
Modrinth · Minecraft mod
RetroConvert
Converts Babric mods to Ornithe mods in an ornithe environment (or as a java agent)
Quick answer
Which RetroConvert release matches b1.7.3?
RetroConvert 1.0.4+mcb1.7.3 targets b1.7.3 with ornithe. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is RetroConvert required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does RetroConvert 1.0.4+mcb1.7.3 need?
1.0.4+mcb1.7.3 on b1.7.3. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add RetroConvert without breaking your instance.
Built for RetroConvert 1.0.4+mcb1.7.3 on b1.7.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.4+mcb1.7.3. It targets b1.7.3 with ornithe; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.4+mcb1.7.3. It opens that exact file at the source.
About this project
What does RetroConvert add?
RetroConvert
Drop your Babric mods into an Ornithe instance RetroConvert converts them automatically at launch.
Babric and Ornithe both run Fabric Loader on Minecraft Beta 1.7.3, but they use different intermediary mappings, so their mods aren't compatible with each other. RetroConvert fixes that: at launch it rewrites Babric mods' bytecode in place to Ornithe's Calamus gen2 mappings token for token, with no recompilation, no sources, and no internet required.
Features
- Fully automatic just put Babric
.jarfiles in yourmodsfolder alongside RetroConvert and launch. Converted mods appear as<name>-ornithe.jar; originals are safely archived inconfig/retroconvert/originals/. - Deep conversion rewrites class bytecode, mixin annotations (including refmap-less string targets), refmap JSONs, access wideners,
fabric.mod.json, string constants used for reflection, and nested jar-in-jar mods, recursively. - No visible restart after converting, Fabric Loader is relaunched inside the same JVM over the converted mods folder. The game just starts.
- Smart detection already-ported Ornithe mods are left untouched, and umbrella mods with nested jars (like StationAPI) are handled per-jar.
- Official-build replacements a few mods (StationAPI, GlassConfigAPI) changed too much for a bytecode rewrite; for those, the official Ornithe build is downloaded instead, with bytecode conversion as the offline fallback.
- Cached jars are keyed by SHA-256, so only new files are scanned on later launches.
Usage
- Install RetroConvert into an Ornithe b1.7.3 instance's
modsfolder. - Add your Babric mods to the same folder.
- Launch. That's it.
Optional: Java agent mode (zero-restart, even on first launch)
Add this to your JVM arguments (Prism Launcher: instance → Settings → Java → JVM arguments):
-javaagent:mods/retroconvert-1.0.1+mcb1.7.3.jar
This converts mods before Fabric Loader scans the folder no relaunch logic needed at all. The same line works for every instance on Prism, MultiMC, and the vanilla launcher.
Headless usage
Convert any mods folder without launching the game:
./gradlew runConverter --args="/path/to/.minecraft/mods"
Limitations
- Only b1.7.3 is supported by design, since Babric only targets b1.7.3.
- A Babric mod that fails dependency resolution crashes before RetroConvert can run; remove that jar manually.
- Don't restore an archived original next to its converted output the loader will see two mods with the same id.
License & Source
Source code, issue tracker, and full technical details are available on GitHub.
Project description from Modrinth.
Pick your setup
RetroConvert by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
RetroConvert versions and loaders
1.0.4+mcb1.7.3
retroconvert-1.0.4+mcb1.7.3.jar
1 Aug 2026
1.0.3+mcb1.7.3
retroconvert-1.0.3+mcb1.7.3.jar
31 Jul 2026
1.0.0+mcb1.7.3
retroconvert-1.0.0+mcb1.7.3.jar
10 Jun 2026
Looking for an older file? The official Modrinth project page is in Resources.