CurseForge · Minecraft mod
Zombie Have Eyes
Zombie Have Eyes — server-side mod for NeoForge 1.21.1. Zombies chase and attack only with direct line of sight — hide behind blocks to break aggro. Sneaking grants a distance-based chance to stay unnoticed. Compatible with Zombie Awareness.
Quick answer
Which Zombie Have Eyes release should I use?
Zombie Have Eyes zombiehaveeyes-1.6.0-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Zombie Have Eyes required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Zombie Have Eyes zombiehaveeyes-1.6.0-neoforge-1.21.1.jar need?
zombiehaveeyes-1.6.0-neoforge-1.21.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Zombie Have Eyes without breaking your instance.
Built for Zombie Have Eyes zombiehaveeyes-1.6.0-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use zombiehaveeyes-1.6.0-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside zombiehaveeyes-1.6.0-neoforge-1.21.1.jar. It opens that exact file at the source.
About this project
What does Zombie Have Eyes add?
Zombie Have Eyes
Zombies can only see you if they can actually see you.
This server-side mod turns zombie encounters into a stealth game, rebuilt from scratch for modern NeoForge: zombies (and optionally other monsters) only start chasing and attacking a player when they have a direct, unobstructed line of sight. Stand behind a wall while a zombie stares at your last known position — it won't notice you, even if it's looking straight at you.
Vision rules
- Line of sight required. A mob can only lock onto a player it can genuinely see. No more zombies attacking through walls or fences.
- Mobs forget you — but they search. Break line of sight for a couple of seconds and the mob gives up the chase. Instead of instantly going idle, it walks to the spot where it last saw you and pokes around for a while. Stay hidden until it loses interest.
- Fair retaliation. A zombie you just hit can still swing back at you for a short window, even without line of sight — no cheap hit-and-hide exploits.
- Optional field of view. Enable a configurable vision cone to sneak up on mobs from behind, with a short-range "hearing" radius so you can't just walk right up to their back in silence.
Stealth
- Sneaking helps. Crouching players have a chance to go unnoticed, scaling with distance — hard to fool a zombie standing next to you, easy at range.
- Crawling is stealthier still. Crawling shrinks the range mobs notice you at and counts as sneaking for the notice roll.
- Terrain conceals you. Bushes, tall grass, leaves, crops, vines — foliage hides you. Eye height follows your pose: two-block grass hides you standing, short grass only while crawling. Modded foliage is detected automatically, and you can add blocks via the
zombiehaveeyes:concealingdatapack tag. - Zombies are nocturnal. In open daylight they see only a fraction of their normal range. At night, darkness conceals you — but a torch in your hand removes that cover.
Zombies fight back
- Group alerts. A mob that spots a player — or gets hit by one — alerts nearby idle mobs. They don't aggro through walls: they get the player's last known position and come to investigate. Attacking still requires their own eyes.
- Light attracts. At night, mobs that see a glowing player (torch in hand, or standing in bright light) slowly shamble towards the light. No aggro until they're close enough to actually spot you. Douse the torch and slip away in the dark.
Compatible mods
- Zombie Awareness — its sound/blood/light investigation works untouched and pairs beautifully with this mod: zombies come to the noise, but attack only on sight. A config toggle (
zombieAwarenessMode) decides whether ZA's omniscient hunters and see-through-walls senses bypass the vision rules or respect them. - Enhanced AI — smarter combat AI stays; its extended sight and through-wall sensing are filtered down to real line of sight by default, or trusted via
enhancedAiModeif you want them as designed. - The Hordes — fully compatible out of the box. Horde waves march exactly as intended and wave mobs start attacking only when they actually see you. Wave mobs ignore group alerts so nothing distracts the march.
- Mob Amputation — cut a zombie's head off and it goes completely blind: it can't acquire a target, can't even swing back at whoever hit it, and drops the chase it was on. Group alerts still reach it — those are shouts, not sight. Note that Mob Amputation kills headless mobs after 5 seconds by default; set its
headlessDeath=falseif you want them stumbling around blind. Toggle withheadlessMobsAreBlind. - Crawl on Demand (and similar crawl mods) — crawling uses the vanilla pose, so crawl stealth works with no extra setup.
Installation
Server-side only — install on the server and vanilla clients can join without the mod. Every mechanic above has its own config section in config/zombiehaveeyes-common.toml and can be tuned or disabled independently.
Modpacks & usage
Free to include in modpacks, no need to ask first. Credit is appreciated but not required. Commercial use (selling the mod, or bundling it in a paid/monetized modpack or product) is not covered by this — reach out to discuss it first.
Project description from CurseForge.
Pick your setup
Zombie Have Eyes by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Zombie Have Eyes versions and loaders
zombiehaveeyes-1.6.0-neoforge-1.21.1.jar
2 Aug 2026
zombiehaveeyes-1.6.0.jar
30 Jul 2026
zombiehaveeyes-1.5.2.jar
27 Jul 2026
zombiehaveeyes-1.5.2.jar
27 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.