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HexDebug project artwork

Modrinth · Minecraft mod

HexDebug

A Hex Casting addon for debugging and editing hexes.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which HexDebug release should I use?

Updated today
beta file 0.9.1+1.20.1
Game version 1.20.1
Loader Forge

HexDebug 0.9.1+1.20.1 targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. All 9 required mods have matching files.

Where it goes

Is HexDebug required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does HexDebug 0.9.1+1.20.1 need?

0.9.1+1.20.1. Change the file and its required mods may change too.

All 9 required mods have matching files

Install Hex Casting, Architectury API, Cloth Config API, Kotlin for Forge and 5 more first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.

6 listed on this file 4 pulled in by those mods
Hex Casting Needed by HexDebug 0.9.1+1.20.1
required
Matching file found Matched file: 0.11.4
Architectury API Needed by HexDebug 0.9.1+1.20.1
required
Matching file found Matched file: 9.2.14+forge
Cloth Config API Needed by HexDebug 0.9.1+1.20.1
required
Matching file found Matched file: 11.1.136+forge
Kotlin for Forge Needed by HexDebug 0.9.1+1.20.1
required
Matching file found Matched file: 4.12.0
EMI Optional for HexDebug 0.9.1+1.20.1
optional
Matching file found Matched file: 1.1.24+1.20.1+forge
IoticBlocks Needed by HexDebug 0.9.1+1.20.1
required
Matching file found Matched file: 1.0.2+1.20.1
Caelus API Needed by Hex Casting
pulled in
Matching file found Matched file: 3.1.0+1.20
Inline Needed by Hex Casting
pulled in
Matching file found Matched file: 1.20.1-1.2.2-forge
Patchouli Needed by Hex Casting
pulled in
Matching file found Matched file: 1.20.1-80-forge
PAUCAL Needed by Hex Casting
pulled in
Matching file found Matched file: 0.6.0

4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add HexDebug without breaking your instance.

Built for HexDebug 0.9.1+1.20.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.9.1+1.20.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Hex Casting, Architectury API, Cloth Config API, Kotlin for Forge and 5 more first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.9.1+1.20.1. It opens that exact file at the source.

About this project

What does HexDebug add?

HexDebug

CurseForge | GitHub

A Hex Casting addon for debugging and editing hexes. The Debugger runs a debug server using the Debug Adapter Protocol, allowing you to use real debugging tools like VSCode to find bugs in your hexes; and the Splicing Table provides an easy-to-use GUI for finding and fixing mistakes.

Features

  • Debugging: Step through your hexes pattern-by-pattern with vscode-hex-casting or any other DAP-compatible editor!
  • Editing: Use the Splicing Table to edit hexes just like in a text editor, with buttons and keyboard shortcuts to select, move, duplicate, delete, and copy/paste iotas, and even draw patterns in a mini staff grid.
  • Step Modes: Use any of the well-known step modes (step in/out/over, continue, restart, stop) with the ingame item and/or through VSCode.
  • Variables: See the stack, ravenmind, and even some internal values like the evaluated pattern count.
  • Call Stack: Debug complex meta-evaluating hexes with the call stack, generated from the next continuation to be executed. Learn how Hex Casting's internals work!
  • Breakpoints: Set breakpoints on specific patterns, or use the Uncaught Mishaps option to pause the debugger when a mishap occurs and see what went wrong.
  • Multiplayer: Debug your hexes in multiplayer! The debug client connects to a port opened by the game client (configurable, defaults to 4444), and each player can have up to one active debugger instance at a time.

Attribution


A badge for hexdoc in the style of Devins Badges A badge for addons.hexxy.media in the style of Devins Badges

Project description from Modrinth.

Pick your setup

HexDebug by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

6 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

HexDebug versions and loaders

36 of 36 releases match

Looking for an older file? The official Modrinth project page is in Resources.