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Hydrofarm project artwork

CurseForge · Minecraft mod

Hydrofarm

Water-tech and farm automation: clustering tanks, smart pipes, sprinklers, hydroponic crop and tree beds, animal pens, and water power — a focused set of machines, not a whole tech tree. Fabric + NeoForge from one codebase.

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Quick answer

Which Hydrofarm release should I use?

Updated yesterday
Latest stable file 0.2.10+mc26.1.2
Game version 26.1, 26.1.1, 26.1.2
Loader NeoForge

Hydrofarm 0.2.10+mc26.1.2 targets 26.1, 26.1.1, 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Hydrofarm required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Hydrofarm 0.2.10+mc26.1.2 need?

0.2.10+mc26.1.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Hydrofarm without breaking your instance.

Built for Hydrofarm 0.2.10+mc26.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.2.10+mc26.1.2. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.2.10+mc26.1.2. It opens that exact file at the source.

About this project

What does Hydrofarm add?

Hydrofarm

Hydrofarm is a compact farming-tech mod: move water, grow crops and trees, keep animals, and turn the results into items, XP, and energy. Every machine earns its slot — no sprawling tech tree, no mandatory progression grind.

Available for Fabric and NeoForge, Minecraft 26.1.x.

💧 Fluids & logistics

  • Liquid Tank — stackable storage with a visible, glowing fluid level. Adjacent tanks merge into one shared pool. Holds water, lava, milk, and Liquid XP.
  • Liquid Pipe & Item Pipe — auto-connecting networks that grow a port wherever they touch an inventory. Right-click a port to make it a terminal with per-face extract/insert modes and whitelist/blacklist filters.
  • Liquid Siphon — slow area extraction from vanilla water; source blocks regenerate, nothing is drained dry.
  • Sprinkler — ~2.5× crop growth and auto-hydration across a 9×9, fed by pipes or tanks.
  • Cauldrons connect to pipes as fluid sources and sinks, on both loaders.

🌱 Growing

  • Hydroponics Bed — four planter quadrants per bed, each growing the crop you configure from the cluster's shared water pool. Harvests collect automatically and trickle Liquid XP.
  • Tree Farm Bed — the same idea for saplings: logs and saplings without the chopping.
  • Adjacent beds form a cluster — shared water, items, and XP, managed from one GUI with cluster-wide rates.
  • Works with Farmer's Delight and Croptopia crops out of the box.

🐄 Animals

  • Animal Capture Net — scoop up an animal, item and all, and carry it home.
  • Husbandry Bed — housed animals produce wool, eggs, milk, and honeycomb on feed-and-water cycles.
  • Butcher Bed — a breeding pair sustains a steady drip of that species' slaughter loot and Liquid XP. The stock itself is never consumed.

⚡ Energy & utility

  • Hydroelectric Generator — water in, energy out. Team Reborn Energy on Fabric, FE on NeoForge — plays nice with the usual tech-mod cables and machines.
  • Energy Pipe & Energy Cell — simple distribution and a multiblock power bank that merges visually as it grows.
  • Autocrafter — energy-powered template crafting from piped-in ingredients, with the recipe displayed on its sides and the result floating above.
  • Mending Station — repairs gear with Liquid XP and energy; fully pipe-automatable.
  • Monster Repulser — an energy-upkeep field that stops hostile spawns inside it.
  • XP Drain — sneak on it to bank your levels as Liquid XP into an attached tank; right-click to take them back. Liquid XP also bottles into XP bottles at any bed or tank.

✨ Decoration

  • Glowcubes — 17 dye-colored light blocks with a slow internal swirl.

🔌 Integrations

  • Jade — cluster and bed overlays out of the box.
  • ModMenu (Fabric) / Mods screen (NeoForge) — in-game config button.
  • Defers to the standalone Capture Net mod when it's installed.

⚙️ Configuration

config/hydrofarm.properties (hand-editable, self-healing) or the in-game screen: render distances and toggles for bed crops and pen animals, sprinkler particle tuning, and per-bed-type Liquid XP output toggles.

Requirements

  • Minecraft 26.1.x · Java 25
  • Fabric: Fabric Loader 0.18.4+ and Fabric API (Team Reborn Energy is bundled)
  • NeoForge: 26.1.2+

Required on both client and server.

Project description from CurseForge.

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Hydrofarm by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

11 available setups

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Recent files

Hydrofarm versions and loaders

73 of 73 releases match

Looking for an older file? The official CurseForge project page is in Resources.