CurseForge · Minecraft mod
Armor Effects
Make armor items and sets give status effects. Fully configurable.
Quick answer
Which Armor Effects release should I use?
Armor Effects ArmorEffects-1.0-Forge-MC1.16.jar targets 1.16, 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Armor Effects required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Armor Effects ArmorEffects-1.0-Forge-MC1.16.jar need?
ArmorEffects-1.0-Forge-MC1.16.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Armor Effects without breaking your instance.
Built for Armor Effects ArmorEffects-1.0-Forge-MC1.16.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ArmorEffects-1.0-Forge-MC1.16.jar. It targets 1.16, 1.16.5 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ArmorEffects-1.0-Forge-MC1.16.jar. It opens that exact file at the source.
About this project
What does Armor Effects add?
This mod lets you configure groups of armor items and status effects, and then players will get those effects while wearing that armor.
This is for modpack authors - you need to configure it to make it do anything good.
Also consider the mod Fx Control, a much more general and configurable mod that applies effects when certain conditions are met (but not when wearing specific armor, I think).
The default config has some examples. Basically you write rules like this:
minecraft:diamond_helmet+minecraft:diamond_boots=minecraft:invisibility/2+minecraft:poison/3/400/0
This rule says: if a player wears a diamond helmet and diamond boots at the same time, give them Invisibility 2, and also give them Poison 3 for 20 seconds (400 ticks), and the last 0 means "not hidden" i.e. they'll have bubble particles and it'll show up on the top-right of the screen. So the poison will stay for 20 seconds after they take off the helmet. For the invisibility, we left off the duration and hidden-or-not number, so they'll default to 10 seconds and hidden. Note that "hidden" effects can still be seen when inventory is opened.
This also works with armor and status effects from other mods.
Planned extensions:
- Curios compatibility.
- Allow it to detect items held in hand, or items in inventory. So you can have e.g. a talisman that gives fire resistance while it's held.
- I haven't found any good Forge 1.16 mods that add lots of status effects. I'm working on a mod that will add hundreds of them.
- Write a mod to prevent hidden effects from showing on inventory screen.
Project description from CurseForge.
Pick your setup
Armor Effects by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.16
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Armor Effects versions and loaders
ArmorEffects-1.0-Forge-MC1.16.jar
25 Oct 2021
Looking for an older file? The official CurseForge project page is in Resources.