CurseForge · Minecraft mod
Modular Systems
Remaster of an over 10 year old mod. Create multiblock systems like furnaces and storage. What blocks you build it out of determines the function.
Quick answer
Which Modular Systems release matches 1.7.2?
Modular Systems modular_furnace-3.02.jar targets 1.7.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Modular Systems required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Modular Systems modular_furnace-3.02.jar need?
modular_furnace-3.02.jar on 1.7.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Modular Systems without breaking your instance.
Built for Modular Systems modular_furnace-3.02.jar on 1.7.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use modular_furnace-3.02.jar. It targets 1.7.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside modular_furnace-3.02.jar. It opens that exact file at the source.
About this project
What does Modular Systems add?
Mod Requirements
- NeoForge only, version 20.4.72-beta or above
- Nucleus (see dependencies) 3.1 or above
Mod Summary
Modular Systems implements multi-block (Cuboid) structures that inherit various properties based on what they're constructed out of. The theme and design of Modular Systems is modularity.
Cuboid
Cuboid Multi-block structures were a founding principle design of Modular Systems (Formerly Modular Furnaces). Instead of only forming a multi-block out of modded blocks, the mod allows the player to use material blocks in forming the Cuboid that can have various effects on the speed and fuel efficiency of the final assembled multi-block. This allows most systems to scale with the natural progression the player will have while playing Minecraft. As the player collects higher-end rare materials (diamonds, redstone, etc), they can upgrade their systems for better performance by swapping out blocks that form the Cuboid construction.
Forming a Cuboid
Pictured above is the standard 3x3x3 (minimum size) Cuboid. You can form any sized Cuboid as long as the following conditions are met:
- Top & Bottom Layers must be solid
- Center Layers must be hollow past the one (1) block ring forming the outer parameter
- Core Block of the system being constructed is placed in [one of] the center layer(s) <br><br>
As such, a 5x5x5 Modular Furnace
Block Values
Each block that constructs the Cuboid determines the effects on the values of the completed cuboid. Each block that is allowed in a cuboid, has a speed, efficiency, and multiplicity value. This is calculated by taking the value of the block, and multiplying it by the count of that block in the structure. Blocks that are identified as tags, such as forge:stone, will pool that block type into the calculation. For instance, if you have 3 stone, and 2 andesite, since these are both forge:stone, the total is 5 and the calculations will be off of 5 blocks. So if the speed modifier is -2 ticks, for example, the 5 blocks will result in -10 (-2 * 5 blocks) ticks being removed from the process time.
In general, each value effects the multiblock in the following way
- Speed: How many ticks are removed from the process time, for the furnace this is the smelt time
- Efficiency: How many ticks are added to the fuel process time. Each fuel provider provides a value, such as the solid fuel providing 1600 ticks per coal item, and this modifier adds on top of that.
- Multiplicity: How many items are processed per operation
Each value has a min and max, in JEI these are represented as the "MIN <-> MAX"

In certain structures, these values could operate differently. For instance, a generator may use the speed value to determine the FE/Tick generated, by inverting the speed value and multiplying by 10 or something like this. This will be documented in the description of those cores.

Fuel Providers
In your cuboid, to operate you will need at least one fuel provider. Without this there will be no way to fuel the multiblock. Simply place a fuel provider anywhere in the structure.
Each provider can be assigned a priority, when the multiblock needs to consume fuel to continue processing, it will query the fuel providers to provide fuel. The higher priority fuel providers will provide fuel first. 
Project description from CurseForge.
Pick your setup
Modular Systems by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.10.2
1 loader build1.9
1 loader build1.7.10
1 loader build1.7.2
1 loader build1.6.4
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Modular Systems versions and loaders
modular_furnace-3.02.jar
24 Aug 2014
modular_furnace-3.01.jar
22 Aug 2014
modular-furnace-3.0.jar
9 Jun 2014
modularfurnace-1.7.2-1.3.1.jar
14 Feb 2014
modularfurnace-1.7.2-1.3.jar
12 Feb 2014
Looking for an older file? The official CurseForge project page is in Resources.