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WindTweaks project artwork

Modrinth · Minecraft mod

WindTweaks

Makes wind charges behave like the wind charges in spear mace on Minemen Club and more!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which WindTweaks release matches 26.3?

Updated 25 days ago
Best match for your filters 2.1.1
Game version 26.3
Loader Fabric

WindTweaks 2.1.1 targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is WindTweaks required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does WindTweaks 2.1.1 need?

2.1.1 on 26.3. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add WindTweaks without breaking your instance.

Built for WindTweaks 2.1.1 on 26.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.1.1. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.1.1. It opens that exact file at the source.

About this project

What does WindTweaks add?

WindTweaks

WindTweaks changes wind charge behavior on Paper, Folia, and Fabric servers. It adds a configurable air-hit boost inspired by spear mace wind-charge mechanics on Minemen Club, plus settings for cooldowns and projectile despawning.

Features

  • Configure the air-hit boost, including its radius, minimum fall distance, and vertical velocity.
  • Optionally require the player to carry a spear.
  • Choose whether to keep horizontal velocity, reset fall distance, or apply damage.
  • Toggle the boost’s sound and particle effects.
  • Disable the boost in selected worlds or dimensions.
  • Set the wind-charge cooldown and projectile lifetime.
  • Paper and Folia support.

Supported versions

  • Paper and Folia: Minecraft 1.21.11–26.3
  • Fabric: Minecraft 1.21.11, 26.1.x, 26.2.x, and 26.3.x

Fabric downloads are version-specific. Install the JAR for your Minecraft version. Fabric API is required.

Requirements

  • Minecraft 1.21.11: Java 21 or newer
  • Minecraft 26.x: Java 25 or newer
  • Fabric builds: Fabric Loader and Fabric API

The Fabric mod is server-side. Players joining a dedicated server do not need it installed on their clients. Singleplayer is also supported.

Installation

Place the matching JAR in the server’s plugins folder for Paper or Folia, or in mods for Fabric. Start the server once to create its configuration file.

Commands

  • /windtweaks reload — reloads the configuration.

On Paper and Folia, this command requires windtweaks.admin, which is granted to operators by default. On Fabric, it requires operator-level permissions.

Configuration

Edit the config and run /windtweaks reload to apply your changes.

Paper and Folia

File: plugins/WindTweaks/config.yml

wind-charges:
  air-hit:
    # Give the thrower a vertical boost when their own wind charge is close while they are falling.
    enabled: true
    # Require the thrower to carry at least one spear in any inventory slot.
    only-spear: false
    # Maximum distance from the charge to the thrower, in blocks.
    trigger-radius: 1.0
    # Minimum fall distance before the boost can trigger, in blocks.
    minimum-fall-distance: 1.0
    # Vertical velocity applied by the boost, clamped from -4.0 to 4.0 blocks per tick. 0.2 matches v1.
    vertical-velocity: 0.2
    # Keep current sideways motion when applying the boost.
    preserve-horizontal-velocity: true
    # Set to false to keep the player's current fall distance after the boost.
    reset-fall-distance: true
    # Apply generic damage when the air-hit boost triggers.
    damage-enabled: true
    # Damage amount in health points (2 points = 1 heart).
    damage-amount: 1.0
    # Spawn the small gust particle around the player when the boost triggers.
    particle-enabled: true
    # Play the wind-charge burst sound when the boost triggers.
    sound-enabled: true
    # Worlds where the air-hit boost is disabled. Use exact world folder names.
    excluded-worlds: []

  cooldown:
    # Override the vanilla wind-charge item cooldown. Set enabled to false to clear it.
    enabled: true
    # Cooldown duration in ticks. Use 0 for no cooldown.
    length: 10

  despawn:
    # Remove wind charges after the configured lifetime to reduce lingering entities.
    enabled: false
    # Lifetime in ticks (20 ticks = 1 second). Must be at least 1 when enabled.
    time: 200

Fabric

File: config/windtweaks.properties

# Change values, save this file, then run /windtweaks reload.
# Durations use game ticks (20 ticks = 1 second).
# Booleans accept true or false.
#
# Air-hit boost applies when a player's own wind charge is near while they are falling.
# trigger-radius is measured in blocks.
# vertical-velocity is the player's Y velocity, clamped from -4.0 to 4.0.
# only-spear requires any spear in the player's inventory.
# preserve-horizontal-velocity keeps X/Z motion.
# reset-fall-distance prevents accumulated fall damage.
# damage-amount is health points (2 points = 1 heart).
# excluded-worlds is a comma-separated list of dimension IDs, for example: minecraft:the_nether

wind-charges.air-hit.enabled=true
wind-charges.air-hit.only-spear=false
wind-charges.air-hit.trigger-radius=1.0
wind-charges.air-hit.minimum-fall-distance=1.0
wind-charges.air-hit.vertical-velocity=0.2
wind-charges.air-hit.preserve-horizontal-velocity=true
wind-charges.air-hit.reset-fall-distance=true
wind-charges.air-hit.damage-enabled=true
wind-charges.air-hit.damage-amount=1.0
wind-charges.air-hit.particle-enabled=true
wind-charges.air-hit.sound-enabled=true
wind-charges.air-hit.excluded-worlds=

# Cooldown overrides the vanilla wind-charge cooldown.
# Set length=0 for no cooldown.
wind-charges.cooldown.enabled=true
wind-charges.cooldown.length=10

# Remove wind-charge projectiles after this many ticks.
# A value of 200 is 10 seconds.
wind-charges.despawn.enabled=false
wind-charges.despawn.time=200

The optional fall-distance reset may help avoid anti-cheat false positives, but compatibility depends on the server and its anti-cheat configuration.

Project description from Modrinth.

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Looking for an older file? The official Modrinth project page is in Resources.