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Create: Hostile Skies project artwork

CurseForge · Minecraft mod

Create: Hostile Skies

Pillager themed airship raids!

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Quick answer

Which Create: Hostile Skies release should I use?

Updated yesterday
beta file hostile_skies-0.1.5.jar
Game version 1.21.1
Loader NeoForge

Create: Hostile Skies hostile_skies-0.1.5.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is Create: Hostile Skies required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Hostile Skies hostile_skies-0.1.5.jar need?

hostile_skies-0.1.5.jar. Change the file and its required mods may change too.

All 3 required mods have matching files

Install Create, Sable, Create Aeronautics first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

3 listed on this file 1 pulled in by one of those mods
Create Needed by Create: Hostile Skies hostile_skies-0.1.5.jar
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1
Sable Needed by Create: Hostile Skies hostile_skies-0.1.5.jar
required
Matching file found Matched file: Sable NeoForge 2.0.3 for mc1.21.1
Create Aeronautics Needed by Create: Hostile Skies hostile_skies-0.1.5.jar
required
Matching file found Matched file: Create Aeronautics 1.3.0 for mc1.21.1
ImGuiMC Needed by Sable
pulled in
Matching file found Matched file: ImGuiMC NeoForge 2.0.3 for mc1.21.1

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Hostile Skies without breaking your instance.

Built for Create: Hostile Skies hostile_skies-0.1.5.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use hostile_skies-0.1.5.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create, Sable, Create Aeronautics first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside hostile_skies-0.1.5.jar. It opens that exact file at the source.

About this project

What does Create: Hostile Skies add?

Create: Hostile Skies

Stylized 3D text labeled "CREATE HOSTILE SKIES"

Hostile Skies adds patrolling pillager airships that spawn near players and orbit from the sky. This mod aims to be as immersive as possible, so every ship is a real, flyable, sable airship. Board them mid flight and loot their chests, or don't even mess with them at all if you choose to do so! The players who do will face the consequences…

⚠️ Early Access
This is the first public release. The mod is playable and should be stable, but content is limited. SIMULATION DISTANCE OF 10 IS RECOMMENDED.

Please report any bugs in the Discord.

Features

  • 4 ships across 2 tiers: three T1 scouts (Karve, Outrider, Lookout) and one T2 steam ship (Hirdskip)
  • Tier progression: kill raid captains to unlock higher tier ships over time
  • Bad Omen integration: drink an ominous bottle to guarantee your highest unlocked tier with scaled crew and loot to spawn
  • Autopilot: The raids fly themselves using the wheel and levers. It also tries to avoid terrain and will attempt to free itself when stuck.
  • Ship capture: kill the captain and take their Captain's Orders to the helm, and the ship is yours to fly
  • Mercy system: die aboard and the ship slows down, giving you time to return
  • Loot: chests contain organized resources, provisions, or repair parts from Create and Aeronautics
  • Fully configurable: spawn rates, tier thresholds, crew scaling, and more via the in-game config screen
  • Multiplayer: player grouping, weighted targeting, personal cooldowns, and a global raid cap

What's coming

  • More ships of course!
  • Advancements

Trailer coming soon…

Config

hostile_skies-common.toml

#General settings for raid encounters
[general]
    #Set to false to disable all automatic raid spawns
    enableRaidSpawns = true
    #Whether players can capture ships using Captain's Orders
    enableShipCapture = true
    #Broadcast raid debug messages in chat
    debugChatMessages = false

#.
#Controls when and how often raids spawn.
#Chance starts at base and increases by increment each failed roll.
[spawn_timing]
    #Minutes between spawn attempts
    # Default: 15
    # Range: 1 ~ 120
    spawnAttemptInterval = 15
    #Starting spawn chance (%) on first attempt
    # Default: 10.0
    # Range: 0.0 ~ 100.0
    spawnChanceBase = 10.0
    #Added to spawn chance (%) after each failed roll
    # Default: 4.0
    # Range: 0.0 ~ 100.0
    spawnChanceIncrement = 4.0
    #Maximum spawn chance (%) Never exceeds this
    # Default: 50.0
    # Range: 0.0 ~ 100.0
    spawnChanceMax = 50.0
    #Spawn chance increment (%) when blocked (max raids or no eligible groups).
    #Set lower than normal increment to prevent rapid back to back spawns.
    # Default: 1.0
    # Range: 0.0 ~ 100.0
    spawnChanceBlockedIncrement = 1.0

