![[Let's Do] BloomingNature project artwork](https://cdn.modrinth.com/data/4Vno77MY/0a9de643f6b432e89c25889f309749d0903c3808_96.webp)
Modrinth · Minecraft mod
[Let's Do] BloomingNature
Transform your overworld with enhanced terrain, expanded plant life, and handcrafted sub-biomes that make each region feel more immersive. The environment tells a deeper story, filled with small details to uncover.
Quick answer
Which [Let's Do] BloomingNature release should I use?
[Let's Do] BloomingNature 1.1.10 targets 1.21.1 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. 1 required mod needs checking.
Where it goes
Is [Let's Do] BloomingNature required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does [Let's Do] BloomingNature 1.1.10 need?
1.1.10. Change the file and its required mods may change too.
Install project lhGA9TYQ, Biolith first. 1 required mod still needs checking for this exact setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add [Let's Do] BloomingNature without breaking your instance.
Built for [Let's Do] BloomingNature 1.1.10. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.10. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install project lhGA9TYQ, Biolith first. 1 required mod still needs checking for this exact setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.10. It opens that exact file at the source.
About this project
What does [Let's Do] BloomingNature add?

Overgrown Worlds & Living Landscapes
The wild biome overhaul of the Let's Do collection
"Let the world grow"
BloomingNature reshapes nearly every Vanilla biome with new tree forms, fresh vegetation, subtle terrain changes and atmospheric detail. The goal is simple: make the world feel denser, wilder and more alive.
Not louder. Not bigger. Just blooming.
A Living Overhaul
- Overhauls nearly all biomes
- Introduces 10 new smaller biomes designed as natural transitions between existing regions
- Adds larger new forests such as Aspen and Larch Forests
- Expands vegetation with 26 new flower species, new Grass Variants and much more
- Introduces new stone types including Laterite, Travertine, Marlstone and more
- Adds Mushroom Bricks, Quicksand, Marsh Blocks, Forest Moss and many additional ambient and decorative blocks
BloomingNature refines and replaces vanilla features while preserving biome placement and overall world structure.
Worldgen Compatibility
BloomingNature integrates seamlessly with major world generation overhauls.
Confirmed Compatible Mods
- Terralith
- Meadow
- Beachparty
- Nature's Spirit
- Regions Unexplored
- Reterraforged
- William Wythers Expanded Ecosphere
- William Wythers Overhauled Overworld
- Continents
- Biome Makeover
- Ecologics
- Naturalist
- Spawn
- Good Ending
BloomingNature is not intended to be realistic or adhere to real-world biome accuracy. It embraces artistic freedom while drawing inspiration from nature.
Let’s Do grows through its community.
Project description from Modrinth.
Pick your setup
[Let's Do] BloomingNature by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
[Let's Do] BloomingNature versions and loaders
1.1.10
letsdo-bloomingnature-fabric-1.1.10.jar
28 Mar 2026
1.1.10
letsdo-bloomingnature-neoforge-1.1.10.jar
28 Mar 2026
1.0.0
letsdo-bloomingnature-fabric-1.0.0.jar
21 Jan 2024
Looking for an older file? The official Modrinth project page is in Resources.