Back to mods
Magic Repair project artwork

CurseForge · Minecraft mod

Magic Repair

Allows items to be repaired with mana, emc, blood or psions through Tags (datapacks), enchantments or NBT tags. Compatibility with Botania, BloodMagic, Ars nouveau, ProjectE and Psi.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Magic Repair release should I use?

Updated 4 years ago
Latest stable file magicrepair-1.0.3.jar
Game version 1.16.5
Loader Forge

Magic Repair magicrepair-1.0.3.jar targets 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Magic Repair required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Magic Repair magicrepair-1.0.3.jar need?

magicrepair-1.0.3.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

5 listed on this file 4 pulled in by those mods
Ars Nouveau Optional for Magic Repair magicrepair-1.0.3.jar
optional
No matching file
Blood Magic Optional for Magic Repair magicrepair-1.0.3.jar
optional
Matching file found Matched file: BloodMagic-1.16.4-3.1.13-39.jar
Botania Optional for Magic Repair magicrepair-1.0.3.jar
optional
Matching file found Matched file: Botania-1.16.5-420.3.jar
Psi Optional for Magic Repair magicrepair-1.0.3.jar
optional
Matching file found Matched file: Psi-1.16-97.474.jar
ProjectE Optional for Magic Repair magicrepair-1.0.3.jar
optional
Matching file found Matched file: ProjectE-1.16.5-PE1.0.2.jar
Patchouli Needed by Blood Magic
pulled in
Matching file found Matched file: Patchouli-1.16.4-53.3.jar
Hwyla Needed by Blood Magic
pulled in
Matching file found Matched file: Hwyla-forge-1.10.11-B78_1.16.2.jar
Curios API Needed by Botania
pulled in
No matching file

4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Magic Repair without breaking your instance.

Built for Magic Repair magicrepair-1.0.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use magicrepair-1.0.3.jar. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside magicrepair-1.0.3.jar. It opens that exact file at the source.

About this project

What does Magic Repair add?

A small mod allowing items to be repaired with :

  • Mana from Botania

  • EMC from Project E

  • Life Points from Blood Magic

  • Psions from Psi

  • Mana from Ars Nouveau

Through Tags (datapacks)

You can now use item NBT tags and enchantments too.

The mod does nothing without any of these mods. But all are optional. You can only have one of them installed if you want for example.

Amount of Mana, EMC, Life Points or Psions consumed per durability is configurable.

Using enchantments

Simply apply the enchantment to your item. (the enchantments can't be applied by an enchanting table by default. This can be configured)

Enchantments names :

  • Botanic (botania)

  • Alchemical (projecte)

  • Psionic (Psi)

  • Bloody (blood magic)

  • Ars (ars nouveau)

Using NBT tags

You can create an item repairable with the mod of your choice using the "mrepair" nbt tag.

Using give command : /give <item>{mrepair:<compatible mod>}

Examples :

bloodmagic : /give minecraft:diamond_pickaxe{mrepair:bloodmagic}

botania : /give minecraft:diamond_pickaxe{mrepair:botania}

projecte: /give minecraft:diamond_pickaxe{mrepair:projecte}

psi: /give minecraft:diamond_pickaxe{mrepair:psi}

Using datapacks

Tag files for datapacks :

  • magicrepair/tags/items/bloodmagic.json

  • magicrepair/tags/items/botania.json

  • magicrepair/tags/items/projecte.json

  • magicrepair/tags/items/psi.json

File content example :

{
"replace": false,
"values": [

"minecraft:iron_pickaxe",

"minecraft:iron_sword"

]
}

You just have to add the item namespace in the "values" list.

Project description from CurseForge.

Pick your setup

Magic Repair by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Magic Repair versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.