CurseForge · Minecraft mod
Lightman's Currency Tech
A Lightman's Currency Expansion Mod that adds fluid & energy traders.
Quick answer
Which Lightman's Currency Tech release should I use?
Lightman's Currency Tech lctech-1.21-0.2.2.7.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Lightman's Currency Tech required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Lightman's Currency Tech lctech-1.21-0.2.2.7.jar need?
lctech-1.21-0.2.2.7.jar. Change the file and its required mods may change too.
Install Lightman's Currency first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Lightman's Currency Tech without breaking your instance.
Built for Lightman's Currency Tech lctech-1.21-0.2.2.7.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use lctech-1.21-0.2.2.7.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Lightman's Currency first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside lctech-1.21-0.2.2.7.jar. It opens that exact file at the source.
About this project
What does Lightman's Currency Tech add?
About:
LC Tech is an expansion mod for Lightman's Currency that adds new Fluid & Energy Traders to your game.
Features:
- Adds 2 new in-person Fluid Traders to the game, with 1 & 4 trades each.
- Adds 4 fluid tanks (Iron,Gold, Diamond, and Netherite Tank) that can hold 10/25/100/200 buckets respectively (can be configured). Will maintain their contents once harvested, and will automatically combine when stacked on top of each other (assuming non-conflicting fluids are held).
- Adds 4 fluid trader capacity upgrades that increase the tank capacity of all trades by 10/25/100/200 buckets each (can be configured). Each fluid trader can hold up to 5 upgrades.
- Adds 4 Fluid Network Traders with 2,4,6, & 8 trades each.
- Adds an Energy trader that can sell or purchase any Forge Energy compatible energy. Customizable to have 1-4 trades (trades can be added/removed at will by the owner).
- Energy Network Trader. Also customizable to have 1-4 trades.
- Adds 4 energy trade capacity upgrades that increase the amount of power able to be held in the energy traders by 100k/250k/1M/2M FE each (can be configured).
- Adds Fluid/Energy Trader Network Traders Interface blocks to allow remote restocking or purchasing from fluid & energy network traders.
Compatibility:
- Should be compatible with all modded fluids.
- Tanks and traders should be compatible with all modded fluid pipes/pumps. I cannot make any promises that their names will display 100% correctly for mods that add fluids whose names change based on NBT data, as I've found that not all mods implement that the same way.
- Should be compatible with most modded energies. If not, then that mod does not properly utilize the built-in forge energy api's included within forge.
Project description from CurseForge.
Pick your setup
Lightman's Currency Tech by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.21
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Lightman's Currency Tech versions and loaders
lctech-1.21-0.2.2.7.jar
1 Jan 2026
lctech-1.20.1-0.2.2.7.jar
1 Jan 2026
lctech-1.21-0.2.2.6.jar
2 Nov 2025
lctech-1.20.1-0.2.2.6.jar
2 Nov 2025
lctech-1.21-0.2.2.5a.jar
18 Sept 2025
lctech-1.20.1-0.2.2.5a.jar
18 Sept 2025
lctech-1.21-0.2.2.5.jar
14 Sept 2025
lctech-1.20.1-0.2.2.5.jar
14 Sept 2025
lctech-1.21-0.2.2.4b.jar
9 Sept 2025
lctech-1.20.1-0.2.2.4b.jar
9 Sept 2025
lctech-1.21-0.2.2.4a.jar
7 Sept 2025
lctech-1.20.1-0.2.2.4a.jar
7 Sept 2025
Looking for an older file? The official CurseForge project page is in Resources.
