CurseForge · Minecraft mod
Difficult Caves
Mobs become harder the deeper you go
Quick answer
Which Difficult Caves release should I use?
Difficult Caves 1.1.0 - 1.19.2.jar targets 1.19.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Difficult Caves required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Difficult Caves 1.1.0 - 1.19.2.jar need?
Difficult Caves 1.1.0 - 1.19.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Difficult Caves without breaking your instance.
Built for Difficult Caves 1.1.0 - 1.19.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Difficult Caves 1.1.0 - 1.19.2.jar. It targets 1.19.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Difficult Caves 1.1.0 - 1.19.2.jar. It opens that exact file at the source.
About this project
What does Difficult Caves add?
This is a simple mod that makes hostile mobs stronger the deeper you go.
Everything is customisable through the config
*config currently not out on 1.20

Default Equipment Chances:
All zombies have a small chance of having knockback resistance
Above ground
Skeletons have a small chance of wielding a wooden sword
At stone level
Skeletons can wield a stone pickaxe, a wooden sword, and a power 1 bow
Skeletons can have leather armor
Zombies can wield a stone pickaxe, stone sword, stone shovel
Zombies can have leather and gold armor
At deepslate level
Skeletons can wield an iron pickaxe, an iron sword, and a power 1 or punch 1 bow
Skeletons can have leather and chainmail armor
Zombies can wield an iron pickaxe, iron sword, iron shovel, stone pickaxe, stone sword, stone shovel
Zombies can have gold and chainmail armor
Creepers have a small chance of being fast
Spiders have a small chance of being invisible
Check out my other mods:
Project description from CurseForge.
Pick your setup
Difficult Caves by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.19.2
1 loader build1.18.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Difficult Caves versions and loaders
Difficult Caves 1.1.0 - 1.19.2.jar
22 Sept 2023
Difficult Caves 1.1.0 - 1.18.2.jar
22 Sept 2023
Difficult Caves 1.0.0 - 1.20.1.jar
15 Aug 2023
Difficult Caves 1.0.0 - 1.19.2.jar
7 Feb 2023
Difficult Caves 1.0.0 - 1.18.2.jar
7 Feb 2023
Looking for an older file? The official CurseForge project page is in Resources.



