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Chest Cavity - Forge Port project artwork

CurseForge · Minecraft mod

Chest Cavity - Forge Port

Perfectly safe* internal storage

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Chest Cavity - Forge Port release should I use?

Updated 1 year ago
Latest stable file chestcavity-1.20.1-2.17.1.1.jar
Game version 1.20.1
Loader Forge

Chest Cavity - Forge Port chestcavity-1.20.1-2.17.1.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Chest Cavity - Forge Port required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Chest Cavity - Forge Port chestcavity-1.20.1-2.17.1.1.jar need?

chestcavity-1.20.1-2.17.1.1.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Cloth Config API (Fabric/Forge/NeoForge), BooneForgeAPI first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

4 listed on this file 2 pulled in by those mods
BooneForgeAPI Needed by Chest Cavity - Forge Port chestcavity-1.20.1-2.17.1.1.jar
required
Matching file found Matched file: booneforgeapi-1.20.1-1.2.jar
Enchanted ToolTips - Forge Port Optional for Chest Cavity - Forge Port chestcavity-1.20.1-2.17.1.1.jar
optional
Matching file found Matched file: enchantedtooltips-1.20.1-1.jar
Architectury API Needed by Roughly Enough Items Fabric/Forge/NeoForge (REI)
pulled in
Matching file found Matched file: [Forge 1.20(.1)] v9.2.14

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Chest Cavity - Forge Port without breaking your instance.

Built for Chest Cavity - Forge Port chestcavity-1.20.1-2.17.1.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use chestcavity-1.20.1-2.17.1.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cloth Config API (Fabric/Forge/NeoForge), BooneForgeAPI first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside chestcavity-1.20.1-2.17.1.1.jar. It opens that exact file at the source.

About this project

What does Chest Cavity - Forge Port add?

Fabric version: https://www.curseforge.com/minecraft/mc-mods/chest-cavity

Original description from TigerOfTroy (modified slightly):

Chest Cavity
Chest Cavity lets you use a 'chest opener' to access a secondary inventory. There are some items already in it, but those probably aren't important so you can take them out to make room for other stuff*.

It also adds a variety of drops that are similar to the junk you discarded from your extra storage.

*_Side effects may include shortness of breath, inhibited healing, inability to fight off infection, vulnerability to physical harm, weakness, loss of nutrition, difficulty walking or running, and sacrifice to Aztec gods._

Requirements

Requires Minecraft Forge 1.16.5, 1.18.2, 1.19.2, or 1.20.1.

Special thanks to Tild09, who has provided Chest Cavity with fantastic new textures!

Want to discuss the mod, suggest changes, or report a bug? Join my discord here. (this is for the fabric version, please do not post bugs from this mod there. Instead, just direct message booneldanforever)

Organ Effects:

Most organs come in three tiers: rotten, animal, and human. Rotten organs (and small animal organs) are half as effective as human organs, and animal organs three-fourths a human organ. You start with a chest cavity full of human organs, but there is a little space to fit another organ in. If that's not enough, you can always make room…

Organs are usually bound to whatever entity was born with them. Entity's bodies painfully reject any organ owned by another, but organs owned by no-one are safe to use. Any organ that drops as loot will be safe to use, as will the occasional organ within an entity's chest cavity. Owned organs are best used for short periods of time to limit damage from Organ Rejection, or as raw material for something else.

Hearts affect your health. Lacking a heart will kill you, and having a bad heart makes you frail. Better and more hearts will result in more health.

Lungs affect your breath. Lacking lungs will kill you, and having fewer or worse lungs will cause shortness of breath. More and better lungs let you hold your breath longer.

Ribs affect your hardiness. Lacking ribs can cause your death, for having fewer or worse ribs will make you vulnerable to harm. More and better ribs let you resist damage better.

Muscles affect your strength and movement. Lacking muscles can cause your death, for having fewer or worse muscles will make you slow and weak. More and better muscles make you strong and fast.

Spleens affect your healing. Lacking a spleen can cause your death, for having a bad spleen will slow your healing from food. More and better spleens make you heal quickly.

Kidneys maintain your blood. Lacking kidneys can cause your death, for having fewer or worse kidneys can poison you. More and better kidneys are redundant.

Spines let you move. Lacking a spine will kill you, because without it you can't move. More and better spines let you resist damage, but ribs are better.

Livers remove toxins. Lacking a liver can cause your death, for having a bad liver will make toxins linger. More and better livers remove status ailments quicker.

Intestines affect your nutrition. Lacking intestines can kill you, for having fewer or worse intestines makes food less saturating. More and better intestines increase saturation from food.

Stomachs affect your fullness. Lacking stomachs can kill you, for having a bad stomach means food isn't filling. More and better stomachs increase fullness from food.

Appendixes affect… well, it's your appendix! Lacking an appendix will kill you emotionally, because who would throw out their lucky appendix? More and better appendixes lead to good things, collect them all!

Many creatures have unique organs that have effects other than or in addition to the above, and some objects have special functions within the chest cavity. For example, a couple items you can craft before you even make your first pickaxe will negate the damage dealt by the chest opener once installed.

Cross-Mod Features:

NOTE: These are for the fabric version NOT the forge version, so I am not sure which mods are compatible (if the mods listed have a forge version, they could possibly work).

The following mods have cross-mod support. If there are mods that you would like to see support for, please let me know in the comments or on discord! Assigning chest cavities to entity types is nearly effortless, I just need to know that the entity exists.

-Age of Exile: Chest cavities are assigned to its various slime, spider, zombie, witch, chicken, and skeleton variants.

-Anthropophagy: A chest cavity is assigned to the pigglution.

-Backrooms: Organs can spawn in chests in the 0th, 1st, and 3rd layers, freshness improves with depth.

-Bewitchment: Chest cavities are assigned to all mobs.

-Biome Makeover: Chest cavities are assigned to all mobs.

-Creeper Spores: A chest cavity is assigned to creeperlings.

-Direbats: A chest cavity is assigned to the direbats.

-Rat's Mischief: A chest cavity is assigned to the rats.

-Requiem: When possessing a mob, you open and are effected by its chest cavity instead of yours.

-Small Endermen: Chest cavities have been assigned to the small and tiny endermen.

-Snow Mercy: Chest cavities have been assigned to the hoards of snow goons.

-Origins: None, but I am well aware of the desire for origin-specific chest cavities. It is a work in progress.

Organs

Crafting Recipes

Food Recipes

Food Recipes Cont.

Example Chest Cavities(textures are out of date in last image)

oh boy was this hard to port (it was a lot harder than it sounds)

Project description from CurseForge.

Pick your setup

Chest Cavity - Forge Port by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Chest Cavity - Forge Port versions and loaders

29 of 29 releases match

Looking for an older file? The official CurseForge project page is in Resources.