CurseForge · Minecraft mod
Conductive Copper
Adding conductivity to copper
Quick answer
Which Conductive Copper release matches 1.19?
Conductive Copper WildMod Copper: 1.1.0 targets 1.19. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Conductive Copper required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Conductive Copper WildMod Copper: 1.1.0 need?
WildMod Copper: 1.1.0 on 1.19. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Conductive Copper without breaking your instance.
Built for Conductive Copper WildMod Copper: 1.1.0 on 1.19. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use WildMod Copper: 1.1.0. It targets 1.19; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside WildMod Copper: 1.1.0. It opens that exact file at the source.
About this project
What does Conductive Copper add?
REQUIRED DATAPACK: https://www.curseforge.com/minecraft/customization/bug-fix-conductive-copper/files/all due to a bug, the following datapack was not included in the mod. These will be added in the next release, until then, please add these.
This is a Fabric mod requiring the Fabric api for 1.19.2 found here
Wild mod: Conductive Copper is the first part in a series of mods related to wildly requested features and missed opportunities related to the wild update. With this first step, I introduce several redstone changes.
- Copper conducts redstone signals similar to redstone dust. The more oxidized the copper is the more the signal degrades.
- Blackstone buttons now work for half the time they used to, making them different from stone buttons.
- Introducing: Copper buttons - They work like stone buttons but with press times of 5, 15, 25, or 35 depending on oxidation level.
- Craft with a single block to get 9 (standard button recipe, not crafted with ingots)
- Introducing: Copper Pressure Plates - They detect the number of items in the inventory of entities on them. If the cumulative inventory of the entities on it is large enough, they'll output power.
- Craft with 2 blocks to get 9 (standard pressure plate recipe, not crafted with ingots)
- Comparators have unique behavior with copper
- Copper oxidizes slightly faster
- further increased if exposed to water
- copper that has a full charge oxidizes faster
This mod adds 2 important new tags
- chargeable_copper: Copper blocks that charge each other. It defaults to all copper blocks waxed and unwaxed (not cut copper)
- conducts_copper: Redstone components that can be powered by copper.
- Defaults to all components except wood doors, wood trapdoors, fence gates, and redstone wire.
- Copper will always recieve power from redstone independent of if redstone itself can be powered by copper.
Copper will charge adjacent copper blocks with its power level minus 1 (same as redstone dust). Any copper that has been oxidized or partially oxidized will reduce the signal by an additional 1 level per oxidation level. Thus fully oxidized copper taking in a signal strength of 15 will output 11 to its neighbors.
When read by a comparator copper gives a fractional signal:
- Copper: 1/2 charge level rounded up (15 -> 8)
- Exposed Copper: 1/2 charge level rounded down (15 -> 7)
- Weathered Copper: 1/4 charge level rounded down (15 -> 3)
- Oxidized Copper: 1/8 charge level rounded down (15 -> 1)
This behavior also is mirrored if read by the side of a comparator
NEW TO 1.1 Release:
When measure shulkerboxes on copper pressure plates, their content gets counted. This also applies to players who have shulker boxes in their inventory.
Project description from CurseForge.
Pick your setup
Conductive Copper by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.19
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Conductive Copper versions and loaders
WildMod Copper: 1.1.0
wildmod_copper-1.1.0.jar
1 Sept 2022
WildMod Copper: 1.0.3
wildmod_copper-1.0.3.jar
10 Aug 2022
WildMod Copper: 1.0.3
wildmod_copper-1.0.3.jar
7 Aug 2022
WildMod Copper: 1.0.3
wildmod_copper-1.0.3.jar
7 Aug 2022
WildMod Copper: 1.0.3
wildmod_copper-1.0.3.jar
26 Jul 2022
WildMod Copper: 1.0.3
wildmod_copper-1.0.3.jar
25 Jul 2022
WildMod Copper: 1.0.3
wildmod_copper-1.0.3.jar
25 Jul 2022
WildMod Copper: 1.0.3
wildmod_copper-1.0.3.jar
25 Jul 2022
WildMod Copper: 1.0.3
wildmod_copper-1.0.3-dev.jar
25 Jul 2022
Looking for an older file? The official CurseForge project page is in Resources.