#.
#Multiplayer targeting, grouping, and cooldown settings.
[multiplayer]
    #Maximum active raid encounters server-wide
    # Default: 3
    # Range: 1 ~ 20
    maxActiveRaids = 3
    #Minutes of cooldown per player after an encounter ends
    # Default: 10
    # Range: 0 ~ 120
    personalCooldownMinutes = 10
    #Radius (blocks) within which players are grouped as one target
    # Default: 200
    # Range: 50 ~ 1000
    playerGroupingRadius = 200
    #Base weight for target group selection (before tier/Bad Omen bonuses)
    # Default: 10.0
    # Range: 1.0 ~ 100.0
    targetWeightBase = 10.0
    #Additional selection weight per unlocked tier
    # Default: 1.0
    # Range: 0.0 ~ 50.0
    targetWeightPerTier = 1.0
    #Additional selection weight per Bad Omen level
    # Default: 10.0
    # Range: 0.0 ~ 100.0
    badOmenWeightPerLevel = 10.0

#.
#Ship tier progression: unlocked by captain kill count.
[tier_system]
    #Enable tier 1 ships (Scout)
    enableTier1 = true
    #Enable tier 2 ships (Skiff)
    enableTier2 = true
    #Enable tier 3 ships (Warship)
    enableTier3 = true
    #Enable tier 4 ships (Flagship)
    enableTier4 = true
    #Captain kills required to unlock tier 2
    # Default: 8
    # Range: 0 ~ 1000
    tier2UnlockKills = 8
    #Captain kills required to unlock tier 3
    # Default: 25
    # Range: 0 ~ 1000
    tier3UnlockKills = 25
    #Captain kills required to unlock tier 4
    # Default: 50
    # Range: 0 ~ 1000
    tier4UnlockKills = 50

    #Spawn weights per tier. Higher number = more likely to be selected
    [tier_system.weights]
        #Tier 1 spawn weight
        # Default: 50
        # Range: 0 ~ 1000
        tier1Weight = 50
        #Tier 2 spawn weight
        # Default: 30
        # Range: 0 ~ 1000
        tier2Weight = 30
        #Tier 3 spawn weight
        # Default: 15
        # Range: 0 ~ 1000
        tier3Weight = 15
        #Tier 4 spawn weight
        # Default: 5
        # Range: 0 ~ 1000
        tier4Weight = 5

#.
#Bad Omen effects on raid difficulty and loot.
#Guarantees the player's highest unlocked tier to spawn.
#Multiplier formula: base + (level - 1) * step.
[bad_omen]
    #Crew size multiplier at Bad Omen I
    # Default: 1.5
    # Range: 1.0 ~ 10.0
    badOmenCrewMultiplierBase = 1.5
    #Additional crew multiplier per Bad Omen level above I
    # Default: 0.5
    # Range: 0.0 ~ 5.0
    badOmenCrewMultiplierStep = 0.5
    #Loot quantity multiplier at Bad Omen I
    # Default: 1.5
    # Range: 1.0 ~ 10.0
    badOmenLootMultiplierBase = 1.5
    #Additional loot multiplier per Bad Omen level above I
    # Default: 0.5
    # Range: 0.0 ~ 5.0
    badOmenLootMultiplierStep = 0.5

#.
#Captain kill tracking settings.
[captain_kills]
    #Whether kills from raid ship captains count toward tier progression
    raidCaptainKillsCounted = true
    #Per-player tracking (true) or shared server-wide total (false)
    perPlayerKillTracking = true

#.
#Sound settings for raid encounters.
[audio]
    #Play a horn sound when a raid ship spawns nearby
    enableSpawnHornSound = true
    #Range in blocks at which the horn sound is audible
    # Default: 200.0
    # Range: 10.0 ~ 1000.0
    hornSoundRange = 200.0

Dependencies

These mods are Required to run this mod:

Credits:

Marume for making the logo https://www.artstation.com/pietrogatto

Vorteks47 for helping build the ships

Project description from CurseForge.

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Create: Hostile Skies by Minecraft version and loader

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Recent files

Create: Hostile Skies versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.