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Archetypes: RPG Classes & Skill Trees project artwork

Modrinth · Minecraft mod

Archetypes: RPG Classes & Skill Trees

Pick an RPG class (Brawler, Cutpurse or Seeker) and level up skill trees full of active abilities, spells and new weapons.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Archetypes: RPG Classes & Skill Trees release matches 1.20.1 Forge?

Updated last month
Best match for your filters 1.2.2+1.20.1-forge
Game version 1.20.1
Loader Forge

Archetypes: RPG Classes & Skill Trees 1.2.2+1.20.1-forge targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Archetypes: RPG Classes & Skill Trees required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Archetypes: RPG Classes & Skill Trees 1.2.2+1.20.1-forge need?

1.2.2+1.20.1-forge on 1.20.1 Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

Skill Proficiencies Optional for Archetypes: RPG Classes & Skill Trees 1.2.2+1.20.1-forge
optional
Matching file found Matched file: 1.6.4+1.20.1-forge

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Archetypes: RPG Classes & Skill Trees without breaking your instance.

Built for Archetypes: RPG Classes & Skill Trees 1.2.2+1.20.1-forge on 1.20.1 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.2.2+1.20.1-forge. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.2.2+1.20.1-forge. It opens that exact file at the source.

About this project

What does Archetypes: RPG Classes & Skill Trees add?

Archetypes

Pick one of three archetypes in the first minutes of gameplay. Each archetype has three skill trees focusing on different weapons/spells.

The archetype picker: Brawler, Cutpurse, Seeker

You can preview some of the abilities of an archetype before you make the choice.

Levelling

  • Archetype XP mirrors vanilla XP: whatever drops XP orbs also gives you archetype XP.
  • Vanilla advancements permanently increase the archetype XP gain rate.
  • You can reset archetype tree nodes by drinking Potion of Amnesia I, but lose 1/3 of your levels. Potion of Amnesia II will reset the archetype choice and set your archetype level to 0.

Brewing a Potion of Amnesia

The trees

Every archetype has 60 levels - 15 levels for each sub-tree + 5 levels for each epic sub-tree.

The Elementalist constellation

Each tree adds active/passive abilities:

The Protector constellation

One ability from each archetype

Brawler — Bladestorm (Slayer tree): whirl for 3 seconds, striking everything within 3 blocks six times at x0.5 damage:

Bladestorm whirl through a zombie crowd

Cutpurse — Shadow Step (Assassin tree): blink behind a target up to 16 blocks away and strike with your dagger. 15s cooldown:

Shadow Step onto a skeleton

Seeker — Meteorite (Elementalist tree): spends your entire mana pool (100 minimum) — damage, blast radius and knockback all scale with the mana spent:

Meteorite landing on a zombie pack

Spells have no cooldown and spend mana. The pool starts at 100 and regenerates slowly, but can be sped up using new potions of mana regeneration or mana restore:

Brewing a Potion of Mana Restore with lapis

Brewing a Potion of Mana Regeneration with amethyst

Holding a melee or ranged weapon blocks mana regeneration:

Mana regeneration pausing while holding a sword

Weapons

  • Greatswords (7 tiers) — strictly two-handed, off-hand items unusable while Greatsword is held.
  • Daggers (7 tiers) — swings faster, does less damage than regular sword. Built for the Assassin's openers.
  • Wands (5) — the Seeker's cast tools.

All tuned to sit at or under vanilla sword DPS.

Recipes appear in the recipe book as soon as you pick up the material:

Iron Greatsword recipe: 6 iron ingots over a stick

Starter wand recipe: two sticks

Plays well with Skill Proficiencies

Run it alongside Skill Proficiencies and the Seeker's spellcasting registers as a proper skill in its skills screen. Neither mod requires the other.

Details

  • Server-authoritative: all gameplay logic runs server-side; singleplayer and multiplayer both work.
  • Requires Player Animation Library and Fabric API.

Source · Issues

Project description from Modrinth.

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Looking for an older file? The official Modrinth project page is in Resources.