
Modrinth · Minecraft mod
Guard Villagers
Village Pest Control
Quick answer
Which Guard Villagers release should I use?
Guard Villagers 4.0.3 targets 26.2 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Guard Villagers required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Guard Villagers 4.0.3 need?
4.0.3. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Guard Villagers without breaking your instance.
Built for Guard Villagers 4.0.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 4.0.3. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 4.0.3. It opens that exact file at the source.
About this project
What does Guard Villagers add?
Are you tired of your village dying off because its golem is too lazy?
Are you tired of essentially defending it all by yourself?
This mod adds Guards as a solution, as well as new villager-related AI changes.
An * means a feature is configurable

Guard information
They spawn in villages in groups of six, equipped with either an iron sword or a crossbow. They're prepared to fight any threat to the village (possibly including you!). You can make new guards by crouching and right clicking on a nitwit or unemployed villager with a sword or crossbow.
Guards can 'gossip' with villagers and will trust the player to open their inventory if they have a high enough reputation, have hero of the village, or was converted by the player. Right clicking will open up the guard inventory, allowing you to give them armor, and swap out their weapons! For their offhand slot, you can either give them a shield, or some food. If they have a shield, they will use it to block attacks. Crossbow guards with a shield won't be able to kick enemies if they're blocking. If they have food (or a potion), they will start eating or drinking if they are low on health.
Players are able to make guards stand on a specific area by clicking on the 'patrol' button seen on the right. If the player has hero of the village, the 'follow' button, seen on the left, will be unlocked and as the name implies will allow guards to follow the player and fight for the player. Ringing a village bell with the hero of the village effect will also allow multiple guards in the bell's area to follow the player.
Misc
Baby villagers now have big heads, just like in bedrock!
Witches attack villagers. *true by default 
In raids, illagers kill any animal they see. *false by default 
Villagers and Illagers are scared of polar bears. *true by default
Clerics heal low-health guards, villagers, and players with Hero of the Village using regeneration potions up to three times per day. Smithing villagers repair golems and guard equipment (that is below and up to half durability) three times per day.
Villagers that have excess food in their internal inventory will give food to the guards.
Golems will now float on water in order to avoid being stuck in rivers and ponds. *true on default
Frequently Asked Questions
Can you port to an older version/fabric?
No. Maintaining one version is hard enough already, and I've never learned fabric. However, the mod's license permits you to make ports yourself. A fabric version of this mod also currently exists.
Can you port to Windows 10 Edition/Xbox/Mobile?
No. Mods for the Bedrock ediiton use a completely different framework that I've also never learned. The mod's license allows you to try yourself, but since the modding API on Bedrock is less capable than forge you probably won't be able to replicate all of it.
Why don't guards have a workstation like other villager professions?
I haven't thought of a suitable block that would let you have a large number of guards without being inconvenient to store.
How would you make guards spawn with modded equipment?
You can make them spawn with modded equipment by making a datapack that overrides the guard_chestplate, guard_helmet, guard_legs, guard feet, guard_main_hand or guard_off_hand json files.
How do I make the mod less laggy?
Any extreme amount of lag is unintended by the mod and should be reported to the github. However, disabling the ability to guards to patrol villages in the config can help.
Also guardTick is a vanilla method, it is not from guard villagers. Don't get confused when seeing that in a profiler. All it does is handle general entity ticking for all entities.
Is this mod compatible with X?
Try and see!
Special thanks to those in the MMD discord for helping me with some of the mods contents.
Project description from Modrinth.
Pick your setup
Guard Villagers by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.1
1 loader build1.21
1 loader build1.20.5
1 loader build1.20.4
1 loader build1.20.2
2 loader builds1.20.1
2 loader builds1.20
1 loader build1.19.4
1 loader buildShowing the newest 12 of 19 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Guard Villagers versions and loaders
4.0.3
guardvillagers-4.0.3-26.2.0.jar
29 Aug 2026
1.6.20
guardvillagers-1.20.1-1.6.20.jar
29 Aug 2026
2.4.11
guardvillagers-2.4.11-1.21.1.jar
23 Aug 2026
1.6.19
guardvillagers-1.20.1-1.6.19.jar
23 Aug 2026
4.0.2
guardvillagers-4.0.2-26.2.0.jar
23 Aug 2026
4.0.1
guardvillagers-4.0.1-26.2.0.jar
13 Aug 2026
4.0.0
guardvillagers-4.0.0-26.2.0.jar
20 Jun 2026
1.6.18
guardvillagers-1.20.1-1.6.18.jar
11 Jun 2026
2.4.10
guardvillagers-2.4.10-1.21.1.jar
11 Jun 2026
3.0.4
guardvillagers-3.0.4-26.1.0.jar
11 Jun 2026
3.0.3
guardvillagers-3.0.3-26.1.0.jar
4 Jun 2026
2.4.9
guardvillagers-2.4.9-1.21.1.jar
4 Jun 2026
Looking for an older file? The official Modrinth project page is in Resources.