CurseForge · Minecraft mod
VillagerTweaks
Some minor adjustments to villager interactions to ease a few headaches.
Quick answer
Which VillagerTweaks release should I use?
VillagerTweaks [Fabric] 26.2-6.3.1 targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.
Where it goes
Is VillagerTweaks required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does VillagerTweaks [Fabric] 26.2-6.3.1 need?
[Fabric] 26.2-6.3.1. Change the file and its required mods may change too.
Install YetAnotherConfigLib, Fabric API, ChimericLib, Architectury API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add VillagerTweaks without breaking your instance.
Built for VillagerTweaks [Fabric] 26.2-6.3.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use [Fabric] 26.2-6.3.1. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install YetAnotherConfigLib, Fabric API, ChimericLib, Architectury API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside [Fabric] 26.2-6.3.1. It opens that exact file at the source.
About this project
What does VillagerTweaks add?
Do you want more control over your interactions with villagers? Do you get frustrated waiting forever for zombie villagers to convert back so you can trade? Does it bother you when you spend precious time converting and curing villagers only for the "demand" modifier to push prices back up? Do you want to be able to trade more with villagers without going all the way to "infinite" trades? This is the mod for you!
Current features of the mod
All tweaks below are disabled by default
- ModMenu integration for in-game changing of configs
- Override max trade count for villagers (anywhere from 1 to "max int"... basically infinite)
- Disable "demand" from changing item prices
- Control the amount of time (in ticks) it takes for a zombie villager to convert back after being fed a golden apple
- Lure villagers with emerald blocks or ore; temptation items can be customized via datapack (sample datapack here)
- Optionally prevent certain items from having their max trade count overridden
- Share reputation modifiers among all players in a world
- Ignore negative reputation modifiers when calculating trade prices
- Force zombie villager conversion when difficulty is lower than Hard
- New "Bagged Villager" item: shift-right-click a villager with a bundle to bag them up to take with you. Be careful, though: this can negatively affect your reputation!
- Display a countdown timer while a zombie villager is being converted
Planned additions
- What are you looking for?
FAQ
**Will you port this to any other modloaders?**As of version 4.2.0, the mod is available for both Fabric and NeoForge. Other loaders are not currently planned, but may be considered in the future.
**Can I use this in a modpack?**Absolutely!
Does this mod support modded villagers?
Because of the way I implemented the trade overrides and zombie conversion, it should. However, if you run into issues with specific mods, please create an issue in the GitHub tracker for me to look into.
Credits / Inspiration
The idea for this mod came from my desire to have more granular control over villager trading than what is provided by existing (and awesome!) mods such as InfiniteVillagerTrading by Giselbaer and Infinite Trading by Serilum.
Project description from CurseForge.
Pick your setup
VillagerTweaks by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
2 loader builds26.1.2
2 loader builds1.21.1
2 loader builds1.21
2 loader builds1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader build1.20.1
1 loader build1.20
1 loader build1.19.2
1 loader build1.19.1
1 loader build1.19
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
VillagerTweaks versions and loaders
[Fabric] 26.2-6.3.1
villagertweaks-fabric-26.2-6.3.1.jar
17 Oct 2026
[NeoForge] 26.2-6.3.0
villagertweaks-neoforge-26.2-6.3.0.jar
17 Oct 2026
[Fabric] 26.1.2-5.2.0
villagertweaks-fabric-26.1.2-5.2.0.jar
6 Sept 2026
[NeoForge] 26.1.2-5.2.0
villagertweaks-neoforge-26.1.2-5.2.0.jar
6 Sept 2026
[Fabric] 26.2-6.2.0
villagertweaks-fabric-26.2-6.2.0.jar
21 Aug 2026
[NeoForge] 26.2-6.2.0
villagertweaks-neoforge-26.2-6.2.0.jar
21 Aug 2026
[Fabric] 26.2-6.1.0
villagertweaks-fabric-26.2-6.1.0.jar
12 Aug 2026
[NeoForge] 26.2-6.1.0
villagertweaks-neoforge-26.2-6.1.0.jar
12 Aug 2026
[Fabric] 26.2-6.0.0
villagertweaks-fabric-26.2-6.0.0.jar
28 Jul 2026
[NeoForge] 26.2-6.0.0
villagertweaks-neoforge-26.2-6.0.0.jar
28 Jul 2026
[NeoForge] 26.1.2-5.0.0
villagertweaks-neoforge-26.1.2-5.0.0.jar
28 Jul 2026
[Fabric] 26.1.2-5.0.0
villagertweaks-fabric-26.1.2-5.0.0.jar
28 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.