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Lightman's Currency Tech project artwork

CurseForge · Minecraft mod

Lightman's Currency Tech

A Lightman's Currency Expansion Mod that adds fluid & energy traders.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Lightman's Currency Tech release should I use?

Updated 7 months ago
Latest stable file lctech-1.21-0.2.2.7.jar
Game version 1.21.1
Loader NeoForge

Lightman's Currency Tech lctech-1.21-0.2.2.7.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Lightman's Currency Tech required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Lightman's Currency Tech lctech-1.21-0.2.2.7.jar need?

lctech-1.21-0.2.2.7.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Lightman's Currency first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

1 listed on this file 2 pulled in by those mods
Lightman's Currency Needed by Lightman's Currency Tech lctech-1.21-0.2.2.7.jar
required
Matching file found Matched file: lightmanscurrency-1.21-2.3.0.5.jar
Curios API Needed by Lightman's Currency
pulled in
Matching file found Matched file: curios-neoforge-9.5.1+1.21.1.jar
Patchouli Needed by Lightman's Currency
pulled in
Matching file found Matched file: Patchouli-1.21.1-93-NEOFORGE.jar

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Lightman's Currency Tech without breaking your instance.

Built for Lightman's Currency Tech lctech-1.21-0.2.2.7.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use lctech-1.21-0.2.2.7.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Lightman's Currency first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside lctech-1.21-0.2.2.7.jar. It opens that exact file at the source.

About this project

What does Lightman's Currency Tech add?

About:

LC Tech is an expansion mod for Lightman's Currency that adds new Fluid & Energy Traders to your game.

Features:

  • Adds 2 new in-person Fluid Traders to the game, with 1 & 4 trades each.
  • Adds 4 fluid tanks (Iron,Gold, Diamond, and Netherite Tank) that can hold 10/25/100/200 buckets respectively (can be configured). Will maintain their contents once harvested, and will automatically combine when stacked on top of each other (assuming non-conflicting fluids are held).
  • Adds 4 fluid trader capacity upgrades that increase the tank capacity of all trades by 10/25/100/200 buckets each (can be configured). Each fluid trader can hold up to 5 upgrades.
  • Adds 4 Fluid Network Traders with 2,4,6, & 8 trades each.
  • Adds an Energy trader that can sell or purchase any Forge Energy compatible energy. Customizable to have 1-4 trades (trades can be added/removed at will by the owner).
  • Energy Network Trader. Also customizable to have 1-4 trades.
  • Adds 4 energy trade capacity upgrades that increase the amount of power able to be held in the energy traders by 100k/250k/1M/2M FE each (can be configured).
  • Adds Fluid/Energy Trader Network Traders Interface blocks to allow remote restocking or purchasing from fluid & energy network traders.

Compatibility:

  • Should be compatible with all modded fluids.
  • Tanks and traders should be compatible with all modded fluid pipes/pumps. I cannot make any promises that their names will display 100% correctly for mods that add fluids whose names change based on NBT data, as I've found that not all mods implement that the same way.
  • Should be compatible with most modded energies. If not, then that mod does not properly utilize the built-in forge energy api's included within forge.

Discord

Project description from CurseForge.

Pick your setup

Lightman's Currency Tech by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Lightman's Currency Tech versions and loaders

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.