CurseForge · Minecraft mod
Invocations
More Complicated Spell Casting for Spell Engine Inspired by Last Epoch
Quick answer
Which Invocations release should I use?
Invocations invoke-1.3.0+1.21.1.jar targets 1.21, 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 11 required mods have matching files.
Where it goes
Is Invocations required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Invocations invoke-1.3.0+1.21.1.jar need?
invoke-1.3.0+1.21.1.jar. Change the file and its required mods may change too.
Install Wizards (RPG Series), Armor Model API, Spell Engine, Fabric API and 7 more first. We found matching files for this game-version and loader setup. 11 come through another mod in the chain.
11 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Invocations without breaking your instance.
Built for Invocations invoke-1.3.0+1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use invoke-1.3.0+1.21.1.jar. It targets 1.21, 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Wizards (RPG Series), Armor Model API, Spell Engine, Fabric API and 7 more first. We found matching files for this game-version and loader setup. 11 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside invoke-1.3.0+1.21.1.jar. It opens that exact file at the source.
About this project
What does Invocations add?


Invoke the power of Runes to become the ultimate Runemaster!
This project is inspired by the Last Epoch class of the same name.
Invocations is a mod all about combining three basic spells that don't do much on their own in order to invoke powerful spells that make the long and intricate casting worth it.
You have three basic spells that exists simply to act as a "code" for the actual spell you're casting, each basic spell increases the power by a certain amount and the spell you cast depends on the value.
This mod requires Wizards, which requires its own set of dependencies. Fabric only.
1.20.1 List of invocations ([Fire][Frost][Arcane]):

1.21.1 List of invocations (1 = Arcane, 2 = Frost, 3 = Fire)

Project description from CurseForge.
Pick your setup
Invocations by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.21
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Invocations versions and loaders
invoke-1.3.0+1.21.1.jar
21 Jan 2026
invoke-1.2.0+1.21.1.jar
12 Nov 2025
invoke-1.1.3+1.21.1.jar
23 Jul 2025
invoke-1.1.1+1.21.1.jar
8 Jun 2025
invoke-1.1.0+1.21.1.jar
20 Apr 2025
invoke-1.0.3.1+1.21.1.jar
27 Jan 2025
invoke-1.0.3.1-1.20.1.jar
27 Jan 2025
invoke-1.0.3.0+1.21.1.jar
21 Jan 2025
invoke-1.0.2.2+1.21.1.jar
15 Jan 2025
invoke-1.0.2.0+1.21.1.jar
12 Jan 2025
invoke-1.0.1.0-1.20.1.jar
10 Jan 2025
invoke-1.0.1.2+1.21.1.jar
5 Jan 2025
Looking for an older file? The official CurseForge project page is in Resources.