CurseForge · Minecraft mod
TaczAttributeAdd
A mod that provides dynamic player attributes for Tacz.
Quick answer
Which TaczAttributeAdd release should I use?
TaczAttributeAdd taa-1.3.9+1.20.1.jar targets 1.21.1, 1.20.1 with NeoForge, Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is TaczAttributeAdd required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does TaczAttributeAdd taa-1.3.9+1.20.1.jar need?
taa-1.3.9+1.20.1.jar. Change the file and its required mods may change too.
Install [TaCZ] Timeless and Classics Zero Guns, [UNOFFICIAL] TaCZ NeoForge Port first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add TaczAttributeAdd without breaking your instance.
Built for TaczAttributeAdd taa-1.3.9+1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use taa-1.3.9+1.20.1.jar. It targets 1.21.1, 1.20.1 with NeoForge, Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install [TaCZ] Timeless and Classics Zero Guns, [UNOFFICIAL] TaCZ NeoForge Port first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside taa-1.3.9+1.20.1.jar. It opens that exact file at the source.
About this project
What does TaczAttributeAdd add?
TAA Mod - Tacz Attribute Enhancement Mod
Attribute System
Damage Attributes
- Universal Firearm Damage:
taa:bullet_gundamage- Base damage bonus for all firearms
Firearm-Specific Damage Attributes
- Pistol:
taa:bullet_gundamage_pistol- Pistol-specific damage bonus - Rifle:
taa:bullet_gundamage_rifle- Rifle-specific damage bonus - Shotgun:
taa:bullet_gundamage_shotgun- Shotgun-specific damage bonus - Sniper Rifle:
taa:bullet_gundamage_sniper- Sniper rifle-specific damage bonus - SMG:
taa:bullet_gundamage_smg- Submachine gun-specific damage bonus - LMG:
taa:bullet_gundamage_lmg- Light machine gun-specific damage bonus - Launcher:
taa:bullet_gundamage_launcher- Launcher-specific damage bonus (e.g., RPGs)
Core Firearm Attributes (20 Total)
- ADS Time:
taa:ads_time- Aim speed bonus (lower = faster) - Ammo Speed:
taa:ammo_speed- Bullet velocity bonus - Armor Penetration:
taa:armor_ignore- Armor penetration capability - Effective Range:
taa:effective_range- Maximum effective shooting distance - Mobility Penalty:
taa:move_speed- Firearm movement speed reduction - Headshot Multiplier:
taa:headshot_multiplier- Headshot damage multiplier - Knockback:
taa:knockback- Bullet knockback force - Penetration Count:
taa:pierce- Bullet entity penetration count - Firing Rate:
taa:rounds_per_minute- Rounds per minute rate - Recoil:
taa:recoil- Firearm recoil reduction - Inaccuracy:
taa:inaccuracy- Bullet spread reduction (lower = better) - Weight:
taa:weight- Firearm weight reduction (lower = better) - Magazine Capacity:
taa:magazine_capacity- Magazine size bonus - Reload Time:
taa:reload_time- Reload speed bonus - Melee Damage:
taa:melee_damage- Melee attack power bonus - Melee Range:
taa:melee_distance- Melee attack range bonus - Bullet Count:
taa:bullet_count- Projectiles per shot bonus
Special Effects
- Silencing:
taa:silence- Silencing effectiveness (<1.0 activates passive silencing) - Ignite:
taa:ignitefire- Bullet fire ignition chance
Explosive System
- Explosion Radius:
taa:explosion_radius- Blast radius bonus - Explosion Damage:
taa:explosion_damage- Blast damage bonus - Explosion Knockback:
taa:explosion_knockbacknew- Blast knockback - Block Destruction:
taa:explosion_destroy_blocknew- Block destruction capability - Explosion Delay:
taa:explosion_delay- Blast delay time
Accessory Modifier System
- Melee Damage:
melee_damage- Melee attack damage - Melee Range:
melee_distance- Melee effective range - Magazine Capacity:
magazine_capacity- Magazine capacity - Reload Time:
reload_time- Reload time - Bullet Count:
bullet_count- Projectiles per shot
Attribute Value Specifications
- Base Value: 1.0 (100% effect)
- Bonus Values:
- Example: 0.5 = 50% increase (final multiplier = 1.0 + 0.5 = 1.5x)
- 1.0 = 100% increase (no additional effect)
- Boolean Attributes: 0.0 = false, 1.0 = true
- Passive Activation: Attributes like silencing automatically trigger conditions (<1.0)
Damage Calculation Modes
Configurable Modes (via taa-attributes.toml):
- MAX Mode (Default)
- Formula:
Math.max(base_damage, specific_damage) - Selects higher value between base and firearm-specific damage
- ADDITIVE Mode
- Formula:
base_damage + specific_damage - 1.0 - Combines values while preserving base damage
- MULTIPLICATIVE Mode
- Formula:
base_damage * specific_damage - Multiplies base and firearm-specific damage
Technical Implementation
Core Components
PropertyCalculator: Handles all attribute calculationsPlayerAttributeHelper: Retrieves player attributesPropertyCacheUpdater: Updates calculated values in attachment cacheGunPropertiesInitializer: Dynamically initializes firearm propertiesAttributeConfig: Manages configuration settingsGunTypeContext: Tracks current firearm type context
Client/Server Architecture
Client Safety:
UI methods annotated with
@OnlyIn(Dist.CLIENT)Client-side mixins configured in
taa.mixins.jsonNo server-side client code execution
Data Consistency:
Modifiers fully compatible with TACZ accessory system
Calculations performed server-side
Attribute updates via standard
AttachmentPropertyManager
Calculation Workflow
- Event trigger during firearm attribute processing
- Firearm type identification via Tacz API
- Context setup in
GunTypeContext - Mode-based calculation execution
- Cache update with new values
- TACZ system applies final attributes
Compatibility & Configuration
Accessory System
- 5 new modifier types compatible with TACZ accessories:
- Melee damage
- Melee range
- Magazine capacity
- Reload time
- Bullet count
- Standardized implementation for cross-mod compatibility
Project description from CurseForge.
Pick your setup
TaczAttributeAdd by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TaczAttributeAdd versions and loaders
taa-1.3.9+1.20.1.jar
29 Aug 2026
taa-1.3.9+1.21.1.jar
29 Aug 2026
taa-1.3.8-hotfix+1.21.1.jar
19 Aug 2026
taa-1.3.8+1.20.1.jar
19 Aug 2026
taa-1.3.7-hotfix2+1.20.1.jar
30 Jul 2026
taa-1.3.7-hotfix+1.20.1.jar
28 Jul 2026
taa-1.3.7+1.20.1.jar
27 Jul 2026
taa-1.3.6+1.20.1.jar
14 Jul 2026
taa-1.3.4+1.20.1.jar
8 Jun 2026
taa-1.3.3+1.20.1.jar
2 Jun 2026
taa-1.3.2+1.20.1.jar
21 May 2026
taa-1.3.1+1.20.1.jar
18 May 2026
Looking for an older file? The official CurseForge project page is in Resources.