CurseForge · Minecraft mod
YNet [XNet Fork]
YNet is a highly optimized networking cable system for items, energy, fluids, information, ...
Quick answer
Which YNet [XNet Fork] release should I use?
YNet [XNet Fork] xnet-1.12-1.8.4-ynet.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is YNet [XNet Fork] required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does YNet [XNet Fork] xnet-1.12-1.8.4-ynet.jar need?
xnet-1.12-1.8.4-ynet.jar. Change the file and its required mods may change too.
Install McJtyLib first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add YNet [XNet Fork] without breaking your instance.
Built for YNet [XNet Fork] xnet-1.12-1.8.4-ynet.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use xnet-1.12-1.8.4-ynet.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install McJtyLib first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside xnet-1.12-1.8.4-ynet.jar. It opens that exact file at the source.
About this project
What does YNet [XNet Fork] add?
YNet is a XNet fork with some bug fixes and changes. XNet is a mod which adds a single type of cable: a networking cable. Using networking cables you can instantly transport items, fluids, energy, and information. The main focus of this mod is efficiency and flexibility. Efficiency in that it is possible to make huge cable networks (tested with two chests seperated by a cable of 12000 blocks long) with no lag. The cables themselves are not even tile entities. Flexibility in that the controller allows for really flexible configuration for distributing information.
Fixes made with this fork are:
- Cables have proper collision boxes
- Fixed pasting connector configuration bug where you can set speed values to exploit or crash the game with setting speed to 0
YNet is only for 1.12.2
Please use "Issues" page to post the problems you get with the mod or if you have any suggestions to it. Issues posted on CF will be ignored.
Project description from CurseForge.
Pick your setup
YNet [XNet Fork] by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
YNet [XNet Fork] versions and loaders
xnet-1.12-1.8.4-ynet.jar
26 Aug 2024
xnet-1.12-1.8.3-ynet.jar
7 Apr 2024
Looking for an older file? The official CurseForge project page is in Resources.