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Sanguine Neural Networks project artwork

Modrinth · Minecraft mod

Sanguine Neural Networks

An addon to hostile neural networks and blood magic that allows a less laggy blood generation

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Sanguine Neural Networks release should I use?

Updated 8 days ago
Latest stable file 2.0.1
Game version 26.1.2
Loader NeoForge

Sanguine Neural Networks 2.0.1 targets 26.1.2 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 5 required mods have matching files.

Where it goes

Is Sanguine Neural Networks required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Sanguine Neural Networks 2.0.1 need?

2.0.1. Change the file and its required mods may change too.

All 5 required mods have matching files

Install Hostile Neural Networks, Neo Vitae, Placebo, Geckolib and 1 more first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.

3 listed on this file 7 pulled in by those mods
Hostile Neural Networks Needed by Sanguine Neural Networks 2.0.1
required
Matching file found Matched file: 26.1.2-7.0.0
Just Enough Items (JEI) Optional for Sanguine Neural Networks 2.0.1
optional
Matching file found Matched file: 29.47.0.110
Neo Vitae Needed by Sanguine Neural Networks 2.0.1
required
Matching file found Matched file: 26.1.2-1.1.44
Curios API Needed by Hostile Neural Networks
pulled in
Matching file found Matched file: 15.0.0+26.1.2
Placebo Needed by Hostile Neural Networks
pulled in
Matching file found Matched file: 26.1.2-10.0.2
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: 0.6.8
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: mc26.1.2-0.5.10
Geckolib Needed by Neo Vitae
pulled in
Matching file found Matched file: 5.5.2
Jade 🔍 Needed by Neo Vitae
pulled in
Matching file found Matched file: 26.1.12+neoforge
Modonomicon Needed by Neo Vitae
pulled in
Matching file found Matched file: 26.1.2-2.17.1

7 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Sanguine Neural Networks without breaking your instance.

Built for Sanguine Neural Networks 2.0.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.0.1. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Hostile Neural Networks, Neo Vitae, Placebo, Geckolib and 1 more first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.0.1. It opens that exact file at the source.

About this project

What does Sanguine Neural Networks add?

This mod is a spiritual successor to Deep Mob Learning: Blood Magic Addon that mainly adds a single block, the Virtual Sacrificer.

BEFORE UPDATING FROM 1.0.1 TO 1.0.2+ USE THE CONVERSION FILE AND REMOVE ALL DEPRECATED ITEMS / BLOCKS. YOU MUST LAUNCH THE GAME WITH THE CONVERSION MOD, CONVERT ALL ITEMS, THEN YOU CAN INSTALL VERSION 1.0.2+

This block, when connected to a blood altar, consumer power and generates blood, but only if a model is inserted.

The type of model defines how much energy is consumed and how much blood is generated. The tier also affects the blood, but not the power.

The Virtual Sacrificer also accepts catalysts, items that can boost the blood produced for a certain amount of operations.
Another boost supported is how many sacrifice runes are placed in the altar structure.

Almost everything in this mod is configurable, from the speed of the machine, to the blood and energy of the models, to the catalysts and the boost given by each tier.

All configs can be found in the common config folder.

From version 1.1.0+ the models and catalyst config are moved to recipes, and must be changed with a datapack

The mod also contains jei addons for the models and the catalysts

Full credits to the original mod for the idea, to the Blood Magic team for the blood orb and sacrifice rune texture, and to the Hostile Neural Network team for most of the assets, including but not limited to:

  • The original logo
  • The machine models and textures
  • The gui textures, used as base for this mod's ones

DO NOT ASK FOR PORTS TO OTHER VERSIONS, IF YOU WANT IT FOR ANOTHER VERSION EITHER WAIT OR MAKE IT YOURSELF

Project description from Modrinth.

Pick your setup

Sanguine Neural Networks by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Sanguine Neural Networks versions and loaders

11 of 11 releases match

Looking for an older file? The official Modrinth project page is in Resources.