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AE2 Objects project artwork

Modrinth · Minecraft mod

AE2 Objects

Introduces high-density Deep Storage Cells with no type limits. A continuation and derivative work based on AE2 Things.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AE2 Objects release should I use?

Updated today
Latest stable file 0.2.0+26.1.2
Game version 26.1.2
Loader NeoForge

AE2 Objects 0.2.0+26.1.2 targets 26.1.2 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 2 required mods have matching files.

Where it goes

Is AE2 Objects required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does AE2 Objects 0.2.0+26.1.2 need?

0.2.0+26.1.2. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 14 come through another mod in the chain.

1 listed on this file 14 pulled in by those mods
Applied Energistics 2 Needed by AE2 Objects 0.2.0+26.1.2
required
Matching file found Matched file: 26.1.10-beta
GuideME Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 26.1.17-beta
The One Probe Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 26.1.2_neo-14.0.1
Jade 🔍 Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 26.1.12+neoforge
WTHIT Needed by Applied Energistics 2
pulled in
Matching file found Matched file: neo-19.0.1
EMI Needed by Applied Energistics 2
pulled in
No matching file
Project tq47Uqpn Needed by Applied Energistics 2
pulled in
Still checking
Architectury API Needed by Roughly Enough Items (REI)
pulled in
Matching file found Matched file: 20.1.17+neoforge
Cloth Config API Needed by Roughly Enough Items (REI)
pulled in
Matching file found Matched file: 26.1.154+neoforge
bad packets Needed by WTHIT
pulled in
Matching file found Matched file: neo-0.12.2
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: 0.7.1
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: mc26.1.2-0.5.10

14 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add AE2 Objects without breaking your instance.

Built for AE2 Objects 0.2.0+26.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.2.0+26.1.2. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 14 come through another mod in the chain.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.2.0+26.1.2. It opens that exact file at the source.

About this project

What does AE2 Objects add?

AE2 Objects

Stars
Release
GitHub CI
Modrinth
CurseForge

A NeoForge addon mod for Applied Energistics 2 that introduces high-density Deep Storage
Cells
with no type limits.

AE2Objects provides flexible, high-capacity storage solutions that remove the traditional AE2 type
limit while maintaining balanced byte-based mechanics.

Features

  • No type limits — a deep cell is bounded only by its byte capacity, not by a type count.
  • Item and fluid deep cells, available as drive cells or portable (pocket ME Chest)
    cells.
  • Five shipped capacity tiers — 1k, 4k, 16k, 64k, 256k. The planned 1m–256m
    tiers mirror MEGA Cells sizes and are temporarily disabled until a MEGA Cells 26.1 build
    exists.
  • Full AE2 integration — works with ME Drives, ME Chests, the Cell Workbench, partitioning,
    Fuzzy Cards, Inverter Cards and the Overflow Destruction Card. Portable cells also accept Energy
    Cards and can be dyed.
  • Safe disassembly — sneak + right-click with an empty cell in hand (or on a block) to reclaim
    its housing, component and upgrades. Portable cells transfer their remaining charge into the
    returned energy cell.
  • In-game management & recovery — commands for checking cell UUIDs and recovering storage data.

Optional Integrations

  • MEGA Cells — the 1m–256m tiers are defined in the
    catalog but are not registered and have no recipes in 0.2.0. They will be re-enabled once a MEGA
    Cells 26.1 build is available.
  • Applied Mekanistics — chemical deep cells
    are designed and reserved, but stay inactive until Applied Mekanistics ships a build for this
    Minecraft version.

Installation

  1. Make sure you have installed Minecraft, NeoForge, and Applied Energistics 2.
  2. Download the latest release from
    the Releases page.
  3. Place the downloaded .jar file into your .minecraft/mods directory.
  4. Launch the game and start crafting Deep Storage Cells!

Commands

AE2Objects includes administrative commands for inspecting and recovering deep storage cells:

Command Permission Description
/ae2objects getuuid All Players Gets the UUID of the deep storage cell in hand and copies it to the clipboard.
/ae2objects recover <UUID> Level 2 (OP) Reconstructs and gives a storage cell corresponding to the specified UUID.

Building from Source

The project uses Stonecutter for multi-version builds.
Only Minecraft 26.1.2 is registered today.

Build and collect every registered version:

# On Linux / macOS
./gradlew chiseledBuildAndCollect

On Windows (PowerShell / Command Prompt):

.\gradlew.bat chiseledBuildAndCollect

The collected jars are written to:

build/libs/
  • Default (dirty) build: ae2objects-<modVersion>-<commit>+<mcVersion>.jar
  • Release build (./gradlew :26.1.2:releaseJar): ae2objects-<modVersion>+<mcVersion>.jar

Development Runs

The versioned project is :26.1.2.

  • Client: ./gradlew :26.1.2:runClient
  • Dedicated Server: ./gradlew :26.1.2:runServer
  • Data Generation: ./gradlew :26.1.2:runServerData
  • Game Tests: ./gradlew gameTestActive

Documentation

Design and reference documentation lives in docs/: architecture, content
catalog, numeric values and integrations.

World Compatibility Notice

AE2Objects is a major rewrite and rebrand of AE2Things for modern Minecraft versions. While core
storage concepts remain familiar, upgrading directly from legacy AE2Things save files is not
guaranteed to be seamless. Always make a backup of your worlds before migrating.

Credits

AE2Objects is a continuation and derivative work based on
AE2Things, originally created by ProjectET and
maintained by Technici4n.

Several textures are recoloured derivatives of Applied Energistics 2 assets (© AlgorithmX2 and
the Applied Energistics team, LGPL-3.0).

License

This project is licensed under
the GNU Lesser General Public License v3.0 (LGPL-3.0).

The original AE2Things copyright notices are preserved in
LICENSE
, along with the continued
project copyright notices.

Project description from Modrinth.

Pick your setup

AE2 Objects by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

AE2 Objects versions and loaders

2 of 2 releases match

Looking for an older file? The official Modrinth project page is in Resources.