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Custom Entity Attributes (Modpack Utils Series) project artwork

CurseForge · Minecraft mod

Custom Entity Attributes (Modpack Utils Series)

Change entity attributes globally, per dimension, biome, difficulty, or time. With % chances too!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Custom Entity Attributes (Modpack Utils Series) release should I use?

Updated 1 year ago
Latest stable file Fabric 1.21.X | v1.1.0
Game version 1.21, 1.21.5, 1.21.8
Loader Fabric, Quilt

Custom Entity Attributes (Modpack Utils Series) Fabric 1.21.X | v1.1.0 targets 1.21, 1.21.5, 1.21.8 with Fabric, Quilt. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Custom Entity Attributes (Modpack Utils Series) required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Quilt
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Custom Entity Attributes (Modpack Utils Series) Fabric 1.21.X | v1.1.0 need?

Fabric 1.21.X | v1.1.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Custom Entity Attributes (Modpack Utils Series) without breaking your instance.

Built for Custom Entity Attributes (Modpack Utils Series) Fabric 1.21.X | v1.1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Fabric 1.21.X | v1.1.0. It targets 1.21, 1.21.5, 1.21.8 with Fabric, Quilt; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Fabric 1.21.X | v1.1.0. It opens that exact file at the source.

About this project

What does Custom Entity Attributes (Modpack Utils Series) add?

Banner of CEA

What's CEA?

Custom Entity Attributes allows to add attribute modifiers to entities. Either globally or based on various conditions, such as the dimension the entity is in, the biome, world's difficulty, time, and more. Including a percentile chance of the attribute applying, making randomness possible.

Want this but for items? Check out Custom Item Attributes (CIA)

With this mod, you can:

  • Make any mob or boss stronger, or weaker.

  • Make entities have different attributes in a specific dimension or biome

  • Make entities have a small chance of having extra attributes, giving some variation to all entities

  • Make baby versions of mobs be faster and stronger but have less health

and more! It's all up to your creativity, as attributes are really powerful!

Requires Necronomicon 1.6.0+

Also requires Connector in Forge

⭐ Features ⭐

  • Basic & Advanced Config. You can either use the basic config, or go all in with the advanced features!
  • Regex Support. Want to edit the attributes of multiple entities at once, or even ALL entities? You can!
  • Apply Chances. Apply each attribute modifier with a chance, for example add 20% chance of mobs having 10% more max HP!
  • Time Based Config. Want to make mobs stronger at night? Slower at day? Up to you!
  • Per Dimension Config. With CEA you can make all mobs from a specific dimension stronger, or weaker!
  • Per Biome Config. Feel like that one biome needs to have something extra? Why not make monsters stronger there?
  • Per DIfficulty Config. Spice up things further by adding attributes depending on the difficulty, allowing to nerf or buff and adjust stats at your liking!
  • Default Health entity spawns with. Some entitites might spawn with less health than their max, but CEA can change that!

🧾 Configs 🧾

Both configs are fully documented and provide examples for you to base them from!

Basic

Advanced

Project description from CurseForge.

Pick your setup

Custom Entity Attributes (Modpack Utils Series) by Minecraft version and loader

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33 available setups

Showing the newest 12 of 14 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Custom Entity Attributes (Modpack Utils Series) versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.