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EyeVector project artwork

Modrinth · Minecraft mod

EyeVector

A Minecraft Fabric mod that calculates stronghold coordinates using triangulation from Eye of Ender throw trajectories with configurable precision and measurement modes.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which EyeVector release should I use?

Updated 2 months ago
Latest stable file 2.1.0+neoforge-26.2
Game version 26.2
Loader NeoForge

EyeVector 2.1.0+neoforge-26.2 targets 26.2 with NeoForge. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is EyeVector required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does EyeVector 2.1.0+neoforge-26.2 need?

2.1.0+neoforge-26.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add EyeVector without breaking your instance.

Built for EyeVector 2.1.0+neoforge-26.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.1.0+neoforge-26.2. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.1.0+neoforge-26.2. It opens that exact file at the source.

About this project

What does EyeVector add?

EyeVector

Find strongholds with precision using triangulation!

EyeVector is a client-side Fabric mod that calculates exact stronghold coordinates by analyzing the trajectory of thrown Eyes of Ender. No more guessing or endless digging - just throw, measure, and locate!

✨ Features

  • 🎯 Precise Triangulation - Uses mathematical triangulation to calculate stronghold coordinates
  • ⚙️ Configurable Modes - Choose between 2-point (fast) or 3-point (accurate) measurement
  • 🎚️ Adjustable Precision - Balance between performance and accuracy (Low/Medium/High)
  • 📏 Flexible Distance - Set minimum distance between measurements (16-500 blocks)
  • 🖥️ Client-side Only - No server-side installation required

🚀 How It Works

  1. Throw an Eye of Ender at your first location
  2. Travel at least 30 blocks away (or your configured distance)
  3. Throw another Eye of Ender
  4. Done! The mod displays stronghold coordinates in chat

For maximum accuracy, enable 3-point mode and throw a third Eye of Ender from a different location.

📋 Commands

All commands start with /eyevector:

Command Description
/eyevector mode <2|3> Set measurement mode (2 or 3 points)
/eyevector distance <16-500> Set minimum distance between throws
/eyevector precision <low|medium|high> Set precision level
/eyevector reset Clear recorded measurements
/eyevector status Show current settings
/eyevector Show help

🎮 Precision Settings

Choose the right balance for your system:

  • Low - 3 samples minimum (reduced lag, less accurate)
  • Medium - 5 samples minimum (default, balanced)
  • High - 10 samples minimum (more accurate, slightly more processing)

💡 Tips

  • Spacing Matters - The further apart your throws, the more accurate the result
  • Use 3-Point Mode - For maximum accuracy when precision is critical
  • Adjust Distance - Lower minimum distance for convenience, higher for accuracy
  • Medium Precision - Perfect for most players; only change if needed

🔧 Technical Details

  • Algorithm: Line intersection using parametric equations
  • Angle Calculation: Multi-tick trajectory sampling with circular mean
  • Coordinate System: X/Z plane calculations for precise 2D positioning
  • Performance: Optimized entity tracking with configurable sample rates

🌐 Language Support

  • English (en_us)
  • Korean (ko_kr)

All messages, commands, and tooltips are fully translated!

📜 License

MIT License - Free and open source!


Found a bug? Report it on GitHub

Project description from Modrinth.

Pick your setup

EyeVector by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

17 available setups

Showing the newest 12 of 16 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

EyeVector versions and loaders

5 of 5 releases match

Looking for an older file? The official Modrinth project page is in Resources.