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CurseForge · Minecraft mod

Thief

Stealing from villages has consequences

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Quick answer

Which Thief release matches Quilt?

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Best match for your filters Thief - Fabric 1.20.1 - 1.2.3
Game version 1.20.1
Loader Fabric, Quilt

Thief - Fabric 1.20.1 - 1.2.3 targets 1.20.1 with Fabric, Quilt. The project page does not say whether this file belongs on the client, dedicated server, or both. 2 required mods need a matching file.

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Is Thief required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Quilt
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Thief - Fabric 1.20.1 - 1.2.3 need?

Thief - Fabric 1.20.1 - 1.2.3 on Quilt. Every mod below is checked against that same setup.

2 required mods need a matching file

Install Forge Config API Port, Fabric API first, but 2 required mods have no matching file for this setup. Do not mix loader builds to force a match.

Fabric API Needed by Thief - Fabric 1.20.1 - 1.2.3
required
No matching file

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Thief without breaking your instance.

Built for Thief - Fabric 1.20.1 - 1.2.3 on Quilt. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Thief - Fabric 1.20.1 - 1.2.3. It targets 1.20.1 with Fabric, Quilt; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Forge Config API Port, Fabric API first, but 2 required mods have no matching file for this setup. Do not mix loader builds to force a match.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Thief - Fabric 1.20.1 - 1.2.3. It opens that exact file at the source.

About this project

What does Thief add?

Thief

Adds punishment for stealing from villages

Thief makes stealing from a Village a bit more involved and requires the player to think before doing it.

It utilizes vanilla Villager reputation system by adding several new actions that affect the reputation.

It also adds the Witness system.

Overview:

Crime:

There are three severities of a crime you can commit: Light, Medium and Heavy, each is lowering your reputation with all Villagers that saw the crime. Heavy crimes lower reputation to the level where Iron Golem will attack the player.

Iron Golem (and Guard, if Guard Villagers is installed) will attack the player for Medium and Heavy crimes, if they themselves saw the player doing it.

Player needs to be in a "protected" structure for the action to count as a crime. By default that's only villages.

Note: Villagers are not that smart, and will think that the player is a thief, even if the player placed the block themselves before breaking it.

List of crimes:

Block breaking:

  • Light: Crops, Hay Bale, Lantern, Campfire.
  • Medium: Chests, Barrels, Job-site blocks, Beds.
  • Heavy: Bell.

Block interaction:

  • Medium: Chests, Barrels.

Killing:

  • Medium: Pig, Sheep, Cow, Chicken, Cat, Horse, Donkey, Mule, LLama.

Beds:

  • Light: kicking the Villager out of their bed.
  • Medium: sleeping in a bed that is claimed by a Villager.

Witness:

For a crime to be registered - witnesses must see the player commiting it.
Detection distance is influenced by player's stealthiness - sneaking, low light level and invisibility potion can help remain unnoticed.

Reputation:

For the crime mechanic, reputation is now split into levels:

  • Hated: Iron Golem protects the Villager and will attack the player.
  • Unwelcome: Villager will refuse to trade with the player.
  • Distrusted: Prices are higher (vanilla).
  • Neutral
  • Accepted: Light crimes are ignored.
  • Respected: Medium crimes are ignored.
  • Honored: Heavy crimes are ignored.

In addition to lowering reputation by commiting crimes, or hitting/killing Villagers (vanilla), players can also increase it by defeating a raid, giving gifts and vanilla ways such as trading or curing a Zombie Villager.

When commiting a crime, average reputation will be calculated from all witnesses, to decide whether the crime could be ignored. Treat your Villagers well.

Gifts:

Using an Emerald while holding Sneak will gift it to the villager and improve their reputation with the player.

Looking at a Villager while holding an Emerald in hand will show a tooltip with current reputation level.

Reputation Tooltip

  • Mod also fixes a bug where player receives less reputation from trade when items are Shift+Clicked.
  • All aspects of the mod are configurable.

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Check out my other mods:

Exposure Envelope Sooty Chimneys Wares Monobank

Chalk Salt Scholar Horseman

Project description from CurseForge.

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