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Aeronautics: Calibrated project artwork

Modrinth · Minecraft mod

Aeronautics: Calibrated

A mod that adds extra features to Create: Aeronautics that improve it slightly.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Aeronautics: Calibrated release should I use?

Updated 11 days ago
beta file 1.4.0
Game version 1.21.1
Loader NeoForge

Aeronautics: Calibrated 1.4.0 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. 1 required mod needs a matching file.

Where it goes

Is Aeronautics: Calibrated required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Aeronautics: Calibrated 1.4.0 need?

1.4.0. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Sable, Create Aeronautics, Create, Sable first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 3 come through another mod in the chain.

4 listed on this file 3 pulled in by those mods
Sable Needed by Aeronautics: Calibrated 1.4.0
required
No matching file Version asked for: 2.0.3+mc1.21.1
Create Aeronautics Needed by Aeronautics: Calibrated 1.4.0
required
Matching file found Matched file: 1.3.0+mc1.21.1
Create Needed by Aeronautics: Calibrated 1.4.0
required
Matching file found Matched file: 6.0.10+mc1.21.1
Create Needed by Create: The Factory Must Grow
pulled in
Matching file found Matched file: 6.0.10+mc1.21.1
Sable Needed by Create Aeronautics
pulled in
Matching file found Matched file: 2.0.3+mc1.21.1
ImGuiMC Needed by Sable
pulled in
Matching file found Matched file: 2.0.3+mc1.21.1

3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Aeronautics: Calibrated without breaking your instance.

Built for Aeronautics: Calibrated 1.4.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.4.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Sable, Create Aeronautics, Create, Sable first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 3 come through another mod in the chain.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.4.0. It opens that exact file at the source.

About this project

What does Aeronautics: Calibrated add?

This mod currently adds these new items/blocks:

  • Thruster (Ion and regular, requires FE or Fuel)
  • Ionized Thermal Mechanism
  • Thermal Mechanism
  • Navigation Compass
  • Generator (Regular, Industrial and Creative)
  • Navigation Tracker
  • Traverse Board
  • Mechanical Anvil
  • Survival Physics Staff
  • Electron Cable

Thruster: A block that provides thrust as long as enough Power/Fuel according to the inputted redstone signal is inputted. Inputting redstone signals through the sides allows the thruster to output a specific amount of thrust.

Ionized Thermal Mechanism:
Via the Ionized Thermal Mechanism you can upgrade the Thruster to be an Ion Thruster which provides more thrust at the cost of more Power required.

Thermal Mechanism:
With the Thermal mechanism aquired through a sequenced assembly you can create the thruster in an Mechanical Crafter

Navigation Compass:
A Compass in which you can input coordinates to point you to those exact coordinates.
When Inputting into a Navigation Table it will function like any other Compass just to the inputted Coordinates

Generator:
A small and compact Generator that uses RPM to create FE with a maximum FE output of 15 FE/t, 45 FE/t or nearly infinite FE/t

Navigation Tracker
An extention to the Navigation Table that outputs a higher redstone signal the closer you get to its inputted target (A Navigation Compass is inputted)
REQUIRES A MINIMUM OF CONSTANT 32 RPM ROTATIONAL POWER AND A NAVIGATION TABLE BELOW AND A SHAFT ABOVE OF IT

Traverse Board:
A small board that saves your current coordinates to later be crafted with a Navigation Compass to redirect the Compass's target to that position

Mechanical Anvil:
A block that shfits its weight depending on how much RPM you give it

Electron Cable:
A block that transfers Power

Survival Physics Staff:
A Creative Physics Staff aquireable in survival

PLANNED ADDITIONS:

Currently I am planning on adding 6 more things to the mod:

  1. CREDIT vaskociganina (Discord): When having a Mob sit on a seat next to a Typewriter and giing it a Path schedule item the mob will automatically control the Contraption to try and bring you to the wanted destination (This feature will be implemented after the Navigation Compass's functionality is finished)
  2. A Plunger Launcher Block that you can shoot
  3. A Force Field like Block that has players be stuck to the ship the block is placed on

Discord

Project description from Modrinth.

Pick your setup

Aeronautics: Calibrated by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Aeronautics: Calibrated versions and loaders

16 of 16 releases match

Looking for an older file? The official Modrinth project page is in Resources.