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Immersive Enchanting project artwork

CurseForge · Minecraft mod

Immersive Enchanting

Immersive Enchanting aims to rework the vanilla enchanting experience, while giving extra use to existing vanilla items that don't serve much purpose.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Immersive Enchanting release should I use?

Updated last month
Latest stable file immersiveenchanting-6.0.1-neoforge-26.1.2.jar
Game version 26.1.2
Loader NeoForge

Immersive Enchanting immersiveenchanting-6.0.1-neoforge-26.1.2.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Immersive Enchanting required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Immersive Enchanting immersiveenchanting-6.0.1-neoforge-26.1.2.jar need?

immersiveenchanting-6.0.1-neoforge-26.1.2.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install AlfinoLib, AlfinoLib first. We found matching files for this game-version and loader setup.

AlfinoLib Needed by Immersive Enchanting immersiveenchanting-6.0.1-neoforge-26.1.2.jar
required
Matching file found Matched file: alfinolib-1.2.0-neoforge-26.1.jar
AlfinoLib Needed by Immersive Enchanting immersiveenchanting-6.0.1-neoforge-26.1.2.jar
required
Matching file found Matched file: 1.2.0

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Immersive Enchanting without breaking your instance.

Built for Immersive Enchanting immersiveenchanting-6.0.1-neoforge-26.1.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use immersiveenchanting-6.0.1-neoforge-26.1.2.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install AlfinoLib, AlfinoLib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside immersiveenchanting-6.0.1-neoforge-26.1.2.jar. It opens that exact file at the source.

About this project

What does Immersive Enchanting add?

 

What is Immersive Enchanting?

Immersive Enchanting reimagines and reworks the vanilla enchanting experience. Choose your enchantments through a new skill-tree based enchanting GUI! Use materials instead of levels to enchant.

Immersive Enchanting 6.0.0+ requires AlfinoLib


Featured by CurseForge's - '10 Hidden Minecraft Mods Everyone Should Play!'


New Enchanting Table GUI Skill Tree!

Use Items to Enchant!

Fill Chiseled Bookshelves with Ancient Books!


Features

  • Removes the vanilla enchanting table GUI and replaces it with a skill-tree.
  • Removes the need for regular bookshelves around the enchanting table. Now requires chiseled bookshelves instead.
  • Adds 'Ancient Books' found around the world. Ancient Books hold a type of enchantment (they don't have levels) - these can be placed in chiseled bookshelves around the enchanting table to unlock the branch of the skill-tree.
  • Enchanting no longer requires XP/leves. Replaces XP cost with materials, unique for each enchantment level.
  • Enchanting requires you to move up the skill-tree. No longer can you get lucky with Efficiency IV straight away - work your way up from level 1.
  • Enchanted books are unobtainable by default - (They do not spawn in loot chests and cannot be traded from villagers).
  • Anvil repair XP costs are reduced for enchanted items.
  • Mending is disabled by default (this can be enabled with a datapack).
  • Support for (almost) all mods that add enchantments.
  • Enchantment costs are fully customisable using datapacks.

Supported Mods:

  • More mod support is coming soon

For Modpack Developers:

Immersive Enchanting is free to be used in any modpack.

Immersive Enchanting supports custom recipes and enchantments added by other mods! For more information and guidance, see the Wiki or join the Discordfor help.


For more information/tutorials on how to use the mod, see the Wiki.

Note from the Mod Author:

This is my first ever mod and I would appreciate any feedback! The enchantment costs were designed to encourage exploration and lock higher tier enchantments behind some difficult to obtain items. If you have any recommendations for rebalancing these costs, I am open to suggestions!

Credits:

  • Thanks to @carl_class on Modrinth for the Enchanted Book sprites! Check his work out here where you can also download the pack for yourself.
  • Thanks to everyone in The NeoForge Project Discord for your support.
  • This mod was inspiredby these videos, thanks for the inspiration guys!

Project description from CurseForge.

Pick your setup

Immersive Enchanting by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Immersive Enchanting versions and loaders

37 of 37 releases match

Looking for an older file? The official CurseForge project page is in Resources.