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WindLink project artwork

Modrinth · Minecraft mod

WindLink

Adds a realistic wind engine that is terrain aware for shaders to respond to.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which WindLink release should I use?

Updated yesterday
Latest stable file 1.1.21+mc1.21.1-neoforge
Game version 1.21.1
Loader NeoForge

WindLink 1.1.21+mc1.21.1-neoforge targets 1.21.1 with NeoForge. It must be installed on the client. Do not install it on the dedicated server. All 1 required mods have matching files.

Where it goes

Is WindLink required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does WindLink 1.1.21+mc1.21.1-neoforge need?

1.1.21+mc1.21.1-neoforge. Change the file and its required mods may change too.

All 1 required mods have matching files

Install PlunderEngine first. We found matching files for this game-version and loader setup.

PlunderEngine Needed by WindLink 1.1.21+mc1.21.1-neoforge
required
Matching file found Matched file: 0.1.21+mc1.21.1-neoforge

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add WindLink without breaking your instance.

Built for WindLink 1.1.21+mc1.21.1-neoforge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.21+mc1.21.1-neoforge. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install PlunderEngine first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.21+mc1.21.1-neoforge. It opens that exact file at the source.

About this project

What does WindLink add?

WindLink

A real, shared wind that everything breathes.

Client-side only. Safe on vanilla servers. Works with no shader pack installed, but doesn't live up to anything without one.
Depends on PlunderEngine.

Compatible Shaders:
Euphoria Patches  1.10.0+

Compatible Mods

These are mods that can function with WindLink's wind field.

Mod What WindLink does with it
Better Smoke Their smoke follows our wind.
Physics Mod Cloth movement, debris, rain and snow all take our field instead of their own when installed.
Grassier Grass Their blade wind is taken over with our wind. Unsupported by dev, may break on their update.
Fancy World Animations Lanterns and chains swing on our wind. Support is awaiting their update. Tested on the dev build.
Serene Seasons Drives our seasons when installed, more leaves fall during the fall and autumn season.
Particle Rain Our wind drives their rain.

Two mods installed and two disagreeing winds on screen is a bug a player cannot diagnose. That is
the whole reason these exist: one wind, one direction, whoever is drawing it.


Wind

WindLink creates a real and terrain aware wind field that everything responds to. No more side to side canned wind animations with your favorite shaders. Everything flows together.

  • Building gusts that come and go naturally instead of a constant breeze
  • Terrain flow: slowed behind a hill, quicker over a crest, funnelled down through valleys
  • Presets from calm to storm, or auto (natural wind)
  • Wind character, natural or cinematic
  • Turbulence, swirl and wave size as separate dials
  • Wind sheltering, your builds interact with the wind in real time
  • Blown debris from leaves and grass flecks that ride the wind and deflect off walls
  • Trees move as one, so a canopy sways together
  • Falling leaves, smoke, flames, embers and campfire smoke all take the same wind

Seasons

  • Foliage color follows the year (default: off)
  • Days per season, or race through a whole year in seconds to see it move
  • Forceable season overrides

Dust

  • Sand grains lifted off loose ground when the wind is up
  • Wind thresholds, spawn rate, radius and how high it lofts

Heat

  • Heat field over fire and lava

Water

  • Every body of water measured and identify puddle, pond, lake, river, small sea, ocean, deep ocean
  • Tuning for range, sea height, depth and what counts as a river
  • Shore distance data

On-screen

  • Wind compass showing heading and strength, unintrusive
  • Wind lines, a debug overlay drawing the field itself: shape, spacing, reach, length, ground arrows, and whether they show through terrain

Commands

/windlink with:

info what the wind is doing right now
season set, preview, set length, or race the year
freeze hold the wind still for a screenshot
windviz wind lines on or off
auto-storm natural wind at auto and incremental wind

Modpack Permission

Feel free to use this mod in your mod packs so long as they are downloaded from here.

Thank you...

I'm especially appreciative of SpacEagle17 the creator of the awesome Euphoria Patches for being extremely helping throughout the development and testing of this mod!

Project description from Modrinth.

Pick your setup

WindLink by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

12 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

WindLink versions and loaders

21 of 21 releases match

Looking for an older file? The official Modrinth project page is in Resources.