CurseForge · Minecraft mod
Create: New Age
Create: New Age is an addon for the Create mod that adds integration with electricity.
Quick answer
Which Create: New Age release should I use?
Create: New Age 1.2.0 for Neoforge 1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.
Where it goes
Is Create: New Age required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: New Age 1.2.0 for Neoforge 1.21.1 need?
1.2.0 for Neoforge 1.21.1. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: New Age without breaking your instance.
Built for Create: New Age 1.2.0 for Neoforge 1.21.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.0 for Neoforge 1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.0 for Neoforge 1.21.1. It opens that exact file at the source.
About this project
What does Create: New Age add?
Create: New Age
Overview
Create: New Age is an addon for the Create mod that adds integration with electricity. It does so by adding multiblock structures that resemble their reallife counter-parts. Furthermore, create: new age doesn't stop at electricity and also adds nuclear power to create.
As of 1.1, this addon requires Botarium to work on 1.20.1. However it works without botarium on 1.21.1
Features
- Electricity generation using large spinning copper coils with magnets.
- Motors (Not just one motor!) which can generate rotation from electricity.
- Energiser which lets you craft a few new items using rotation and electricity.
- Multiblock nuclear reactors which can easily generate heat used to boil water for your steam engines.
- Wires that allow one to transfer energy around easily.
- Solar panels which can generate heat.
- A heat system which allows you to transfer heat generated by solar panels and nuclear reactors to other places.
Join our discord to stay updated!
FAQ
I am having an issue with the mod, where can I find help?
Our discord is a good place to find help. Furthermore if it is an actual issue with our mod you should report it on our gitlab issue tracker.
Where can I see the future plans for the mod?
Our fibery.io to-do board shows our current progress and plans for the next update(s)!
My electricity stops working after a few hundred blocks?
Currently electricity connectors have a range limit which can be increased in the config, it is however recommended that you don't increase it since that can lead to lag. Currently it is better that you either wait for the update that improves this or use another mod's wires.
Is this addon compatible with Create: Crafts & Additions?
Yes, the two addons should be able to work together.
What mods is it incompatible with?
This addon is not compatible with optifine and Minecraft Transit Railway.
I don't like some unrealistic parts of this mod, is there an easy way to remove them?
There is a datapack builtin into this mod called "Create: New Age [Monkey Edition]" which removes recipes for a few magnets, removes recipes for the first tiers of the energiser leaving only the last one, removes recipes for overcharged iron, gold and diamond as well as modifies the recipes that use them.
Can I configure this mod?
We are trying to make our mod as configurable as possible however sometimes we may miss a few things, when you do find something you really want to configure but can't, you can join our discord to tell us about that, alternatibely, you can make a feature requrest on our gitlab issue tracker.
Project description from CurseForge.
Pick your setup
Create: New Age by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
3 loader builds1.19.2
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: New Age versions and loaders
1.2.0 for Neoforge 1.21.1
create-new-age-1.2.0+neoforge-mc1.21.1.jar
8 Jun 2026
1.2.0 for Forge 1.20.1
create-new-age-1.2.0+forge-mc1.20.1.jar
8 Jun 2026
1.2.0 for Fabric 1.20.1
create-new-age-1.2.0+fabric-mc1.20.1.jar
8 Jun 2026
1.1.7f for Forge 1.20.1
create-new-age-1.1.7f+forge-mc1.20.1.jar
13 Jan 2026
1.1.7f for Fabric 1.20.1
create-new-age-1.1.7f+fabric-mc1.20.1.jar
13 Jan 2026
1.1.7e for Forge 1.20.1
create-new-age-1.1.7e+forge-mc1.20.1.jar
28 Dec 2025
1.1.7e for Fabric 1.20.1
create-new-age-1.1.7e+fabric-mc1.20.1.jar
28 Dec 2025
1.1.7c for Neoforge 1.21.1
create-new-age-1.1.7c+neoforge-mc1.21.1.jar
28 Dec 2025
1.1.7b for Neoforge 1.21.1
create-new-age-1.1.7b+neoforge-mc1.21.1-dev.jar
28 Dec 2025
1.1.7d for forge 1.20.1
create-new-age-1.1.7d+forge-mc1.20.1.jar
22 Dec 2025
1.1.7d for 1.20.1 fabric
create-new-age-1.1.7d+fabric-mc1.20.1.jar
22 Dec 2025
1.1.7a for 1.21.1 neoforge
create-new-age-1.1.7a+neoforge-mc1.21.1.jar
21 Dec 2025
Looking for an older file? The official CurseForge project page is in Resources.