
Modrinth · Minecraft mod
AE2 Objects
Introduces high-density Deep Storage Cells with no type limits. A continuation and derivative work based on AE2 Things.
Quick answer
Which AE2 Objects release matches 26.1.1 NeoForge?
AE2 Objects 0.1.0+26.1.2 targets 26.1, 26.1.1, 26.1.2 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. 1 required mod needs a matching file.
Where it goes
Is AE2 Objects required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does AE2 Objects 0.1.0+26.1.2 need?
0.1.0+26.1.2 on 26.1.1 NeoForge. Every mod below is checked against that same setup.
Install Applied Energistics 2 first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add AE2 Objects without breaking your instance.
Built for AE2 Objects 0.1.0+26.1.2 on 26.1.1 NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.1.0+26.1.2. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Applied Energistics 2 first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.1.0+26.1.2. It opens that exact file at the source.
About this project
What does AE2 Objects add?
AE2 Objects
A NeoForge addon mod for Applied Energistics 2 that introduces high-density Deep Storage
Cells with no type limits.
AE2Objects provides flexible, high-capacity storage solutions that remove the traditional AE2 type
limit while maintaining balanced byte-based mechanics.
Features
- No type limits — a deep cell is bounded only by its byte capacity, not by a type count.
- Item and fluid deep cells, available as drive cells or portable (pocket ME Chest)
cells. - Five shipped capacity tiers —
1k,4k,16k,64k,256k. The planned1m–256m
tiers mirror MEGA Cells sizes and are temporarily disabled until a MEGA Cells 26.1 build
exists. - Full AE2 integration — works with ME Drives, ME Chests, the Cell Workbench, partitioning,
Fuzzy Cards, Inverter Cards and the Overflow Destruction Card. Portable cells also accept Energy
Cards and can be dyed. - Safe disassembly — sneak + right-click with an empty cell in hand (or on a block) to reclaim
its housing, component and upgrades. Portable cells transfer their remaining charge into the
returned energy cell. - In-game management & recovery — commands for checking cell UUIDs and recovering storage data.
Optional Integrations
- MEGA Cells — the
1m–256mtiers are defined in the
catalog but are not registered and have no recipes in0.2.0. They will be re-enabled once a MEGA
Cells 26.1 build is available. - Applied Mekanistics — chemical deep cells
are designed and reserved, but stay inactive until Applied Mekanistics ships a build for this
Minecraft version.
Installation
- Make sure you have installed Minecraft, NeoForge, and Applied Energistics 2.
- Download the latest release from
the Releases page. - Place the downloaded
.jarfile into your.minecraft/modsdirectory. - Launch the game and start crafting Deep Storage Cells!
Commands
AE2Objects includes administrative commands for inspecting and recovering deep storage cells:
| Command | Permission | Description |
|---|---|---|
/ae2objects getuuid |
All Players | Gets the UUID of the deep storage cell in hand and copies it to the clipboard. |
/ae2objects recover <UUID> |
Level 2 (OP) | Reconstructs and gives a storage cell corresponding to the specified UUID. |
Building from Source
The project uses Stonecutter for multi-version builds.
Only Minecraft 26.1.2 is registered today.
Build and collect every registered version:
# On Linux / macOS
./gradlew chiseledBuildAndCollect
On Windows (PowerShell / Command Prompt):
.\gradlew.bat chiseledBuildAndCollect
The collected jars are written to:
build/libs/
- Default (dirty) build:
ae2objects-<modVersion>-<commit>+<mcVersion>.jar - Release build (
./gradlew :26.1.2:releaseJar):ae2objects-<modVersion>+<mcVersion>.jar
Development Runs
The versioned project is :26.1.2.
- Client:
./gradlew :26.1.2:runClient - Dedicated Server:
./gradlew :26.1.2:runServer - Data Generation:
./gradlew :26.1.2:runServerData - Game Tests:
./gradlew gameTestActive
Documentation
Design and reference documentation lives in docs/: architecture, content
catalog, numeric values and integrations.
World Compatibility Notice
AE2Objects is a major rewrite and rebrand of AE2Things for modern Minecraft versions. While core
storage concepts remain familiar, upgrading directly from legacy AE2Things save files is not
guaranteed to be seamless. Always make a backup of your worlds before migrating.
Credits
AE2Objects is a continuation and derivative work based on
AE2Things, originally created by ProjectET and
maintained by Technici4n.
Several textures are recoloured derivatives of Applied Energistics 2 assets (© AlgorithmX2 and
the Applied Energistics team, LGPL-3.0).
License
This project is licensed under
the GNU Lesser General Public License v3.0 (LGPL-3.0).
The original AE2Things copyright notices are preserved in LICENSE, along with the continued
project copyright notices.
Project description from Modrinth.
Pick your setup
AE2 Objects by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AE2 Objects versions and loaders
0.1.0+26.1.2
ae2objects-0.1.0+26.1.2.jar
29 Aug 2026
Looking for an older file? The official Modrinth project page is in Resources.