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Liroth: Revamped (NeoForge) project artwork

CurseForge · Minecraft mod

Liroth: Revamped (NeoForge)

The Revamped Mod That Is About Alternate Dimensions!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Liroth: Revamped (NeoForge) release should I use?

Updated today
Latest stable file Liroth_R_2.0_26.3.jar
Game version 26.3
Loader NeoForge

Liroth: Revamped (NeoForge) Liroth_R_2.0_26.3.jar targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.

Where it goes

Is Liroth: Revamped (NeoForge) required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Liroth: Revamped (NeoForge) Liroth_R_2.0_26.3.jar need?

Liroth_R_2.0_26.3.jar. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Cloth Config API (Fabric/Forge/NeoForge), GeckoLib first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 2 come through another mod in the chain.

4 listed on this file 2 pulled in by those mods
Just Enough Items (JEI) Optional for Liroth: Revamped (NeoForge) Liroth_R_2.0_26.3.jar
optional
Matching file found Matched file: 31.17.0.109 for NeoForge 26.3
GeckoLib Needed by Liroth: Revamped (NeoForge) Liroth_R_2.0_26.3.jar
required
Matching file found Matched file: NeoForge 5.5.7
Patchouli Optional for Liroth: Revamped (NeoForge) Liroth_R_2.0_26.3.jar
optional
No matching file
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc26.3-0.6.3 for NeoForge
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.7.1 for NeoForge 26.3

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Liroth: Revamped (NeoForge) without breaking your instance.

Built for Liroth: Revamped (NeoForge) Liroth_R_2.0_26.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Liroth_R_2.0_26.3.jar. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cloth Config API (Fabric/Forge/NeoForge), GeckoLib first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Liroth_R_2.0_26.3.jar. It opens that exact file at the source.

About this project

What does Liroth: Revamped (NeoForge) add?

I have been spending day in and out to really get this mod's kinks dented and revamped to bring you the mod that I wished to bring all the while making it similar to the fashion of Minecraft still in which all lore from the original mod has been more or less sapped away, reason behind this decision is based off the fact that I simply had no way of properly portraying this "lore" I had for Liroth without making it impossible for me to achieve mod-wise. However, I have brought to you a new version of Liroth which touches on what it was supposed to: Dimensions

And these are only two dimension in of themselves, if you want to see the rest, I implore you play the mod! Now, I do recommend you play this mod with Patchouli

For the guide book alone is a clear difference between the revamped version and the legacy version! I promised the Legacy version the guide book, but my lack of motivation eventually made me walk away from the mod. Another thing that makes this mod entirely different from the former is that the original mod used MCreator as an amazing base. Now, do not get me wrong when I say that MCreator was a hassle to use and does use some unneeded ways to make a mod, however, everyone has to start from somewhere, and frankly, MCreator is a good start for those who are at a level zero with code, if you're maybe a level one, maybe try coding first, but personally, I was too slow and didn't have the time to study any code whatsoever, MCreator helped me balance the desire of wanting to make a mod as well as the fact that I was still a sophomore in school and was juggling school assignments and this mod. Now I have thrown away the whole need to use MCreator, not a single scrap of code from the original mod exists here, none whatsoever, some textures from the original mod still do exist of course, but most of the assets have been updated!

But beside that, let's get to how you start the mod for real!

So first off, the tutorial book is based off Patchouli so if you didn't see that little tid bit above, please do so, and grab that mod because the book will REALLY help, otherwise 9/10 you'll be confused and lost. For the book you're going to need, well, a book first off, a normal leather and three paper book and a wilted liroth rose which comes with the newest generation structure in the overworld:

Once you've obtained the two, you can craft it in a crafting grid 2x2 or 3x3, doesn't matter. The guide touches all structures, mobs, dimensions and biomes that exist in the mod and also teaches you how to use certain block entities and how to make weapons and armor.

Now that we've crossed that bridge, let me bring forth three entities you can expect to see in these dimensions:

Reintroducing the mob "Skilvert" as the "Forsaken Corpse" to really be easier to say and to more or less touch on what they were in the lore.

As well as reintroducing the "Gulift" as the "Skeletal Freak" in this revamped version!

AND OF COURSE, a NEW face, the Fungal Fiend. If you want to know what it acts like or is, you can do so playing with this mod. I am not going to tell you anything, it'd be too easy, just read about em in the book!

This mod was a long time coming and I am extremely excited to announce that I have practically gotten all of what I wanted in the mod.

QnA:

-Q: Do you plan on updating the mod further?

-A: Minecraft Updates wise, yeah, new content wise, maybe not.

-Q: Fabric Port?

-A: Right Here.

-Q: What made you decide to go to Fabric?

-A: A lot more documentation.

-Q: Heard of Architectury?

-A: I learned of it come the beginning of the month of March (this month as of writing this) and am thinking of rewriting all code for it, I have the hardest parts out of the way which is concepts and features.

-Q: Why did you remove two of the previous dimensions?

-A: They were lore dimensions and served no purpose.

-Q: Where are the corrupted items?!

-A: The items that made them were no longer obtainable through any fun way so I opted to remove them.

-Q: Why is this block/item still in the mod but left unused in the final product?

-A: I had made new textures for unneeded blocks or items and just opted to leave them in, either for decorative purposes or just because.

-Q: REI/JEI Support?

-A: The way I had to do recipes made it way to different from the documentation that REI had, cause I couldn't just make a recipe-type but had to hardcode a single recipe, if you think you can do it better than I did, the mod is open-source and you can send a commit in if you can do it better.

-Q: Open Source?

-A: Answered that in the last question but yes, the mod is open source.

-Q: Did it really take you a whole year to release another update?

-A: No, I was just too lazy and didn't feel like working on a mod for a while, but I really swung myself into this with a smile and have finished with a smile.

-Q: Are you going to disappear again?

-A: Can't say for sure, lmao.

-Q: Can I put this in my modpack?

-A: Yeah sure, just be sure to credit me type crap. :)

Project description from CurseForge.

Pick your setup

Liroth: Revamped (NeoForge) by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

9 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Liroth: Revamped (NeoForge) versions and loaders

19 of 19 releases match

Looking for an older file? The official CurseForge project page is in Resources.