
Modrinth · Minecraft mod
Simple DamageCap
A damage cap mod that allows you to put Damagecaps on any mobs from the config
Quick answer
Which Simple DamageCap release should I use?
Simple DamageCap 0.5 targets 1.20.1, 1.20.2, 1.20.3 with Forge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Simple DamageCap required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does Simple DamageCap 0.5 need?
0.5. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Simple DamageCap without breaking your instance.
Built for Simple DamageCap 0.5. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.5. It targets 1.20.1, 1.20.2, 1.20.3 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.5. It opens that exact file at the source.
About this project
What does Simple DamageCap add?
- 📖 Description
DamageCap is a lightweight and fully configurable mod that allows you to limit the maximum damage specific mobs can receive in Minecraft.
Perfect for balancing combat, making enemies more durable, or preventing certain mobs from being one-shotted.
-⚙️ Features
🔧 Fully customizable configuration
🧟 Supports any mob (vanilla and modded)
📊 Independent damage cap per entity
🚫 No default limits (you choose what to modify)
♻️ Changes can be applied without restarting the game
📝 Configuration
The mod automatically generates a config file at:
.minecraft/config/damagecap-common.toml
Example:
mob_damage_caps = [
"minecraft:zombie=10.0",
"minecraft:creeper=15.0"
]
Each entry defines the maximum damage that mob can take per hit
If a mob is not listed → it has no damage cap
-💡 Use Cases
Prevent bosses from dying too quickly
Make mobs more challenging
Balance overpowered weapons or combat mods
-🚀 Compatibility
Works with modded mobs (using their entity ID)
Compatible with most combat-related mods
-📌 Notes
Does not affect total damage over time, only per hit
If a hit exceeds the cap, it is automatically reduced
Project description from Modrinth.
Pick your setup
Simple DamageCap by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.5
1 loader build1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Simple DamageCap versions and loaders
0.5
damagecap-1.20.1-0.5.jar
3 May 2026
0.4
damagecap-1.20.1-0.4.jar
2 May 2026
0.3
damagecap-1.20.1-0.3.jar
27 Apr 2026
0.2
damagecap-1.20.1-0.2.jar
27 Apr 2026
0.1
damagecap-1.20.1-0.1.jar
12 Apr 2026
Looking for an older file? The official Modrinth project page is in Resources.