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GroovyScript project artwork

CurseForge · Minecraft mod

GroovyScript

A powerful scripting mod like CraftTweaker or KubeJS based on Groovy.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which GroovyScript release should I use?

Updated 18 days ago
Latest stable file GroovyScript − 1.4.3
Game version 1.12.2
Loader Forge

GroovyScript − 1.4.3 targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs checking.

Where it goes

Is GroovyScript required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does GroovyScript − 1.4.3 need?

GroovyScript − 1.4.3. Change the file and its required mods may change too.

1 required mod needs checking

Install project 419286 first. 1 required mod still needs checking for this exact setup. 8 come through another mod in the chain.

70 listed on this file 8 pulled in by those mods
Tinkers' Complement Optional for GroovyScript − 1.4.3
optional
Matching file found Matched file: Tinkers' Complement 0.4.3 for 1.12.2
Actually Additions Optional for GroovyScript − 1.4.3
optional
Matching file found Matched file: ActuallyAdditions-1.12.2-r152.jar
Advanced Mortars Optional for GroovyScript − 1.4.3
optional
Matching file found Matched file: advancedmortars-1.12.2-1.7.1.jar
Nature's Aura Optional for GroovyScript − 1.4.3
optional
No matching file
Arcane World Optional for GroovyScript − 1.4.3
optional
Matching file found Matched file: arcaneworld-1.12.2-0.0.11.jar
Draconic Evolution Optional for GroovyScript − 1.4.3
optional
Matching file found Matched file: Draconic-Evolution-1.12.2-2.3.28.354-universal.jar
Industrial Craft Optional for GroovyScript − 1.4.3
optional
Matching file found Matched file: industrialcraft-2-2.8.170-ex112.jar
Avaritia 1.1x Optional for GroovyScript − 1.4.3
optional
No matching file
Tech Reborn Optional for GroovyScript − 1.4.3
optional
No matching file
ExtraBotany Optional for GroovyScript − 1.4.3
optional
Matching file found Matched file: ExtraBotany-r1.1-58r.jar
IC2 Classic Optional for GroovyScript − 1.4.3
optional
Matching file found Matched file: IC2Classic-1.12.2-1.5.15
Horse Power Optional for GroovyScript − 1.4.3
optional
No matching file
Future MC Optional for GroovyScript − 1.4.3
optional
Matching file found Matched file: Future MC 0.2.21
Ceramics Needed by Tinkers' Complement
pulled in
Matching file found Matched file: Ceramics 1.3.7b for 1.12.2
Chisel Needed by Tinkers' Complement
pulled in
Matching file found Matched file: Chisel - MC1.12.2-1.0.2.45
Just Enough Items (JEI) Needed by Tinkers' Complement
pulled in
Matching file found Matched file: 4.16.5.1029 for Forge 1.12.2
Mantle Needed by Tinkers' Complement
pulled in
Matching file found Matched file: Mantle-1.12-1.3.3.55.jar
Tinkers Construct Needed by Tinkers' Complement
pulled in
Matching file found Matched file: TConstruct-1.12.2-2.13.0.183.jar
LemonLib Needed by Arcane World
pulled in
Matching file found Matched file: lemonlib-1.12.2-1.3.0.jar

8 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add GroovyScript without breaking your instance.

Built for GroovyScript − 1.4.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use GroovyScript − 1.4.3. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install project 419286 first. 1 required mod still needs checking for this exact setup. 8 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside GroovyScript − 1.4.3. It opens that exact file at the source.

About this project

What does GroovyScript add?

A scripting / tweaking mod that allows you to alter various game mechanics without having to set up a mod.

Most of the time it is used to create new recipes.

Here are some key features of GroovyScript (short GrS):

Features:

    1. Groovy: a powerful and tested scripting language
    • Java-compatible syntax + interoperable code
      • Static compilation
      • Optional dynamic typing
      • Metaprogramming
      1. Sandboxed: scripts are effectively ran in a sandbox, with sensitive operations blacklisted from being called or referenced
      1. Reloading: able to test script changes within the game without restarting
      • Most if not all Forge Registry objects can be reloaded on the fly
      • Most mod registries are supported natively
      1. Events: Easily listen to Forge's EventBuses with Groovy Closures
      1. Familiarity: Bracket handlers for those that are familiar with CraftTweaker (currently implemented, may be removed in the near future)
      1. Informational: commands to display rich information for the item in your hand and more
      1. Optimized: Making sure no compromises are being made while delivering features with efficient code
      1. API: Great catalogue of code for other mod authors to make their mods compatible with GroovyScript such as package/class/method/field blacklists

Mod Compat

Technically there is already mod compat for every mod possible, since you can access all code directly. However GroovyScript does add helper methods to make everything cleaner and easier.

Reloading for recipe registries must be implemented manually by us and its very tedious. We currently support a few mods for reloading recipes, but we would very much appreciate if anyone can help adding compat and/or writting wiki pages.

FaQ

Does it have support for X mod? Can do X from X mod?

  • Groovy can access almost every java code. This means almost everything is "supported", if you know how to do it. Stuff like recipes are not reloadable. We would need to add support manually for that specific recipe type.

Can you add support for X mod?

  • Probably. We intent to make it work with pretty much every mod. If your desired mod is not yet supported you can ask us about it on the Discord.

Why is the mod file so large?

  • In order for the mod to work we need to inlcude the Groovy libraries, which are decently sized.

Is this compatible with CraftTweaker and KubeJS?

  • Yes, but there is no point in doing that (exept that CraftTweaker currently supports more mods.)

Why would i use this over CraftTweaker?

  • All the reasons are mention above in the Features. Being able to reload scripts on the fly is the biggest argument for GroovyScript imo.

Join our Discord

Official Wiki

Project description from CurseForge.

Pick your setup

GroovyScript by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

GroovyScript versions and loaders

49 of 49 releases match

Looking for an older file? The official CurseForge project page is in Resources.