
Modrinth · Minecraft mod
Archetypes: RPG Classes & Skill Trees
Pick an RPG class (Brawler, Cutpurse or Seeker) and level up skill trees full of active abilities, spells and new weapons.
Quick answer
Which Archetypes: RPG Classes & Skill Trees release matches 1.20.1 Forge?
Archetypes: RPG Classes & Skill Trees 1.2.2+1.20.1-forge targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Archetypes: RPG Classes & Skill Trees required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Archetypes: RPG Classes & Skill Trees 1.2.2+1.20.1-forge need?
1.2.2+1.20.1-forge on 1.20.1 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Archetypes: RPG Classes & Skill Trees without breaking your instance.
Built for Archetypes: RPG Classes & Skill Trees 1.2.2+1.20.1-forge on 1.20.1 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.2+1.20.1-forge. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.2+1.20.1-forge. It opens that exact file at the source.
About this project
What does Archetypes: RPG Classes & Skill Trees add?
Archetypes
Pick one of three archetypes in the first minutes of gameplay. Each archetype has three skill trees focusing on different weapons/spells.

You can preview some of the abilities of an archetype before you make the choice.
Levelling
- Archetype XP mirrors vanilla XP: whatever drops XP orbs also gives you archetype XP.
- Vanilla advancements permanently increase the archetype XP gain rate.
- You can reset archetype tree nodes by drinking Potion of Amnesia I, but lose 1/3 of your levels. Potion of Amnesia II will reset the archetype choice and set your archetype level to 0.

The trees
Every archetype has 60 levels - 15 levels for each sub-tree + 5 levels for each epic sub-tree.

Each tree adds active/passive abilities:

One ability from each archetype
Brawler — Bladestorm (Slayer tree): whirl for 3 seconds, striking everything within 3 blocks six times at x0.5 damage:

Cutpurse — Shadow Step (Assassin tree): blink behind a target up to 16 blocks away and strike with your dagger. 15s cooldown:

Seeker — Meteorite (Elementalist tree): spends your entire mana pool (100 minimum) — damage, blast radius and knockback all scale with the mana spent:

Spells have no cooldown and spend mana. The pool starts at 100 and regenerates slowly, but can be sped up using new potions of mana regeneration or mana restore:


Holding a melee or ranged weapon blocks mana regeneration:

Weapons
- Greatswords (7 tiers) — strictly two-handed, off-hand items unusable while Greatsword is held.
- Daggers (7 tiers) — swings faster, does less damage than regular sword. Built for the Assassin's openers.
- Wands (5) — the Seeker's cast tools.
All tuned to sit at or under vanilla sword DPS.
Recipes appear in the recipe book as soon as you pick up the material:


Plays well with Skill Proficiencies
Run it alongside Skill Proficiencies and the Seeker's spellcasting registers as a proper skill in its skills screen. Neither mod requires the other.
Details
- Server-authoritative: all gameplay logic runs server-side; singleplayer and multiplayer both work.
- Requires Player Animation Library and Fabric API.
Project description from Modrinth.
Pick your setup
Archetypes: RPG Classes & Skill Trees by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader build1.21.1
2 loader builds1.21
2 loader builds1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Archetypes: RPG Classes & Skill Trees versions and loaders
1.2.2+1.20.1-forge
archetypes-forge-1.2.2+1.20.1.jar
29 Sept 2026
1.2.1+1.20.1-forge
archetypes-forge-1.2.1+1.20.1.jar
4 Aug 2026
1.2.0+1.20.1-forge
archetypes-forge-1.2.0+1.20.1.jar
1 Aug 2026
Looking for an older file? The official Modrinth project page is in Resources.