime when in water in the Overworld
Piglin
- Can spawn riding a hoglin, spawn rate depending on local difficulty
- Are hostile to players who don't wear full golden armor
- You can choose how many pieces of golden armor you need to wear in the configs
End
Enderman
- Can deal blindness on attack
Endermite
- Chorus plants are infested with endermites
- Teleports player on attack, similarly to chorus fruits
Shulker
- Projectiles can cancel levitation
Bosses
Ender Dragon
- A Phantom can spawn when an Ender Crystal is destroyed
- Endermen can target nearby players when a player is close to the dragon when sitting
- Ender Crystals respawn at ender dragon's health thresholds
Wither
- Has more health
- Spawns (once) 3-4 wither skeletons on half health as in Bedrock
- Summons an explosion on half health, similarly as when spawned
- Makes the weather stormy until death
Project description from CurseForge.
Pick your setup
So I heard you were talking crap about Minecraft's difficulty? by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.3
1 loader build1.21.1
1 loader build1.21
1 loader build1.20.4
1 loader build1.20.1
1 loader build1.19.2
1 loader build1.19.1
1 loader build1.19
1 loader build1.18.2
1 loader build1.18.1
1 loader build1.18
1 loader build1.17.1
1 loader buildShowing the newest 12 of 16 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
So I heard you were talking crap about Minecraft's difficulty? versions and loaders
sihywtcamd-1.11.1+1.21.3.jar
27 Dec 2024
sihywtcamd-1.11.1+1.21.jar
29 Oct 2024
sihywtcamd-1.11+1.21.jar
8 Oct 2024
sihywtcamd-1.10.5+1.20.1.jar
8 Oct 2024
sihywtcamd-1.10.4+1.21.jar
15 Aug 2024
sihywtcamd-1.10.3+1.21.jar
23 Jul 2024
sihywtcamd-1.10.2+1.21.jar
19 Jul 2024
sihywtcamd-1.10.1+1.20.4.jar
9 Jul 2024
sihywtcamd-1.10.1+1.20.1.jar
9 Jul 2024
sihywtcamd-1.7.5+1.20.1.jar
14 Aug 2023
sihywtcamd-1.7.2+1.19.jar
3 Feb 2023
sihywtcamd-1.7.1+1.18.2.jar
13 Oct 2022
Looking for an older file? The official CurseForge project page is in Resources.