CurseForge · Minecraft mod
Crystal Alchemy
Crazy things with crazy abilities
Quick answer
Which Crystal Alchemy release should I use?
Crystal Alchemy crystalalchemy-universal-0.1.0-4.jar targets 1.5.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Crystal Alchemy required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Crystal Alchemy crystalalchemy-universal-0.1.0-4.jar need?
crystalalchemy-universal-0.1.0-4.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Crystal Alchemy without breaking your instance.
Built for Crystal Alchemy crystalalchemy-universal-0.1.0-4.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use crystalalchemy-universal-0.1.0-4.jar. It targets 1.5.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside crystalalchemy-universal-0.1.0-4.jar. It opens that exact file at the source.
About this project
What does Crystal Alchemy add?
Introduction
Hey there! So, you're probably wondering, 'what does this mod do exactly?' and that'd be a good question to ask. Here's your answer: it adds a whole bunch of new weapons and tools. BUT, before you leave saying 'not another weapons pack', these aren't any ordinary pop-ingots-in-the-crafting-grid weapons, no. These require a complex series of machines and advanced crafting to create (the details are being fully worked out). And to top it off, we only add one ore! And technically it does nothing, it's completely inert. However, that's just the starting point...
So, now to the technicalities. What exactly does this mod add?
- A range of end-game and not-quite-end-game weapons and tools that can be upgraded and customised through a system of alchemical materials.
- A range of Alchemical Machines and devices to create and refine fuels, crystals and much more.
- A new ore found mostly in the Nether that provides Inert Crystals, the basis of all other crystals.
- A few new creative menu screens to organise all of the lovely new features.
Coming Soon:
- Alchemical Beacons, broadcasting weapon and mining effects without the need for an unsightly base of blocks.
- An Alchemical Haversack, for carrying items around efficiently.
- Possibly more, you'll just have to wait and see.
Project description from CurseForge.
Pick your setup
Crystal Alchemy by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Crystal Alchemy versions and loaders
crystalalchemy-universal-0.1.0-4.jar
25 Jul 2013
Looking for an older file? The official CurseForge project page is in Resources.